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Sons of Vuldur

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TheWorldofRipX

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  1. TheWorldofRipX
    TheWorldofRipX
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    ATTN: USE a NEW save with this mod to avoid possible issues. Current saves that use new versions are at your own risk. Love you all.

    The third part is OUT! https://www.nexusmods.com/skyrimspecialedition/mods/140219

    Venjhammet's (current version) Land of Vominheim  (New Lands mod) is a HARD REQUIREMENT! This mod is dependent upon it. Get it here:   https://www.nexusmods.com/skyrimspecialedition/mods/31472 
    By the way, cleavus is the guy wearing the yellow rederon armor at the end. You'll know when you see him. Youll understand why you need to know this when you start playing

    ATTENTION! 2 new versions!

    New main version file sisters292 - "All followers are getting custom combat suites, bosses are getting buffed up. I believe you will like what I've done to Zarilda, the vampire follower.  She will be ripping her opponents to shreds with her Frost magic, Gargoyle summon & Necromancy spells.  Zarilda will also FEED on unsuspecting NPCs & the player if users have Bloodthirst - Vampire NPCs Can Feed installed. 
     Also, a NEW GAME will be required since certain things will not take effect on an existing save.  That's just how the game engine was built unfortunately.

    Optional version sisters292BM - " I will also be offering up a second version of the plugin where Zarilda will be wielding this DEVASTAING WEAPON: https://www.nexusmods.com/skyrimspecialedition/mods/12902 - ORI - Harkon's Sword - Blood Matron 

    In the hands of a vampire, that weapon is utterly DEVASTATING.  It feeds off opponents & will periodically grant major boons to the vampire wielding it.  Don't even think about wielding that blade as a mortal.  You will be very sorry if you do...  Users will be REQUIRED to install the linked mod in order to utilize the second plugin which will overwrite the original.  Also, a NEW GAME will be required since certain things will not take effect on an existing save.  That's just how the game engine was built unfortunately.
  2. Pentagram1973
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    Oups, I'm an idiot. Just found it
    1. TheWorldofRipX
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      You kept up the good fight :-) thanks for playing my game
  3. sqigg
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    Something is messed up.
    I just saved Darynia and found the book. IF I try to leave the place it just takes me in circles. Going by the book, it tells me to go EAST to Fallvern Camp, which is south of Seabreeze, but it's actually WEST of where I was and quite a ways away.
    According to the book, CLEAVUS is supposed to be in the tunnel leading to the mine. I have been through the mine from one end to the other, and through all the camp but there is NO Cleavus to be found. If I do a search for him in the console, it says there is no records for ANYTHING named Cleavus . What's up with this ?

    EDIT:  Ok, I did find him. His body had been turned ash in between some rocks. He wasn't named Cleavus, but Mage.
    1. sonica02
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      Same issue here, except I'm not finding any evidence of Cleavus, ashes or otherwise.  45 minutes now of running around in and around this mine and camp.  After reading your post, in desperation I tried player.moveto and player.placeat me with the only NPC called "Mage", and it's some non-hostile random guy with no notes or books or keys.  Can you recall whether the ash was outside in the camp or actually in the mine?

      Can anyone give me the name of the next book I'm supposed to find at least so I can spawn it. Or the next location?  IS there any more at all?  Very frustrating.
    2. sqigg
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      You won't find him by name because he is unnamed. The book he has is called "The End" and the ID is xx04F06F. 
      When I found HIM he was close to the gates of the compound, a pile of ashes in between some rocks. One of the girls must have killed him. 
    3. sonica02
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      Cannot thank you enough, neighbor.  That I can work with.  Hated leaving the story unfinished!
    4. TheWorldofRipX
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      Yeah I was unable to rename that character after I gave him all the stuff so that's why I wrote a little something on top of the comments so people would know who he was. He was in front of the mine in the creation kit but as soon as I went to attack he was like right out in front unfortunately I should have probably made a separate person but I did not think that far ahead lol
  4. Pentagram1973
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    It says head east past wake crest and I've reached the end of the island without finding any cave with that name
  5. Pentagram1973
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    I can't find wolfbound cave
  6. happyharrysco123
    happyharrysco123
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    nvm got it
  7. zclayton
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    I am confused>  Use a NEW save with this mod to avoid possible issues.  Then later in the same sticky you say> Also, a NEW GAME will be required since certain things will not take effect on an existing save.

    Do I need a new SAVE which is now the existing save,  or do I need a new GAME requiring playing 40 levels + to get back to this point?  Please add a little more information on this because it seems contradictory.  
    1. TheWorldofRipX
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      New save new game. I copy and pasted that information from ff7 so I will ask him to hop in here and clarify. Personally I've never started a whole brand new game, but I don't want to tell you the wrong thing.
    2. TheWorldofRipX
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      If updating from a previous version, a new game is required in order for the new combat suites to take effect.  If not installed previously, should be safe - though it's not a good idea to install mods with plugins mid-save due to how Bethesda designed their outdated engine
    3. zclayton
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      Totally get it.  I am starting a new game from scratch and it will go in the first set of location/quest mods in my order. I did have it marked for an after Main Quest install.
    4. TheWorldofRipX
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      Cool hope you enjoy it
  8. veekahn
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    appreciate these mods in smaller segments! (makes them easier to ESL'ify)

