I made this just to demonstrate morphing weapons, so I didn't make the animation very carefully this time, and the details may not be as good as previous animations, sorry!
If you want to see any weird weapons and animations you can propose them to me, I can probably make anything you want.
Hi i am using another animation mod that applies 1handed sprint power attack animation to one handed swords so i can't switch to scythe mode how can i solve it? Mod looks amazing btw really wanna test it
So I tried this mod and while it is very impressive I did run into a few issues: By default hitting PA while in any form (transformed/untransformed) does a PA (nothing weird yet) Sprint + PA does a running PA (no transform) Hitting PA alone (without sprinting or anything) after that while in either form does the transform move and will keep doing that until I hit sprint again (then it will revert back to PA) Maybe because I have classic sprinting redone it does weird stuff to the running detection? Also I hope my explanations weren't too bad to understand idk how to say it clearly T-T.
Love the mod. When I sheath the weapon in scythe mode, it changes back, and when i draw again, i draw the one handed mode but the scythe animation plays until I switch again. Also the weapon draw animations plays your default one handed animations. I'm guessing this is all a WIP, excited to see more. Would love to see more Bloodborne weapons or weapons with switches if there are any plans. Keep up the good work. Loving this!!
Edit: I also changed the esp to esl and it seems to be working just fine.
ok so I've been using this weapon a bit and there are a few issues I'd like to address 1. When you sheath the scythe version it doesn't stay as the scythe again when you draw it goes back to the 1H blade but scythe animations still play, 2. please get this weapon in the crafting system for upgrading and enchanting, 3. this could be an issue on my end since I'm using a font mod but for some reason the burial blade doesn't even have its name when obtaining it again this could be on me
Here is an example:
Besides all that f*#@ing love using it hope these problems get fixed and cant wait for a saw cleaver moveset from you
oh and one more thing there's a bloodborne mod that was made By Full_inu that has a majority of the bloodborne weapons this is just a suggestion but if the was a way to use his mod with yours maybe as a patch that would be cool to see
here's the link: https://inu-workshop.blogspot.com/2018/10/bloodborne-pack-by-team-tal.html
Regarding the name issue, it's actually because I used Chinese as my language, and I seem to have forgotten to create an English version ESP for him. This was my negligence
hi, just wanna know if this is an issue. So when I sheathe the weapon (the one handed mode), was it supposed to play the vanilla sheathing animation where you put the sword on your hip even if the display of the sword goes back to the scythe on your back? by the way, this is the coolest animation mod i've seen to date. Keep up the good work!
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If you want to see any weird weapons and animations you can propose them to me, I can probably make anything you want.
By default hitting PA while in any form (transformed/untransformed) does a PA (nothing weird yet)
Sprint + PA does a running PA (no transform)
Hitting PA alone (without sprinting or anything) after that while in either form does the transform move and will keep doing that until I hit sprint again (then it will revert back to PA)
Maybe because I have classic sprinting redone it does weird stuff to the running detection? Also I hope my explanations weren't too bad to understand idk how to say it clearly T-T.
Edit: I also changed the esp to esl and it seems to be working just fine.
Here is an example:
Besides all that f*#@ing love using it hope these problems get fixed and cant wait for a saw cleaver moveset from you
here's the link:
https://inu-workshop.blogspot.com/2018/10/bloodborne-pack-by-team-tal.html