This page was last updated on 08 January 2025, 1:18PM
Changelogs
Version 2.2
- Had to abandon the Global Variables inside the mod that regulated the increase in characteristics during Drain feed, as well as the receipt of a perk point for draining NPC vampires. Now you will receive a perk point during Drain feed every time you feed on a Unique NPC vampire, or one that is higher in level than you. The increase in characteristics will always work unless you already have Sacrosanct installed.
- Thought I managed to avoid feeding spam, but it turns out I was wrong. Now you really can't feed an NPC infinitely at a time. From now on, every time you feed an NPC, you will increase a specific coefficient in it, based on ActorValue(Variable08). As soon as it becomes equal to 1, the character dies. The higher the thirst level (AbVampire01 +0.25, AbVampire02 +0.5), the faster you will Drain the character to death.
- The good news is that every time the player feeds an NPC, the NPC activates the Health regeneration process, and when the NPC's Health reaches 100%, the Variable08 value will return to 0, allowing the feeding process to begin again.
- Slightly changed the delay responsible for the appearance of feeding effects. Now the restoration of characteristics should not be too fast, and the appearance of visual effects - too slow.
Version 2.1
This is a very big update - it's almost version 3.0, but what's the haste?:
- I figured out how to make an esl version of the mod, but you should now start a new game. Or not?
- Fixed incorrect operation of the thirst progression multiplier: now damage will be awarded to NPCs more correctly, and at the fourth stage - kill.
- Feeding or Draining to hostile NPCs will cause characteristic visual effects on the NPC and the player's screen.
- The increase in stats from draining is supplemented by an increase in damage: MeleeDamage +0.2, UnarmedDamage +0.1. The function can be disabled by entering in the console: VFI_VampireEvolution to 0.
- If you somehow managed to Drain a vampire above your level, you will receive a perk point as a reward. A kind of mini-quest. The function can be disabled by entering VFI_VampireAmarant to 0 or edited. More about this in the description of the mod.
- There should now be no double kill of NPCs while feeding, but this does not apply to the double penalty for detection during feeding and the kill itself. Consider this a mod feature.