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kwamagg

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62 comments

  1. Jayombie
    Jayombie
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    Great mod this, is there any way to make this mod compatible and allow the tiny guys to fall apart to ?

    https://www.nexusmods.com/skyrimspecialedition/mods/146011?tab=description
  2. Kyguy89
    Kyguy89
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    This is an absolute must have for bone meal! Especially good with the Campfire mod since you cant place the portable enchanter without 1 bone meal. Bone meal aplenty now. Soo good!
  3. Teenisherstorm
    Teenisherstorm
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    Hello! I tried to make it compatible with Cadaver! I added this line "Keyword = DTS_SkeletonArgonian|*_asd_CadaverSkeletonArgonianActor" to patch this mod and test for the cadaver argonian skeletons, but when I hit the body in game, it just disappeared. Good thing is I found the proper editor id for it. But could you consider making your mod compatible with cadaver? It's a must have for a necromancer! This mod would be a must have too if I could make it compatible
    1. kwamagg
      kwamagg
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      If the corpse disappears at all, then you have done everything correctly. But you need the Immersive Creatures or Beast Skeletons mod to drop bones. If Cadaver itself contains skulls, you should put its editorID in the _FLM.ini mod in the Argonian formlist. Put it right next to the other editorIDs for skulls from other mods.

      When I have more time and if there are actually bones in there, I'll consider doing a patch.
  4. Aurlyn
    Aurlyn
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    One question is, after killing the bandit, the bandit exploded and his equipment was scattered all over the ground. Could it be a bug?
    1. kwamagg
      kwamagg
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      Do you have version 1.1 installed?
    2. Teenisherstorm
      Teenisherstorm
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      Oh wait this was a bug!? I just posted in the other part talking about this and I used the same example of a bandit. I used the 1.0 version. I'll try 1.3 then!
  5. azunyankeion
    azunyankeion
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    Compatible with Dismembering Framework without any conflict?
    1. kwamagg
      kwamagg
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      As far as I know anyway, Dismembering Framework doesn't support skeletons, so there should be no conflict.
    2. azunyankeion
      azunyankeion
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      Got it, thx. :)
    3. Teenisherstorm
      Teenisherstorm
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      The only issue I'm facing is that I'd like to blacklist all humans and beasts that have their skin on lol. I only want it to affect skeletons. Could you please help me identify which lines of the INI file are when it's a regular npc such as a bandit? Otherwise this mod concept is super awesome!
  6. Sakatsuky
    Sakatsuky
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    When any NPC kills the skeleton it does not transform into looteable bones, is it supposed to happen or i have a bug?
    1. kwamagg
      kwamagg
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      Kill registration is assigned to the player, so only the player can dismember skeletons upon killing. Honestly, I'm not sure if it can be done differently without causing a bloat save with scripts. But if it's a major concern, you can use the mod with Skeletons Don't Fall Apart - this way, if an NPC kills it, you'll be able to dismember the solid "corpse" afterward, it will look more smooth.
    2. Sakatsuky
      Sakatsuky
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      Oh sorry for wasting your time, now that i had more time i read the entire description and saw that you specify the player killing the skeleton and also recommend that mod for , i was in a hurry and was testing some mods and didn't read it entirely.
      I will keep using your mod and will use your recommendation, they are a very cool addition to the immersion of the game!
      Thank you and sorry again!
    3. kwamagg
      kwamagg
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      I actually added that line yesterday so there would be no more confusion. It's good that you've posted this, as I hadn't thought of it earlier. And glad you liked it!
  7. eandre0
    eandre0
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    Hi! Is this compatible with Truly Undead - Reborn?
    1. kwamagg
      kwamagg
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      Yes, should be fully compatible.
  8. sebool112
    sebool112
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    Compatible (but rather interchangeable) with Shouting Obliterates Skeletons

    I'm not sure what "interchangeable" implies. Does this mean this mod is pointless if I use the other mod? I can pick up bones in the other one too? Sorry if it's a stupid question, I just want to be clear I won't be missing out if I skip on this.
    1. kwamagg
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      Here I must have made a mistake, I'll fix it. The mods are compatible, you can use the voice to kill, and the leftovers will drop out after. Sorry for the confusion!
    2. sebool112
      sebool112
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      Ah, so this mod compliments the other one? That's perfect! Thank you for the response, awesome mod!
    3. kwamagg
      kwamagg
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      Thanks!
  9. ImZaix
    ImZaix
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    Getting duplicated skeleton parts from a single skeleton when smashing with weapon. Tested during escape inside Helgen Keep.
    1. kwamagg
      kwamagg
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      The skeleton probably had these parts in its inventory, could you double-check? And if still no, could you give the keyword distributed to it if you use More Informative Console?
    2. ImZaix
      ImZaix
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      Keywords when selecting armbone and legbone: KIT_Info_Clutter and VendorItemClutter. Have not test other skeleton parts.
      Also laggy when smelting bones into bone meal, took about 1-2 seconds to create a bone meal.
    3. kwamagg
      kwamagg
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      Sorry, I worded that wrong, I mean the keyword on the skeleton or the corpse of the skeleton (before dismemberment). After getting dismembered, the actor disappears, bones are just misc items. As for smelting, there are no scripts there, they're regular recipes, so the lags shouldn't be mod related.
    4. ImZaix
      ImZaix
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      DTS_SkeletonHuman
      NLSS_SelfEducating
      SPID_Processed
      zzTRD_Actor_Class_MeleeKW
      zzTRD_Actor_Faction_DragonCult_KW
      zzTRD_Actor_Race_Skeleton_KW
      zzTRD_Actor_Rank_Regular_KW
      zzTRD_Actor_SkeletonType_Intact_KW
      zzTRD_Actor_TRD_KW

      Am using The Restless Dead and I've tested using flame spell to dismember a skeleton and there's no duplicate skeleton misc items.
    5. kwamagg
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      In that case, the duplication could most likely be an engine bug when the script gets delayed on your system. And I'm not sure if it's fixable, but I'll see if I can reproduce and workaround it.
  10. AtlasInferno
    AtlasInferno
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    I'm spooked