This page was last updated on 23 June 2025, 6:05AM
Changelogs
Version 1.4.1
fixed navmesh
Version 1.4
- Fixed Navmesh inside the tower. actors can now travel through - Altered stockade floor with 2 rails to one rail to fix navmesh issue.
Version 1.3.1
- fixed some more minor gaps and clipping objects
Version 1.3
- Fixed some small seams and gaps with better object placement
Version 1.2.1
- Navmesh tweaks - fixed object gaps - added a few new objects, rubble etc to hide gaps - places objects to prevent player from getting trapped if player were to fall into them - form ids have been re compacted due to adding new objects - clean install if updating mid save - cleaned in ssedit
Version 1.1
- Fixed Hurtz journal, which had overwritten the main game journal found In Halldir's Cairn. - Recompacted Form IDs for ESL - Redone Facegen - ESL Flagged
Version 1.0
Version 1.0 - Adds more imperial ruin buildings to the area - increases the height of the tower - adds some bandits - adds a custom npc named 'Hurtz' he is high level so be cautious - adds orc buildings to the area - crafting stations, blacksmith, alchemy, enchanting, no grindstone for now - adds various clutter - treasure chests added - added my 3D scanned wolf skull mesh as a static, The mesh is in two part, one for the top skull and another for the jaw - added vanilla light markers - added the dark brotherhood whispering door ambient marker to the skull - adds fires - disables vanilla trees that would be in the centre of the fort, the trees have been moved below the map - adds a collision plane atop the stairs of the imp ext ice tower stair mesh as the collision on the stairs of that mesh cause npcs to get stuck and cant climb it. - navmesh has been redone - plugin cleaned in sseedit - converted to ESL Flag