I asked about BnP but no green light yet. Demoniac is possible. It would take me some time since i'm making new patterns for the next race and redesigning Dunmer (at least for male Dunmer)
I honestly tried to. These Scars wins the conflict over the Scarification for Dunmers. I'll try one more thing this week to see if i can have it done by the weekend, the latest. I more or less know what needs to be done. I just didn't want to complicate things for myself so much early on. it was one rabbit hole for another. :D
Done. There's a patch available for the EEO version. Dunmer Scarication uses wrinkled complexions while mine doesn't have them. Not required to use EEO but highly advised.
I love these so much, I just have to figure out how to get them to work with ALT1 without neck seams. if I figure out a fix, I'll post it here. fantastic work on these, I can't wait to have them in game
ALT1 is a new mod I haven't heard of before. It is a modder's resource so I'll look into making a version for it. In the mean time, from what i can see in that mod, if you have image editing software like Gimp or Photoshop, blending the neck from the malehead_human layered over These Scars should work. Just save as a DDS in the Data>textures>actors>character>TheseScars.
So I'm getting a funky glitch where the complexions show up, but the head becomes semi transparent and there are no normal maps. I'll keep testing though and let you know what I find (its the same problem I was coming up against, I think its an issue with the formatting but I am not sure)
so the skin is bright blue? My creation kit was coming out with some textures as blank after selecting but in game were fine. Now it seems to be fixed in CK so I re-uploaded.
ah nah, they weren't bright blue, but semi-transparent, where I could see through his neck and head to the area behind him. I'll test the new ones right away!
- so they're not transparent now, and they are seamless with ALT, but they don't have the scars. I'll play with them some more tomorrow after I get up. thank you so much for the work you're doing to help me with this, I really really appreciate it.
can you DM a screenshot of that so i can see what it looks like for the future?
I figured out the problem I was having and added some files to the mod. Everything that the head needs to appear is the TS updated version 1.71c but there might be a color different in the skin and body. I'm working on 1.71d to correct that currently I can get it to match ALT1 by itself, but it is off colored when I add one of the other body mods ALT1 is built for
Edit: to correct this, I would need to make a patch for each body mod but some have permission restrictions which can take some time to hear back and some are off nexus. which one are you using? I will look into that one. For now I can do Vanilla, The New Gentleman, and HIMBO
IT WORKS!! oh it looks so lovely! whatever you did fixed it, no issues with the coloring, the scars show up perfectly! oh thank you so much I am so happy!
I'll get my Dunmer set up and post some screenshots for the mod! thank you so much!!!
they are complexions. they should be complexions 6 - 11 for males and 5 - 11 for female
Edit: It shows for me with HPH. If it does not appear in complexions then it is indeed a conflict with an overhaul. You can use xEdit to see what is winning over it.
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ALT1 is a new mod I haven't heard of before. It is a modder's resource so I'll look into making a version for it. In the mean time, from what i can see in that mod, if you have image editing software like Gimp or Photoshop, blending the neck from the malehead_human layered over These Scars should work. Just save as a DDS in the Data>textures>actors>character>TheseScars.
I gotz it working with no neck seam. try it out and let me know how it goes. I just uploaded it. enjoy
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so they're not transparent now, and they are seamless with ALT, but they don't have the scars. I'll play with them some more tomorrow after I get up. thank you so much for the work you're doing to help me with this, I really really appreciate it.
I figured out the problem I was having and added some files to the mod. Everything that the head needs to appear is the TS updated version 1.71c but there might be a color different in the skin and body. I'm working on 1.71d to correct that
currently I can get it to match ALT1 by itself, but it is off colored when I add one of the other body mods ALT1 is built for
Edit: to correct this, I would need to make a patch for each body mod but some have permission restrictions which can take some time to hear back and some are off nexus. which one are you using? I will look into that one. For now I can do Vanilla, The New Gentleman, and HIMBO
I'm using TNG right now for men and UNP with no physics for women. I'll get back to you as soon as I've got it set up.
again, thank you so much for all of this, its amazing that you're willing to help me with this.
I'll get my Dunmer set up and post some screenshots for the mod! thank you so much!!!
Edit: It shows for me with HPH. If it does not appear in complexions then it is indeed a conflict with an overhaul. You can use xEdit to see what is winning over it.