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JJerem

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JJerem

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  1. JJerem
    JJerem
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    MY FIRST MOD TO REACH THE MAIN HOT FILES PAGE!

    THANK YOU VERY MUCH! :D
  2. JJerem
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  3. FM07
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    Hey, thanks for another great overhaul! Please may I port this to Xbox too?
    1. JJerem
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      Thank you :) Yea permission granted to port to XBOX :)
    2. FM07
      FM07
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      Thank you very much :D I would also like to create an AIO of your Orc Strongholds + Exiles Series, if you would grant me permission to do that too, that would be great.
    3. JJerem
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      You're welcome :)

      I'm In the middle of making an AIO so I won't be giving permission for people to make a merged mod. sry amigo
    4. FM07
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      Oooh, no problem at all, since you're making an AIO, why should I lol, thanks again :D
  4. Kulharin
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    Not sure if you delight in navmesh conflict patching, but these newly released quest mod by a reputable author contains a few of em..

    The Devil's in the Details - Quest Mod

    I tried to make one but it seems a bit more complex then I expected even though it seems to be adjacent cells.
  5. GennyWoo
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    Uhhh new version has "Orc Exiles - Rift Watchtower.esp: 3 deleted navmeshes"
    1. JJerem
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      check newest update. should work
    2. GennyWoo
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      Thanks again man love your mods 
  6. AurelGuthrie
    AurelGuthrie
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    For some reason enabling this mod gives me a CTD when trying to start a new game. I'm not sure what's causing it, likely an incompatibility with one of my other mods? I'm using Alternate Start - Live Another Life, if that matters. And, I'm so sorry, I'm using Vortex, I'm in too deep to switch to Mod Organizer at the moment.

    Crash Log: https://pastebin.com/90TmVRkJ

    Mod List: https://pastebin.com/FAwF43w7

    EDIT: Disregard. I found the culprit, and it wasn't this mod. It just happened to trigger randomly and it had the bad luck of triggering every time I had this mod enabled, but that wasn't the cause. 
  7. GennyWoo
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    (Using the new AIO) navmesh points to the wood railing and npc's are suck there and cannot go down
    1. JJerem
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      Thanx. Update 1.4 should fix this and the tower navmesh problem
    2. GennyWoo
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      Thanks :D
  8. kwidiaputra2
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    Looks like meat's back on the menu boys
  9. dinadan95350
    dinadan95350
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    Just fyi / heads-up ...

    SimonRim Pilgrim adds a Shrine of Trinimac here. With Orc Exiles installed, the shrine is inaccessible under the new stair from 2nd to 3rd levels. The new 2nd level has plenty of space to move it. I might make such a patch if nobody else does.
    1. SEEYOULHATER
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      That would be appreciated if you were to make it.
    2. Astachura11
      Astachura11
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      +1
  10. VishCookie
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    How does this go with Skyrim Realistic Conquering?
  11. 2775022090
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    Is there anyone kind-hearted who can do a patch for the 3dNPC? The original tower in the middle only had 2 floors, but now it has added stairs and become a 3rd floor. I have noticed that sometimes the 3 NPCs inside and enter the stairs
    1. ElliotKeaton
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  12. Paulixs
    Paulixs
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    just well done,  i summoned Oblivion, me n Aela stormed camp, epic battle ... thank you for the immersion blast!
  13. BeastofStone
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    asking here to double check,
    has anyone else noticed that 2 small trees (and possibly a large tree stump) are floating above the ground?
    they're just behind the first ramp that leads up to the main tower, it's hard to notice at first.
    1. JJerem
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      Could you post screenshots of this bug? thnx :)