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Enai Siaion

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2102 comments

  1. EnaiSiaion
    EnaiSiaion
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    Notice

    Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!

    Discuss this mod on /r/EnaiRim or the Enairim Discord
  2. EnaiSiaion
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    Are you aware that loading a save increases the damage all NPCs do? Fix here.
  3. krieger857
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    Hello there, quick question: Can the aim assist on bows be restored to vanilla levels?, as it is kind of necessary when playing with a controller.

    Thanks in advance.
    1. EnaiSiaion
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      Delete the aim related game settings with xEdit.
  4. abelyo
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    I don't get it. Despite having a slide to make every attack require stamina, enemies still spam attacks infinitely even tho I can clearly see they don't have stamina anymore. And this mod makes enemies extremely offensive so they just keep attacking no forever.
    1. EnaiSiaion
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      The setting makes attacks use stamina, which is a feature people want for some reason. Enemies don't care.
  5. XvAstarisk
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    Would be godly if this had Valhalla's blocking system
    1. EnaiSiaion
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      Valhalla's blocking negates all damage, which would make the block skill, block perks/enchants and better shields useless. I don't feel like this is the right idea in an RPG.
  6. FarelDreamer
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    Has anyone seen that for some reason the iron great sword and all the weapons are now over powerd or is it somthing to do with my mod list becuse i am running Ultimate combat with it and my iron swords are 21 when there not even smithed or any skills put into the tree
    1. EnaiSiaion
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      This mod does not change weapon damage.
    2. fufuslav
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      But it does. From the main page description:

      Lethality

      Speeds up combat by allowing the player to inflict and receive more damage. Combat skills level up faster accordingly.


      • Novice: x2.50/x1.00 (was x2.00/x0.50)
      • Apprentice: x2.00/x1.25 (was x1.50/x0.75)
      • Adept: x1.50/x1.50 (was x1.00/x1.00)
      • Expert: x1.25/x2.00 (was x0.75/x1.50)
      • Master: x1.00/x2.50 (was x0.50/x2.00)
      • Legendary: x0.75/x3.50 (was x0.25/x3.00)
    3. EnaiSiaion
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      That's the difficulty slider and does not affect the number on your weapon.
  7. LordScallion
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    Regarding this FAQ

    • NPCs seem to be much stronger after I reload a save: There is a bug in Skyrim that causes NPCs to gain their perks twice when you reload a save, making them overwhelmingly strong. Whenever you reload a save or die, make sure to reload it twice and do not use quick reload. This is a bug that affects the vanilla game and all combat mods and game overhauls.

    Is it still happening and no one has fixed it yet?
    1. wetblanket
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      Read the sticky.
  8. Shade999
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    Hello there, does the stamina costs for attacks also affect creatures and animals?
  9. abelyo
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    ignore this
  10. Tutisclutis
    Tutisclutis
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    I'm getting spontaneus injuries when quick saving with my health below the injury threshold. Is there a fix for this ?
  11. Velinaris
    Velinaris
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    i didn't see anything about location based damage?
  12. MajorKirrahe89
    MajorKirrahe89
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    Currently building my modlist, and I'd like to use Wildcat, but how would it work with another mod changing damage resistance gained from armor and damage resistance cap, like Armor Rating Redux? Would load order fix any incompatibilities (making one or the other mod to take precedence), or should I expect some problems?