Just a heads up, I got this problem with the hair stretching through the ground and it was because i forgot to batch build all the hair in bodyslide. Now they all work :)
How do you batch build the tullius hairs? Curious to see if this fixes the stretching issue I have with a couple hairs, but I only know how to build bodies in bodyslide
It was bc it includes loads of unauthorized included mods from authors and games who hold tight restrictions about their use and more importantly, dissemination without permissions granted. Basically, copyright violations galore.
Lot of people in the Far East do not subscribe to the notion, and ip theft is rampant there being considered the cost of doing business. 3dm, 9dm, CafeNaver, ArcaLive, and the rest are bastions of this behavior. Western modders aren't much better with the mine, Mine, MINE!!! emphasis that holds quite a lot back. Answer is prob somewhere in the middle in relaxing both attitudes in a way that doesn't stifle innovation, and allows for building upon & improving past works. Not an idea that floats well here I'm afraid.
Watev's tho, everyone would rather be extremely polarized instead of seeking real solutions that benefit all.
Ed: I wasn't going to go down this path initially, but everyone should know what their getting into, this having nothing to do with naChooey's work.
Spoiler:
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Either way, even a fixed plugin doesn't resolve the massive amount of issues the base mod has. Among them,
Wrong equip slot assignments abound which is why a lot of them have broken collision proxies that don't work, most are assigned slot 32 which the body (also slot 32) itself overrides bc priority over. Override means one it rendered, the other disregarded & discarded by the engine. You cannot assign the same slot to different meshes, & this is very, very basic knowledge, and this must be corrected in the plugin and the mesh to work or the engine will not load it.
Some do not have a body collision proxy at all, despite the .xml's pointing to one. Other reason collisions don't work on some.
Collision proxies themselves are extraordinarily stupidly done w_ proxies being the same poly count as the bodies making the collision calc volume just as intensive as not employing proxies at all. Except worse, bc doubling the rendered tri's dragging your gpu performance.Totally defeats the purpose of proxies at all, & compounds the problems at the same time.
Poor smp config .xml's and weight painting. Many lifted from other mods.
Many badly conformed to head meshes inducing much clipping, and the "fixed" files do little to resolve this.
Specular maps are off in values (gamma too high) on many for this engine. Why they look bright & shiny in game.
What this all means? The person(s) behind this had no clue what they were doing and should've left the job to those who do (not many can properly repair this all either). And I say this after having corrected many of, which I cannot share unfortunately due to the copyright issues. Sorry.
would it be ok if I dmed you about this? Curious about some of those fixes you mentioned, especially shininess fixes and weight fixes as I noticed a small handful of the hairstyles have broken smp stretching and are super duper shiny which looks off ingame
Curious if this is an issue you can replicate on your end, but a very small handful of Tullius long hairs have smp streching problems for me (most hairstyles are fine, including ks smp hairs and dint hairs, clothing smp is all fine too) I did take screenshots of the hair names but the ui went invisible in the screenshots so ;/ one of the hairs with this problem is called 'windswept hair' tho. If you're able to replicate the same problem with that specific hair when you exit racemenu it would be cool to have a patch to fix the affected hairs
ive been trying to get the tullius mod to work like all morning and all i get is a bald head on my character. I wasn't looking for a fix to racemenu just wanted to get wigs on my followers and NPCS in my estates and i get the bald head. I am using this patreon site and guide here>>>>> https://www.patreon.com/posts/tullius-wig-3-se-109058751
says the same thing as you chooey but his is for a translation patch....with esp provided on his other site. if anyone can help me it would be greatly appreciated this is what I am doing. Installing the big head version>>>installing the textures (maybe I got that backward I'll try chooeys way) and then his esp patch but it's just not working.
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i already have FSMP and other working smp hair. Only this mod make it that they fall through the floor.
Lot of people in the Far East do not subscribe to the notion, and ip theft is rampant there being considered the cost of doing business. 3dm, 9dm, CafeNaver, ArcaLive, and the rest are bastions of this behavior. Western modders aren't much better with the mine, Mine, MINE!!! emphasis that holds quite a lot back. Answer is prob somewhere in the middle in relaxing both attitudes in a way that doesn't stifle innovation, and allows for building upon & improving past works. Not an idea that floats well here I'm afraid.
Watev's tho, everyone would rather be extremely polarized instead of seeking real solutions that benefit all.
Ed: I wasn't going to go down this path initially, but everyone should know what their getting into, this having nothing to do with naChooey's work.
Either way, even a fixed plugin doesn't resolve the massive amount of issues the base mod has. Among them,
What this all means? The person(s) behind this had no clue what they were doing and should've left the job to those who do (not many can properly repair this all either). And I say this after having corrected many of, which I cannot share unfortunately due to the copyright issues. Sorry.
https://www.patreon.com/posts/tullius-wig-3-se-109058751
says the same thing as you chooey but his is for a translation patch....with esp provided on his other site. if anyone can help me it would be greatly appreciated this is what I am doing. Installing the big head version>>>installing the textures (maybe I got that backward I'll try chooeys way) and then his esp patch but it's just not working.