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Kulharin

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53 comments

  1. Kulharin
    Kulharin
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    I realize this mod has a lot of moving parts,  if you need help or require clarification feel free to ask.   If you encounter bugs or issues, please report.   If you have suggestions, feel free to share.

    I'll be releasing more patches as time goes on but please be patient.  NPC Spell Variation support has now been added.
  2. Galanwes
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    May I ask support for Madmen?
    1. Kulharin
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      They are kind of very different concepts / approaches to the overhaul.  Maybe at some point but I'd need to have a closer look.
  3. adetyarv123
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    Hello kulharin, i really interested with your mods suite recently, out of all of them i realized this one is not walk in a park..i got
    overwhelmed quickly and i hope you can shed some light.

    1. So i follow your other recommendations mods in description so far its been
    good, until i came to installing R&R, in the fomod do i need to
    install the penalty system and equipment system came from R&R to
    make Onslaught Unleashed - SRCEO consistent ?

    2. do i still need to add loot and encounter zone overhaul mod to complement Onslaught Unleashed - SRCEO ?, if so what is your mod recommendation ?
    1. Kulharin
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      1.) It's optional, not required.

      2.) Yes, you can use whatever you want for that.  I use encounter zone redone
        
  4. mcleod777
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    this mod and associated mods required, looks very interesting.  I've been using SRCEO and SRRR for a long time.  Thanks for all your efforts........  I just download everything and tomorrow I'm going to spend some time in xedit seeing what kind of consistency patches I might come up with for my load order.......  wish me luck, and thanks for this very large undertaking.    :)
    1. Kulharin
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      Thank you for the support.
  5. Skyrimer3232
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    Can you please update that patch - Spell Redundancy Patch (No SSSS)
    1. Kulharin
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      certainly, just hadn't had a chance yet
  6. elbry77
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    Hi Kulharin, Does this mod causes issues with NPC overhauls like Pandorables? I have a black face bug with the companions and this is the last one touching base records.
    1. Kulharin
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      for some faction NPCs it is a patch or skypatcher would be needed if you want the changes of both mods.  
  7. Tenz81
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    hi, I see you suggest Balance Adjustments for Apocalypse but that mod doesn't have a patch for vokord, we need to take the vanilla version of that mod?
    also the suggested "My Redundancy patch" where is it? is the one in vokord page?

    also, are all the patches between the required mods needed even if not mentioned in description, for example the Vokrii patch in Apocalypse  page? or another example triumvirate mistycism patch on triumvirate page?
    1. Kulharin
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      Balance Adjustments for Apocalypse for Vokird is on my Vokord page, in the optional files.  My redundancy patch is on this page under the misc files.

      And yes, you should use those patches.  though If you're using Vokord then just use the Apocalypyse Vokriinator patch, not the Vokrii Apocalypse patch, I am fairly certain!
    2. Tenz81
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      I see there are some magic effects conflict between vorkrinator and this mod, which one should win? I guess this mod...
      also with triumvirate and triumvirate balance
    3. Kulharin
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      balances changes are forwarded but there is an attached dummy effect in Onslaught... this is used to prioritize a spell for casting based on a the expiry of a delay timer.  I am actually working on a Vokord patch that will forward some changes
    4. Tenz81
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      looked like some effects are de-nerfed, even buffed compared to the original
    5. Kulharin
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      Are you using my Triumvirate balance mod or the older one but different author?

      if it’s mine can you show me a screen shot pls of the discrepancy.
    6. Tenz81
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      I thought I saw more than one but checking again I found only one now, maybe cause it was updated?

      https://ibb.co/1Jfh9bSx

      stave of ferocity thingy
  8. dlwpghek2
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    Hi. After the latest update, I'm seeing a lot of errors in sseedit. Most of them are <Error: Could not be resolved> errors. Can I ignore them?? Or maybe I didn't receive some prerequisite mod? I'm using Mysticism and Skyrim Revamped Rebalanced and Releveled, and additionally Cosmic Spells and Vokord - Perk Overhaul.
    1. Kulharin
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      Are you seeing the errors in the main mod plugin or patches?
    2. dlwpghek2
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      I'm getting an error in my main plugin, something about the "SQF" spelling, and it says <Error: Could not be resolved>.
    3. Kulharin
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      SQF are cosmic spells.  at any rate.  I'll be updating the mod today and have checked the current build for errors, no issue on this next release build on my end.  also be sure to have the most recent version of SRCEO releveled.
    4. dlwpghek2
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      Got it! It was because I flagged Cosmic Spell as esl. Thanks for letting me know!
  9. ChromicConan
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    How well does this mod balance Skyrim's creatures? Are there any new variants either from base SRCEO or would one still need a mod like Immersive Creatures?
    1. ComradeStranger
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      SRCEO doesn't provide new creatures, just rebalances vanilla enemies.
    2. Kulharin
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      I mean, there are some additional variants and tiers but not exclusively new creatures
    3. ChromicConan
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      I see. I noticed that SRCEO barely touches creatures except adding more health. At a certain point in my past playthroughs, Sabrecats, Bears, and even Giants were barely a challenge while draugrs & bandits scaled well. Are you considering on rebalancing that? 
    4. Kulharin
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      I use sky test lite personally 
    5. ww13
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    6. ChromicConan
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      Thank you for the suggestions, I will test them out eventually. As a reference for other people looking for the same, I had also found Amalgam - enemy overhaul that actually specifically targets creatures & includes giants!
    7. ww13
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      For animals or beasts I can say that Skyrim Revamped - solves this very badly - because it increases the race file (wolves, bears, saber-toothed tigers, gargoyles etc.) for damage - but this has the consequence that e.g. all those who access the RaceData get the e.g. Attack bonus and suddenly a saber-toothed tiger summon from Mysticism is worth more than an Atronach or Dremora - the balancing is unhinged - think it would be better to create a bonus as a perk that is given to the responsible AnimalNPC like it happens with bandits or Falmer.

      You can't blame SRCEO for this as it comes from a time before Mysticsm :)
      Translated with DeepL.com (free version)
  10. ComradeStranger
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    Tested after the update, some thoughts/requests:
    1) I have got RnR specific gear from warlocks with your patch, despite choosing vanilla distribution in RnR. Can you make it respect main mod distribution?
    2) Are you choosing Triumvirate spells based on your rebalance? Shaman Spirit storm is OP as hell, giving it to Dragon Priests who don't need to worry about mana may not be fun to fight against.
    3) Touching vanilla followers may be little too much for this mod.
    1. Kulharin
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      1) will look into it but I thought I just used the npc level list.

      2) yes, balanced version.

      3) it just touches a few faction followers for consistency sake among factions.  Like custom class for dawnguard n companions so they aren’t generic.  Some even had no combat style.
  11. ww13
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    - have false post -