Skyrim Special Edition

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Candoran2

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candoran2

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59 comments

  1. diskdevl
    diskdevl
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    FYI, I think this mod just went outdated. Sorry.

    Ordinator

    • Version 9.31.0

      • Alteration: Replace Throne of Nirn -> Ritualist: Able to cast two-handed ritual spells while moving, at 25% reduced effectiveness.

    1. djmikemoore
      djmikemoore
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      Beat me to it.
    2. candoran2
      candoran2
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      Eh, it's no skin off my nose. I still like the perk, and I'll keep the mod up for people who also want to use it.
    3. Mightydruid83
      Mightydruid83
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      Why did the author removed one of my favourite perks among all? *_* why???

      so i assume this mod which improves that perk won’t work anyway…or is there a way to have that power nonetheless?
    4. Ausarq23
      Ausarq23
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      honestly i prefer this perk it eliminates the huge downside of the ritual spells in that you can't move allowing enemies to constantly interrupt you if they get close
    5. afroyuls
      afroyuls
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      I'll stick to the ordinator version with this perk available as it works just soooo good now, totally worth.

      Would love if this gets integrated into the original mod.
    6. Brendonmayoh
      Brendonmayoh
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      Actually if you use console to search for throne of nirn, you can give yourself the perk anyway and it still functions. Just missing from the skill tree. But the code is still there.
    7. Ausarq23
      Ausarq23
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      i believe enai removed it because of the issues it caused
  2. Frushkul
    Frushkul
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    Does this still work with the newest version? (The perk was removed)

    If it doesn't, is it possible to turn it into an independent power or spell?
    1. CaptainCraaazy
      CaptainCraaazy
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      Brendonmayoh below said:

      Actually if you use console to search for throne of nirn, you can give yourself the perk anyway and it still functions. Just missing from the skill tree. But the code is still there.

      So my bet is it works if you cheat it.
  3. Lamenoosh
    Lamenoosh
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    Is there any way to make this mod work with regular skyrim/Legendary edition?
  4. ShieldBullet
    ShieldBullet
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    Could you make it so as a power so you can turn it on or off permanently when convenient?
    Not as temporary but as permanent on or off.
    I try looking for the option but in powers and MCM but it was not there.
  5. Joacax
    Joacax
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    The original method was so annoying! I'm using my invisibility spell to steal something, or pick a lock, and all of a sudden the screen goes black for half a sec, and transports me either into the air, or on top of a roof. I had to see if anyone had fixed this, and you certainly have! Only drawback is that it takes up a spot in my load order. Would be great if there was a way to change that. Endorsed!
    1. MasterKingly
      MasterKingly
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      It might be safe to eslify if you compact the FormIDs in XEdit, but I'd be sure to test it afterwards as apparently doing that can break scripts sometimes. I've eslified a few other simple scripted mods in the past that ended up working fine though so it may be worth a shot.
  6. magusx1125
    magusx1125
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    I patiently leveled my Alteration skill to 80, eyeing the Throne of Nirn hungrily over my 40-hour playthrough of Beyond Reach. Once I finally got the perk, I was very disappointed. I'm using the Spellsiphon mod as my primary combat method (I CANNOT recommend Spellsiphon highly enough, it is incredible!!!!) and it requires near-constant holding of spells, so I'd find the Throne of Nirn kicking in every few seconds whether I wanted it or not.

    Playing in VR (I don't know how this is in Skyrim "flat"), the screen blacks out for a moment and then pops back in with you on top of the pillar, which is jarring enough, let alone when you have no control over it. It actually made me feel LESS powerful. I played with the perk activated for maaaaybe 10 minutes before I thought to myself, I either need a mod to fix this, or I will need to reload my last save and forego this perk that I've wanted for so long.

    This mod fixes both issues: Throne of Nirn is now manually-activated, and there is no screen blackout thanks to the animation fix. This mod is absolutely ESSENTIAL and, for such a small thing - it's not adding weapons or quests or new armors or perks, but rather just a "minor" fix - this took a perk from being absolutely unusable as-is, to something that is a joy to activate.

    THANK YOU for making this!! :)
  7. nsibley
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    This is a great idea and a great mod.  I do have a quick question, though. The throne only spawns for me when I'm in 3rd person.  I have a very heavily modded game so the problem is likely something on my end and NOT the fault of this mod.  Any ideas on what could cause this?
    1. nsibley
      nsibley
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      Just asking here on the off chance that someone might know what I could do to fix this.  
    2. nsibley
      nsibley
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      Regardless, this is a great mod and a much needed change to the throne of nirn perk.  Thanks for making it!
  8. synnworld
    synnworld
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    Sadly it doesn't work for me, it doesn't even let my game open so it's clashing with something.
  9. JohnThomasSteiner
    JohnThomasSteiner
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    Really, this should just be made a power that you use like all others, but design it to toggle.
  10. k1coleman
    k1coleman
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    Anyone have the issue that when you jump you don't end up on top of the pillar, but rather just in it?
    1. k1coleman
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      Nvm, found some settings in Wet and Cold were causing this.
    2. cotocotonexus
      cotocotonexus
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      Hi.
      I am having the same problem.
      I also use wet and cold. Which setting do you find that was causing that bug?
    3. WarbirdShaman
      WarbirdShaman
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      In case anyone still doesn't know what to change, go check the bugs tab here, someone wrote what needs to be changed.