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sothasimp

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sothasimp

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86 comments

  1. Mett89
    Mett89
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    Hi, is this Morthal Quest Coffin an extra model? Or is it the common coffin?
    1. sothasimp
      sothasimp
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      • 1,062 kudos
      Guess I missed that one! I'll replace it with the common coffin in the next update.
    2. Mett89
      Mett89
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      :) thank you
  2. yitai94824
    yitai94824
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    hi it's me again,  scoffinpoor.nif in the animated patch is missing tuxture ,i dont know what it's called , is there a specific word to refer to the four plank inside the box ,and any chance could we get a high poly version of skeletons ?
    1. sothasimp
      sothasimp
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      Fixed in Animated patch v1.0.2. I also added an optional Animated patch that includes the skeleton meshes from from Skeleton Replacer HD.
    2. yitai94824
      yitai94824
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      thank you ! that's so kind of you
  3. Deyvistain
    Deyvistain
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    • 22 kudos
    Thank you, one question, do I need animated Coffins or Animated Clutter for your coffins opening animations?
    1. sothasimp
      sothasimp
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      I don't think so, it should work without them.
    2. Deyvistain
      Deyvistain
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      • 22 kudos
      =) thank you again
  4. lightswitchUK
    lightswitchUK
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    • 1 kudos
    With the recent strides of material tech in community shaders do you think you may support PBR in the future? It looks so good for the mods
    that have released with it already and would be amazing to see all your mods utilize it.
    1. sothasimp
      sothasimp
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      I like the idea but I can’t seem to find info on how to add PBR compatibility, can anybody provide info/links?
    2. lightswitchUK
      lightswitchUK
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      • 1 kudos
      Community Shaders discord server is probably your best bet! https://discord.com/invite/nkrQybAsyy
    3. RashadDracula
      RashadDracula
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      One the contrary I Hope you keep the the current version as the main option, for many people cant use Parallax Meshes because of the latest update of the game and Incompatibility issues etc.

      In any case Kudos to you
    4. elwiin
      elwiin
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      • 7 kudos
      +1 for PBR
      your stuff looks too good not to have it
  5. PoorMedievalCat
    PoorMedievalCat
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    Nazeem WILL NEVER REST IN PEACE
    1. ShawnAdam8276
      ShawnAdam8276
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  6. RashadDracula
    RashadDracula
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    Could you provide a retexture version for this Mod:  Kanjs - Vampire Coffins Animated

    This will give a better animated Coffin could solve any Creation Club Incompatibility or Bugs.


    As you know I am a full time Ancient Vampire, My guests Love these new coffins & the Silky Blood of my Thrall Daliya....!

    Sweet Sweet Daliya.... Ahahaha.....!!! 

       
  7. SmartMaya
    SmartMaya
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    • 17 kudos
    Hi Sotha posting this here because I forgot which beds these are. A sack seems to be clipping in from dragonsreach's prison, at the very very back with the open door inside and passing through a door into the guard quarters
    Sack mod should be Sacks - Replacer - Pfuscher unless I'm wrong 
    Spoiler:  
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    Spoiler:  
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    1. Pfuscher
      Pfuscher
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      Kinda funny I'm scooting around here.
      If it's a dark grey/black sack it's mine.
      Could have vanilla collision though, dunno rn
    2. sothasimp
      sothasimp
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      I think it might clip with the vanilla beds too. Not much I can do except reposition the sack with BOS
    3. jaderiver
      jaderiver
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      • 127 kudos
      That bed is I beleive is from Peasant dreams bed replacer, I use the same bed mod if you have jaxsons positoner mod, you can manuver the sack n have it lying down o.O
  8. RedHeadAngel
    RedHeadAngel
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    I'm beginning a vampire playthrough, and this fits nicely with it. Thank you for your work! 😘
  9. LatinGames
    LatinGames
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    Splendid work
  10. Pfuscher
    Pfuscher
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    Saw some normal map saved in bc1/dxt1.  Commoncoffin01
    Downloaded the original texture and saved it in bc7. That's how I saw the difference.
    If you do stuff in bc1/bc5. It would be awesome if we could get the stuff in bc7 instead, which is way better for SE. Especially without alpha map.
    Keep up the great work.
    1. sothasimp
      sothasimp
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      My bad, Paint.NET export settings keep reverting. Fixed in v1.0.3
    2. Pfuscher
      Pfuscher
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      Great, thank you