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kwamagg

Uploaded by

kwamagg

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About this mod

Now upon killing a skeleton or hitting a dead one, the actual bones will drop out. You can even get some bone meal from them.

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Translations
  • Portuguese
Now a dead skeleton isn't just lying around. You can put it to good use. Enjoy!

The source files are on my GitHub.




Description:

  • When the player kills a skeleton or hits a dead one, it will shatter into bones and drop whatever was in its inventory.
  • The collected bones (also deer skulls and dragon bones) can be turned into bone meal at the smithing forge. 
  • The bigger the bone, the more bone meal you will get.
  • NOTE: if the skeleton has a skull or any other body part in the inventory (if you use a mod that distributes bones to them), then it will fall out when dismembered as well. Be prepared to see extra remains.
Not included skeletons: 
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Summoned, corrupted (inside Meridia's Temple), ghost skeletons, dramans, and the Soul Cairn ones.

In-built support for:
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Beast Skeletons, Immersive Creatures (Dramans not included), The Restless Dead, Haugbui, Draugr Upgrades and Improvements, Mihail's Ancient Skeletons, Mihail's Damaged Skeletons, Practical Necromancy, Shipwreck Cove



Installation:

You will need powerofthree's Papyrus Extender, Spell Perk Item Distributor, FormList Manipulator, and if you want vanilla lying-around bones to be pickable - download Base Object Swapper as well.

I also recommend installing Skeletons Don't Fall Apart - this way, if an NPC kills the skeleton instead of the player, the skeleton will remain solid, allowing you to hit it afterward, making it look more natural and smooth.



Customization:

You can patch any mod by yourself, but the remains only exist for these skeletons:
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Human, Elf, Orc, Khajiit, Argonian, Bloody, Headless, Jawless, Armless, Headles + Armless, Jawless + Armless, One Arm, Headless + One Arm, Jawless + One Arm, One Leg, Headless + One Leg, Jawless + One Leg, Deer-Skulled, Deer-Skulled Horned


DismemberThoseSkeletons_DISTR.ini contains lines of keywords that apply to skeletons, determining whether they are dismemberable and what parts should fall out of them (mainly just skulls vary).
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For example, if you put in DTS_SkeletonHuman the NPC name or the EditorID of an elf skeleton, then despite the fact that it belongs to the elven kind, the remains of a human skeleton will fall out.

In fact, you can even put there any NPCs, so bones will fall out upon killing them or hitting their corpse.


  • You need to copy a line with any keyword:
    E.g. Keyword = DTS_SkeletonHuman|*XXXXX
  • Then, in place of XXXXX, enter the NPC name (e.g. *Restless Skeleton) or its EditorID (e.g. *_00LvlSkeletonRestless).
  • Done. Now this skeleton is dismemberable.


Compatibility:

  • Compatible with any skeleton replacer.
  • Compatible with Shouting Obliterates Skeletons and JS Shout Apart Skeletons SE.
  • Compatible (but redundant) with Pick up the Bones BOS. The bones scattered around the world both here and there can be picked up and ground into bone meal.
  • NOT COMPATIBLE with any other Base Object Swapper mod that swaps bones (like Pick the Unpickable). And unless you remove all bone entries from the _SWAP.ini file of the other mod, you will not be able to turn bones found in the world into bone meal, only the picked up after skeleton mutilation ones.