This page was last updated on 25 February 2022, 2:02PM
Changelogs
Version 2.4C
The same as V2.4, updated to restore Inigo's intended scar pattern, which was unintentionally altered by the SE conversion process.
Version 2.4B
The same as V2.4, updated with a fix for a rare visual bug caused by Mr Dragonfly's external jar.
Version 2.4
V2.4 has been tested in SSE, edited in the SE CK, and cleaned using SSEEdit.
A new note has been added called "A load on my mind" that triggers his random loading screens when in Inigo's inventory. Remove it if you don't want to see the custom Inigo loading screens.
A new way to start the spider conversation has been added for those who use a spider replacement mod. It will now be available once you've settled the matter of your shared past providing Inigo has fought a number of mudcrabs.
Countless lines have been re-conditioned (many fired at a slightly different rate in the SE and have been adjusted to take this into account).
New Mr D belt console commands added by CdCooley. See the sticky or description page.
New Inigo/item recovery console commands added by CdCooley. See the sticky or FAQ.
Inigo's eyes were re-built in line with SSE's meshes.
You can now refresh the aliases of npcs that Inigo can talk to with a new option found in the Talking section of the "Mind if I ask you something?" if one of them has been altered by another mod. The new option is "Think about the people you'd like to talk to. Maybe you're forgetting someone?"
All random dialogue quests can be shut down manually with an option that appears at the top of his main topic list if one of them is running when it shouldn't. "Snap out of it, Inigo. You're stuck in a conversation that's not taking place." If all is well you'll never see this option. However, if a quest gets stuck for some reason it'll be the top option available in his dialogue.
A great deal of Inigo's thoughts and idle lines now only fire once, allowing newer lines to bubble to the top more readily.