I can't get this to show up in PG Patcher conflict resolution menu + redwater skooma is not getting patched for me
[2025-03-25 18:25:52.099] [warning] Texture "textures\pbr\clutter\skooma.dds" does not exist from PBR json "pbrnifpatcher\dlc01\textures\clutter\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping) [2025-03-25 18:25:52.099] [warning] Texture "textures\pbr\clutter\skooma_n.dds" does not exist from PBR json "pbrnifpatcher\dlc01\textures\clutter\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping) [2025-03-25 18:25:52.100] [warning] Texture "textures\pbr\clutter\skooma_rmaos.dds" does not exist from PBR json "pbrnifpatcher\dlc01\textures\clutter\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping) [2025-03-25 18:25:52.101] [warning] Texture "textures\pbr\clutter\skooma.dds" does not exist from PBR json "pbrnifpatcher\clutter\skyking\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping) [2025-03-25 18:25:52.101] [warning] Texture "textures\pbr\clutter\skooma_n.dds" does not exist from PBR json "pbrnifpatcher\clutter\skyking\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping) [2025-03-25 18:25:52.102] [warning] Texture "textures\pbr\clutter\skooma_rmaos.dds" does not exist from PBR json "pbrnifpatcher\clutter\skyking\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping)
check the content of this mod, are the textures and json inside? do you have another pbr mods that covers the same thing? did you run PG without ticking the "use mo2 loose file order"?
yes all the files are there.. I'm fairly certain this isnt an issue on my end at this point. this mod is overwriting anything of relevance in MO2 left pane + it's the last PBR mod loaded before running PGPatcher. As I mentioned before, it doesn't appear in the conflict resolution popup along with a few other PBR mods I have that also have no conflicts so it's not an issue of conflicts
but they are patched properly in mine, so unless someone else has the same issue its a load order issue on your part. is there any skooma mesh replacers placed after potent potables? the vanilla ones not pbr.
the only mod i have aside from potent potables that changes the skooma mesh is faultiers pbr which is overwritten by the potent potables mesh. i can confirm the mesh in PGOutput is the potent potables mesh, it's simply not PBRified for some reason
also, faultiers pbr does not have skooma in it's PBRNifPatcher json files
wait i just noticed this mod puts the skooma textures in \pbr\clutter\skyking\ and PGPatcher is looking in \pbr\clutter\
i added slot commands to each skooma.json to redirect to the proper texture path. \clutter\skyking\skooma.json -"slot1": "textures\\pbr\\clutter\\skyking\\skooma.dds", "slot2": "textures\\pbr\\clutter\\skyking\\skooma_n.dds", "slot6": "textures\\pbr\\clutter\\skyking\\skooma_rmaos.dds" \dlc01\textures\clutter\skooma.json - "slot1": "textures\\pbr\\dlc01\\textures\\clutter\\skooma.dds", "slot2": "textures\\pbr\\dlc01\\textures\\clutter\\skooma_n.dds", "slot6": "textures\\pbr\\dlc01\\textures\\clutter\\skooma_rmaos.dds"
the problem is that it's not applying the correct pbr textures to the nif, it's simply forwarding the mesh from potent potables to PGOutput with incorrect texture paths.
did you check that the nif is actually using the pbr textures? the only one with the issue is potionrwskooma.nif
this is what PGPatcher is creating. I ran it with only Potent Potables, Signs and Unique Signs and Skying Misc PBR. I have no other texture/mesh or PBR mods installed at all for testing.
Spoiler:
Show
and here is what PGPatcher outputs with the slot commands added to the json + nonexistent paths warnings fixed in PGPatcher
you're misunderstanding. the issue is not potionskooma.nif. it's potionrwskooma.nif. you showed the regular skooma model, the other is a quest item called Redwater Skooma. please reread my posts again, I included the directory for both models and reread my very first post. It shows exactly which model is problematic
what exactly is the point of these files when we can generate our own with parralaxgen? Have you done any custom work or are they basically parallaxgen outputs?
PBR mods consist of two parts. ParallaxGen can only do the meshes; it doesn't touch textures. So if you run ParallaxGen without PBR textures, you're not getting PBR meshes.
PBR mods like this also contain the actual patching instructions for ParallaxGen. Without these instructions (JSONs), PG will think there's nothing to do and will just skip the mesh.
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[2025-03-25 18:25:52.099] [warning] Texture "textures\pbr\clutter\skooma.dds" does not exist from PBR json "pbrnifpatcher\dlc01\textures\clutter\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping)
[2025-03-25 18:25:52.099] [warning] Texture "textures\pbr\clutter\skooma_n.dds" does not exist from PBR json "pbrnifpatcher\dlc01\textures\clutter\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping)
[2025-03-25 18:25:52.100] [warning] Texture "textures\pbr\clutter\skooma_rmaos.dds" does not exist from PBR json "pbrnifpatcher\dlc01\textures\clutter\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping)
[2025-03-25 18:25:52.101] [warning] Texture "textures\pbr\clutter\skooma.dds" does not exist from PBR json "pbrnifpatcher\clutter\skyking\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping)
[2025-03-25 18:25:52.101] [warning] Texture "textures\pbr\clutter\skooma_n.dds" does not exist from PBR json "pbrnifpatcher\clutter\skyking\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping)
[2025-03-25 18:25:52.102] [warning] Texture "textures\pbr\clutter\skooma_rmaos.dds" does not exist from PBR json "pbrnifpatcher\clutter\skyking\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping)
Still have the skooma issue. Yes it's been unticked
also, faultiers pbr does not have skooma in it's PBRNifPatcher json files
wait i just noticed this mod puts the skooma textures in \pbr\clutter\skyking\ and PGPatcher is looking in \pbr\clutter\
i added slot commands to each skooma.json to redirect to the proper texture path.
\clutter\skyking\skooma.json -
"slot1": "textures\\pbr\\clutter\\skyking\\skooma.dds",
"slot2": "textures\\pbr\\clutter\\skyking\\skooma_n.dds",
"slot6": "textures\\pbr\\clutter\\skyking\\skooma_rmaos.dds"
\dlc01\textures\clutter\skooma.json -
"slot1": "textures\\pbr\\dlc01\\textures\\clutter\\skooma.dds",
"slot2": "textures\\pbr\\dlc01\\textures\\clutter\\skooma_n.dds",
"slot6": "textures\\pbr\\dlc01\\textures\\clutter\\skooma_rmaos.dds"
the problem is that it's not applying the correct pbr textures to the nif, it's simply forwarding the mesh from potent potables to PGOutput with incorrect texture paths.
did you check that the nif is actually using the pbr textures? the only one with the issue is
potionrwskooma.nif
this is what PGPatcher is creating. I ran it with only Potent Potables, Signs and Unique Signs and Skying Misc PBR. I have no other texture/mesh or PBR mods installed at all for testing.
and here is what PGPatcher outputs with the slot commands added to the json + nonexistent paths warnings fixed in PGPatcher
edit : nevermind, its potent potables issue, wrong texture path on the mesh
Without these instructions (JSONs), PG will think there's nothing to do and will just skip the mesh.
So it's actually three parts: