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deleted237410036

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About this mod

Rethinking my last mod - https://www.nexusmods.com/skyrimspecialedition/mods/84923, with fixing old bugs and adding new features.

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No matter how many new vampire overhauls come out, no one cares about the old bugs, the main one of which is the player getting stuck in feeding mode. When contacting the authors of popular vampire mods, each of them referred to some kind of "engine bug", although it is probably easier to make a bunch of different useless spells than to seriously reconstruct such an unfinished moment of the game as vampirism. Let's fix this situation?

Below will be listed the old features of the mod:
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- Forced the feeding animation to stop when it wasn't happening, causing the character to get stuck in place, unable to do anything.
- Try to force this very animation to play when the OnVampreFeed event should occur.
- The return of unused feeding animations for bedrolls, so far only working in exterrior.
- Health recovery while feeding. If the vampire player has Blood of the Ancients, then also recovery for Magicka and Stamina.
- Vampire feeding is no longer considered an assault, but a full reveal of your nature, as if you were transform in a Vampire Lord in a public place.
- Triggering an OnVampireFeed event during a combat bite while in Vampire Lord form, which should allow for more compatibility with survival mods and specific vampire perks.
- Feeding on a victim will deal damage to the victim and restore stats to the player based on the player's thirst level(vanilla and reverse thirst progression available).


Now, actually, the differences in the new version:
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- Fixed the condition for triggering animation in beds(which was the opposite).
- The feeding function would often teleport the player to the location where the NPC was going or about to go. This mod fixes this issue.
- Now the death of an NPC while drain feeding will be guaranteed to be considered a murder.
- NPC death while feeding will result in a permanent increase in stats (Health, Magicka, Stamina +1, CarryWeight +0.5, Meleedamage +0.2 and UnarmedDamage + 0.1  similar to Sacrosanct). If you have Sacrosanct installed, the function will only work during the killmove in Vampire Lord form.
- Killing Unique NPC vampires in feeding mode or that are higher level than the player will give a perk point.
- You will now retain the vanilla vampire abilities (and keywords) found in the original vampire races even if you change race or use race-changing spells(this function will just work as long as GlobalVariable PlayerIsVampire >= 1).
- Seduced victims will now not react to illegal actions and feeding attempts while the Seduction spell is active.
- I also left room for including animations from the Vampire Animations in the mod for future updates, but so far to no avail.
- Feeding a vampire while undetected by an NPC will increase the player's Sneak skill depending on whether the NPC is awake or asleep. If you have Better Vampires installed, the increase will only occur with sleeping characters, as this feature is already in this mod.


Compatibility:
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As long as the mods you use have the standard four progression stage (AbVampire01,02,03,04) everything should work as it should. For special cases, I will leave the version with the reverse progression of stages. It is also desirable that your overhauls do not edit the DLC1VampireFeedNoCrimeFaction faction and the DLC1VampireMesmerizeTravelToSelf package. Everything else should be completely compatible with any other vampirism mods. Tested on SkyrimAE version 1.6.1170.


Possible Bugs:
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The main problem that you may encounter is that by activating the mod not at the beginning of the game you may not see any changes in feeding, which is due to the fact that the player was not connected to the corresponding quest of the mod, which activates the script. You can fix the situation by changing the player's race. For example, if the character is already a Nord vampire, you can enter the following command in the console:
- SetRace NordRace
- exit the console for a second or two
- SetRace NordRaceVampire
- Or you can simply turn into a Vampire Lord and back if you already have that ability.
I also noticed that some mods that add Drain Feed, which kills NPCs, do not always result in increased stats and corresponding effects. I also noticed that some animations from the Vampire Animations mod lead to this problem. The reason is yet to be determined.
Also keep in mind that starting with version 2.1 the mod has an esl format(according to your wishes), which means that updating it on an existing save may lead to errors and damage to saves(although personally I did not have any errors or crashes).