    can you convert this to an ESL or an ESL flagged ESP ? [ and it goes with and without saying many times: thanks and thanks in advance ! ]

    i believe it should be easy for this mod of yours:
    SSEEdit
    - compact formIds
    - set ESL flag

    note the FaceGen file will need to be renamed to whatever the new formid of this is (currently its edid/formid): `EDID: 00Rhaenyra [NPC_:601FC23]` (  aka file 0001FC23.NIF )

    the folder-path `Meshes\Actors\Character\FaceGenData\FaceGeom\SistersOfVominheim.esp` which has file `0001FC23.NIF` will  need to match the new FormID ( in my own case, SSEedit shows `00Rhaenyra "Rhaenyra" [NPC_:FE00000E]` => so the new filename would be seven 0's followed by E => 0000000E.NIF )

    2nd note: i have not tested this in game yet (i have a heap of other things im testing atm) - and im not 100% sure the nif's name is the only part that should be fixed - but should be easy enough to test (chars would have the dark-face-bug otherwise)

    PS: i believe the Daughters of Vominheim can also take this same path to esl'ifing - just need to match up the npc form-ids though im having trouble matching 00015658.NIF to an NPC record - maybe a bug, will look more at  this tomorrow)

    if somebody wants to confirm the above re the facegen, please do
    1. TheWorldofRipX
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      There is an available mod on the Nexus to do ESLiFYing so I just leave it up to the user if they want to take the time to do that since I don't really work with SE edit and am currently working on another mod. If I forgot to flag the ESP as an esm then that's my best cuz I do usually try to at least do that but I am out of work because of weather and my mod laptop is at work so it will probably be a few days before I get to do that, though with SE  edit you can do that as well. Ive seen esl with followers but this mod has custom cells also, which ive been told by experts in this that make esl more difficult and can cause issues. TLDR: not trying ESL on these but you are more than welcome to. Busy on the 3rd part of this trilogy AND the third part of Bloodstone Armageddon trilogy. Sorry for any inconvenience.
    2. veekahn
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      interesting note re the ESL and the cell data!
      i did do the manual esl-flag for the esp so this works for me ; the reason i ask for the mods to be pushed this way is so many mods by other authors build on top of non-esl-flagged-esp's and it turns into a job in itself to handle that - might turn the lot of these into a zedit zmerge bundle then especially if there is a chance for many esms. thanks for the info!

      good luck on your new creations and thanks for taking the time to read my ask!
    3. TheWorldofRipX
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      I will say after the 3rd comes out, ill do a merged trilogy, and esm the esp, thatll probably be the best i will be able to do, but at least it wont be 3 esps :)
    4. ff7legend
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      This mod & Daughters of Vominheim CANNOT BE ESL-FLAGGED.  This is due to the plugins adding new cells which will break if ESL-flagged.  ESL-flagging the plugin will cause the Temporary references in the new cells to not be loaded by the game which will result in CTD upon any attempt to enter any of the new cells added by either mod.  Blame Bethesda for buggering this up since they introduced a game engine bug when they ported the game from 32 bit format to 64 bit format.  Fallout 4 does not have this issue but Skyrim SE/AE does - hence why plugins which add new custom cells cannot be ESL-flagged under any circumstances.
    5. Arcticlis
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      I haven't checked to see if the quest itself works, but the game doesn't crash in the new cells (ESL flagged ESP + ESM).
    6. ff7legend
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      You shouldn't be esl-flagging this mod or Daughters of Vominheim.  The plugin contains custom cells which can break due to an engine bug introduced by Bethesda.  Do not ask for support if any issues arise since esl-flags are not supported for plugins containing new cells.
  9. addriel13
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    I’m enjoying the story so far. Hope to have the third part coming soon. The only thing, I don’t know why but, Rhaenyra is the only one that have the follow me dialogue. I completed the quest and still couldn’t recruit the others. Any help would be welcome.
    1. TheWorldofRipX
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      I don't know unless you have another mod that is conflicting. I tested the mod several times before I released it and I've had no one else say they couldn't recruit anybody oh wait a minute you have to have a mod a follower framework mod which is a mod that allows you more than one follower. Extensive follower framework is a good one. If you don't have a mod that allows you multiple followers that's exactly what will happen
    2. ff7legend
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      I just checked the plugin & all five followers have the proper Factions (PotentialFollowerFaction & CurrentFollowerFaction) set correctly.  You either have a major mod conflict of some kind that's breaking the vanilla DialogFavor quest or you lack a follower framework as RipX pointed out.  Like RipX, I strongly recommend EFF by expired & UIExtentions - also by expired.  UIExtensions extends EFF even further via the addition of an in-game wheel menu among other things.
  10. djpsyclopse
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    I can recruit Rhaenyra but I can't find the book to start the quest. 
    1. TheWorldofRipX
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      The book is beside her in that claw pedestal if you don't see it look on the ground. Short answer, go to Ravens hollow
  11. Ringmaster308
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    Color me ignorant, but if this is the second part then what is the first part of the mod triilogy?
    1. TheWorldofRipX
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      I'm very sorry, the first part is called the daughters of vominheim https://www.nexusmods.com/skyrimspecialedition/mods/91071