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Mihail

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MihailMods

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  1. MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download. UPDATE(feb/23): I recently learned a safe method of .ESLfication of .ESPs with .SEQ files, however due to the considerable work involved it is generally only justified in mods with just a few lines of dialog. If this mod is not flagged as .ESL, it is due to the number of dialogs present in it, which would make the process slow and/or unfeasible within a reasonable amount of time.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. LinkinPark02
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    mihail to com um bug relacionado ao seu mod(só aparece quando instalo ele) por algum motivo meu personagem fica com uma aura de fumaça branca saindo da cabeça, sempre que instalo o mod, serio, é só instalar e carregar o save, que essa fumaça vai estar lá. enfim qualquer ajuda agradeço, curto muito seus mods cara, vlw !
    1. LinkinPark02
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      ah mais uma coisa, e se eu desequipar a espada de duas maos, o efeito desaparece. Entendo se voce nao puder ajudar, honestamente nem eu faço ideia de como isso tá conflitando.
  3. MasterMachine
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    My only complaint with your mods is that there are never any peaceful individuals placed anywhere. Dreugh, Minotaur, Harpies, Sea-Witches, Falmer - all of them are exclusively hostile, which saddens me because much of the lore indicates that they are just as smart as the non-hostile races. Would love for you to drop a mod that adds a handful of peaceful individuals or even entire peaceful 'settlements'/camps of the numerous sentients you've added. Still though, these mods are awesome.
  4. Davis1892
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    Hey pal! I love your mods. But I have an issue that I know is on my end and just can't figure out. In all of the camps, all of the dead bodies are stuck standing.
    I have almost 1500 mods so I know its a me problem. You got any ideas?
    1. MihailMods
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      no idea, friend, maybe a mod related to death?
  5. Jayombie
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    I finding that the Mating Dreugh I think it was had no collision with its dead model, is that supposed to happen ?

    Thanks..
    1. MihailMods
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      it has the same type of collision of spiders, friend
  6. SableLumen
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    Glad to see you made a mod for the Dreugh, I still remember the absolute shock I was in when I first saw one in Oblivion as a kid. It felt so alien, like the game just had no end to the wonders within. Your mods add a lot to Skyrim, it's like around every corner you've brough a new adventure or improved an old one.
    1. MihailMods
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      <3
  7. dracula1995
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    Greetings Mihail, I love the mod but I had to uninstall it for two reasons: it gave me fps drops when approaching the nesting area of ​​Lake Ilinalta and it modifies the terrain near the lake, which makes the mod incompatible with the Moon and Stars mod. Please, if you could fix it, I would really appreciate it. Also, in the Banekins mod, one appears inside Volkihar Castle that breaks the Dawnguard mission and kills the vampires inside the castle. Greetings.









    1. MihailMods
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      Greetings friend, 

      "Greetings Mihail, I love the mod but I had to uninstall it for two reasons: it gave me fps drops when approaching the nesting area of ​​Lake Ilinalta"
      - Probably something going on on your load order, as you can see on the video there is no fps drop at all on a vanilla setting.

      "and it modifies the terrain near the lake, which makes the mod incompatible with the Moon and Stars mod. Please, if you could fix it, I would really appreciate it. "
      - It is explained on the mod description how to install the mod to be compatible with Moon and Star mod, friend, there is nothing to be fixed. Plus, making mods compatible or not with other mods is not a matter of fixing. I only have the responsability of making stuff compatible with vanilla, not with the thousand other mods available on Nexus.

      "Also, in the Banekins mod, one appears inside Volkihar Castle that breaks the Dawnguard mission and kills the vampires inside the castle. Greetings."
      - I have knew for a while that one Banekin there apparently has faction rivalry with the vampires by acident, but i had no time yet to touch it. Nonetheless, is a Banekin, basically not much stronger than a Skeever. When it appears, vampires kill him easely, like if it was (lorewise) an invader of the castle. If a Banekin is killing the vampires there, something very wrong is going on on your load order, it is impossible on a vanilla setting.
  8. LadyDarkmoon071
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    Oh crab people.. DO they taste good with butter and some garlic herb sauce..   (grins evilly).
    1. MihailMods
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      :o
  9. ShadowDestroyerOfTime
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    I just noticed that your Land Dreugh mod doesn't come with Dreugh Armor anymore (at least, from what is in the description). Is that something you are planning on making in the future or is it something you decided to drop?

    Either way, love your mods. Now that work is finally slowing down for me, I might finally be able to get fully back into Skyrim.
    1. MihailMods
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      yes friend, i will release a standalone dreugh armor mod :3
  10. Stillsnow1234
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    I come with a sad news guys. This and Moon and Star conflict with each other at the village (Little Vivec) location. 
    1. MihailMods
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      it is stated on the description under compatibility, friend, and also i provide a solution there
    2. Stillsnow1234
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       Sorry I'm blind lol, Thanks for letting me know.
  11. RieBreadSandwich
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    Hello! This is the first time I'm downloading creature mods for my game, I'm currently running Skyrim Special Edition Version 1.5.97 for mod compatibility reasons. I am just wondering if you or anyone would be able to help me sort this conflicting file problem out because I'm not entirely sure what to do. I wasn't having this issue till I activated the Dreughs and the Imps/Homunculus mods. I've heard of the concept of merging plugins, but I'm unfamiliar with it and wonder if that would be the right/wrong path or if I need to utilize another tool entirely.

    Thank you so very much, and I adore your work. ♥

    1. MihailMods
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      hello friend, dont worry, they are not true conflicts, and solution is pretty easy.
      i will copy paste bellow the info from the description page:
      "OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last."