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Leo

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leostevano

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35 comments

  1. TheLoneWolf449
    TheLoneWolf449
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    Any plans to do Skyking Soul Gems?
  2. Kratas
    Kratas
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    I can't get this to show up in PG Patcher conflict resolution menu + redwater skooma is not getting patched for me

    [2025-03-25 18:25:52.099] [warning] Texture "textures\pbr\clutter\skooma.dds" does not exist from PBR json "pbrnifpatcher\dlc01\textures\clutter\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping)
    [2025-03-25 18:25:52.099] [warning] Texture "textures\pbr\clutter\skooma_n.dds" does not exist from PBR json "pbrnifpatcher\dlc01\textures\clutter\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping)
    [2025-03-25 18:25:52.100] [warning] Texture "textures\pbr\clutter\skooma_rmaos.dds" does not exist from PBR json "pbrnifpatcher\dlc01\textures\clutter\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping)
    [2025-03-25 18:25:52.101] [warning] Texture "textures\pbr\clutter\skooma.dds" does not exist from PBR json "pbrnifpatcher\clutter\skyking\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping)
    [2025-03-25 18:25:52.101] [warning] Texture "textures\pbr\clutter\skooma_n.dds" does not exist from PBR json "pbrnifpatcher\clutter\skyking\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping)
    [2025-03-25 18:25:52.102] [warning] Texture "textures\pbr\clutter\skooma_rmaos.dds" does not exist from PBR json "pbrnifpatcher\clutter\skyking\skooma.json" when patching mesh "meshes\dlc01\clutter\quest\potionrwskooma.nif" (Skipping)
    1. leostevano
      leostevano
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      it seems you got corrupted download, try redownloading.
    2. Kratas
      Kratas
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      Same result after redownloading and installing as a new mod
    3. leostevano
      leostevano
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      check the content of this mod, are the textures and json inside? do you have another pbr mods that covers the same thing? did you run PG without ticking the "use mo2 loose file order"?
    4. Kratas
      Kratas
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      I figured out this doesn't show up because I don't have conflicting pbr potion/sign mods, so nothing to resolve within PG Patcher.

      Still have the skooma issue. Yes it's been unticked
    5. leostevano
      leostevano
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      Are the json and textures inside the mod?
    6. Kratas
      Kratas
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      yes all the files are there.. I'm fairly certain this isnt an issue on my end at this point. this mod is overwriting anything of relevance in MO2 left pane + it's the last PBR mod loaded before running PGPatcher. As I mentioned before, it doesn't appear in the conflict resolution popup along with a few other PBR mods I have that also have no conflicts so it's not an issue of conflicts
    7. leostevano
      leostevano
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      but they are patched properly in mine, so unless someone else has the same issue its a load order issue on your part. is there any skooma mesh replacers placed after potent potables? the vanilla ones not pbr.
    8. Kratas
      Kratas
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      the only mod i have aside from potent potables that changes the skooma mesh is faultiers pbr which is overwritten by the potent potables mesh. i can confirm the mesh in PGOutput is the potent potables mesh, it's simply not PBRified for some reason

      also, faultiers pbr does not have skooma in it's PBRNifPatcher json files

      wait i just noticed this mod puts the skooma textures in \pbr\clutter\skyking\ and PGPatcher is looking in \pbr\clutter\

      i added slot commands to each skooma.json to redirect to the proper texture path.
      \clutter\skyking\skooma.json -"slot1": "textures\\pbr\\clutter\\skyking\\skooma.dds",
      "slot2": "textures\\pbr\\clutter\\skyking\\skooma_n.dds",
      "slot6": "textures\\pbr\\clutter\\skyking\\skooma_rmaos.dds"

      \dlc01\textures\clutter\skooma.json -
      "slot1": "textures\\pbr\\dlc01\\textures\\clutter\\skooma.dds",
      "slot2": "textures\\pbr\\dlc01\\textures\\clutter\\skooma_n.dds",
      "slot6": "textures\\pbr\\dlc01\\textures\\clutter\\skooma_rmaos.dds"
    9. leostevano
      leostevano
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      idk, they are patched properly for me

      Spoiler:  
      Show
    10. Kratas
      Kratas
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      I have the same result without the json edits
      Spoiler:  
      Show

      the problem is that it's not applying the correct pbr textures to the nif, it's simply forwarding the mesh from potent potables to PGOutput with incorrect texture paths.

      did you check that the nif is actually using the pbr textures? the only one with the issue is potionrwskooma.nif

      this is what PGPatcher is creating. I ran it with only Potent Potables, Signs and Unique Signs and Skying Misc PBR. I have no other texture/mesh or PBR mods installed at all for testing.
      Spoiler:  
      Show


      and here is what PGPatcher outputs with the slot commands added to the json + nonexistent paths warnings fixed in PGPatcher
      Spoiler:  
      Show

    11. leostevano
      leostevano
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      seems like a PG bug because of a conflict with faultier's. you can report to haka, he'll sort it out. mine looks like this.

      Spoiler:  
      Show
    12. Kratas
      Kratas
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      you're misunderstanding. the issue is not potionskooma.nif. it's potionrwskooma.nif. you showed the regular skooma model, the other is a quest item called Redwater Skooma. please reread my posts again, I included the directory for both models and reread my very first post. It shows exactly which model is problematic
    13. leostevano
      leostevano
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      and you also missed my point, its a PG issue. report to PG

      edit : nevermind, its potent potables issue, wrong texture path on the mesh
  3. BigYoppa
    BigYoppa
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    Well done, Leo. Well done.
  4. EndlesslyTired
    EndlesslyTired
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    should i use this with the AIO or just AIO alone is enough ?
    1. leostevano
      leostevano
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      Which aio? Skyland? Yeah if you want. But this mod doesnt require skyland. It is recommended though.
  5. elwiin
    elwiin
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    thanks for the update! 
  6. LePioutsa
    LePioutsa
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    what exactly is the point of these files when we can generate our own with parralaxgen? Have you done any custom work or are they basically parallaxgen outputs? 
    1. leostevano
      leostevano
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      Try running PG without this mod, see if that does anything at all
    2. darkphoenixff4
      darkphoenixff4
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      PBR mods consist of two parts.  ParallaxGen can only do the meshes; it doesn't touch textures.  So if you run ParallaxGen without PBR textures, you're not getting PBR meshes.
    3. LePioutsa
      LePioutsa
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      thanks for clarifying
    4. kundrun
      kundrun
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      PBR mods like this also contain the actual patching instructions for ParallaxGen.
      Without these instructions (JSONs), PG will think there's nothing to do and will just skip the mesh.

      So it's actually three parts:

      • Textures (in this mod)
      • JSONs (in this mod)
      • Meshes (generated by you)
  7. mrmarooned
    mrmarooned
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    What textures are you using for your dwemer metal?
    1. leostevano
      leostevano
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      skyland PBR
  8. fibrewire47
    fibrewire47
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    any plans to do weapons?I love your armor series, but there is nothing to match the weapons.
    1. leostevano
      leostevano
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      yes i have weapons project still in the works
    2. fibrewire47
      fibrewire47
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      wow, thats awesome, thanks a lot Leo, love all your mods. Good luck with all future projects.
  9. Yggdrasil999
    Yggdrasil999
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    Awesome stuff as always, Leo :) Any chance for pbr conversion of Farmhouses of the Nords, the absolute godtier farmhouse retexture?
    1. leostevano
      leostevano
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      I cant, perms is closed 
  10. PiusMonkey
    PiusMonkey
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    Nice touch, thanks Leo, and thanks for including the unique signs.