The starting gear/spells for the classes has been removed to prevent exploit duplication when changing classes.
From the description of the Nirn's Chosen mod:
Class Choice is permanent and can not be changed.
I'm using Alternate Perspective in my personal modlist, and i removed all the items via xEdit of the containers in the starter room, because i find them too OP to start with (gold, gems, etc). Then i'm relying on Nirn's Chosen for the gear when choosing a class.
But if this mod removes the starting gear, it defeats the whole purpose of the original mod, which is to distribute the gear for your character based on the chosen class.
So, i'm kinda lost here. Why remove the starting gear/spells in the first place if the class choice is permanent/definitive (based on the original mod description)?
6 comments
Just a question...
From the description of this mod:
From the description of the Nirn's Chosen mod:
I'm using Alternate Perspective in my personal modlist, and i removed all the items via xEdit of the containers in the starter room, because i find them too OP to start with (gold, gems, etc). Then i'm relying on Nirn's Chosen for the gear when choosing a class.
But if this mod removes the starting gear, it defeats the whole purpose of the original mod, which is to distribute the gear for your character based on the chosen class.
So, i'm kinda lost here. Why remove the starting gear/spells in the first place if the class choice is permanent/definitive (based on the original mod description)?
I could make versions to support other alternate starts that don't remove spells or gear
You write - Mainly to support Alternate Start Race Menu Activator but it can be used without.
No, it cant be used without, because now its master files.
So please make something withoit requrements.
Because i very love your mods.