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Megablackk1d

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62 comments

  1. 15919435343
    15919435343
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    I opened it, but there was no response. Does he need to be sorted before ORD?
    1. megablackk1d
      megablackk1d
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      Make sure you have the latest version of Custom Skills Framework if you are on the latest version of Skyrim, and try this to be able to open it https://www.nexusmods.com/skyrimspecialedition/mods/130095. 
    2. 15919435343
      15919435343
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      sad....I have installed all the front-end modules, but still cannot open it,However, I am able to run Summons Custom Skill Tree correctly, possibly due to other reasons. Thank you for your help
    3. megablackk1d
      megablackk1d
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      I'm glad you got my summons one working. There is no way for me to test the latest version of Skyrim file because I play on 1.5.97. Others were able to open it shame it didn't work for you though.
  2. TheDarkDragon7
    TheDarkDragon7
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    I'm having problems with the master enchanter skill, it just does nothing, I'm still getting just 2 enchants instead one, I don't if it's related to Adamant or what, but I just get 2 enchantment slots instead 3.
    1. megablackk1d
      megablackk1d
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      Do you have the regular enchanting perk that gives you a extra slot? You have to have that, and then use the perk from my mod. That should give you three. I can't replicate works on my end with ordinator.
    2. TheDarkDragon7
      TheDarkDragon7
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      I do, I unlocked that one first and then the one from this mod, and it's strange, I'm using your extra summons mod and it works without issues.
    3. megablackk1d
      megablackk1d
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      Ok maybe it doesn't work with Adamant. But it works with Ordinator for sure. I just tested, and is working on my end. So there is a small incompatibility with Adamant. Unfortunately I can't fix because I don't use Adamant.
  3. Yellowjacketsuck
    Yellowjacketsuck
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    what are all the custom skill trees you use?
    1. megablackk1d
      megablackk1d
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      All of them haha.
      Skyrem Classes (No longer on Nexus)
      Custom Skills Daedric Artifacts (No longer on Nexus)
      Constellations (with my patch)
      Favour of Daedric Royalty (with my patch)
      College of Winterhold
      Companions
      Thieves Guild
      Razors Eddge
      Vigilant of Stendarr
      Glenmoril
      Unarmored Defense
      Scribe
      Class Perks
      Set of Skills
      Subclasses of Skyrim V1 and 2. (I made them compatible)
      Molags Will
      Dragonborn Shout Trees
      This mod on this page
      Vamparism
      Dragon Cult Priesthodd (with my patch)
      and a few more I can't name off the top of my head.
    2. ketafatboy3000
      ketafatboy3000
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      Do you know where to get the daedric artifacts tree? been looking for that one for a while.
    3. Yellowjacketsuck
      Yellowjacketsuck
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      same i looked it up but everything led back to the deleted nexus mod
    4. Penheart
      Penheart
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      Could you find out why Skyrem classes and I'm also curious of Daedric Artiftacts.
    5. megablackk1d
      megablackk1d
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      I have no idea why. They just deleted everything. One day it was there the next it was not.
    6. Vallietta
      Vallietta
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      Could be drama because that's what happened to TKAA
    7. megablackk1d
      megablackk1d
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      What's TKAA?
    8. ExpAddictive
      ExpAddictive
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      "The kids are alright" 
      It came back though with some changes, IE, not being able to kill children.
    9. ExpAddictive
      ExpAddictive
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      different note, unrelated, 
      I have skyrem, actually, dont have the mod that makes it so I have icons for it though, where'd you find that? On that same note too, how'd you end up fixing the ascension image not showing up? Mine is blank and I can't seem to fix it.
      Secondly, if you could tell me how you made subclasses of Skyrim 1 and 2 compatible that'd be great. 

      I personally would also like to have every custom skill mod if I can.
    10. megablackk1d
      megablackk1d
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      On the Custom Skills Unified Menu page there is detailed instructions on how to add photos to a custom skills. There are some premade one on the Nexus as well that cover most of them. To make subclasses of Skyrim 1 and 2 compatible all you have to do is change the esp name, and rework the ini's. I'll check permissions on the mod later if they are open I'll upload the Subclasses of Skyrim 1 compatibility version myself. I also have a new skills tree for weapon arts, summoning, and resistance to magic.
    11. ExpAddictive
      ExpAddictive
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      I do have the premade ones, yeah. 
      As for the instructions I already tried to change the dds file for ascension, but its already ascension ascension, but it doesn't seem to want to become the image, no matter what I do. Appreciate your help, and yeah I already downloaded those! you've made quite a bit of them and I'm loving it. 

      investing in skill trees is my favorite thing and im glad youre making so many😭😭😭😭
    12. FrogFallout
      FrogFallout
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      How do you make Subclasses of skyrim v1 and v2 work together?
    13. megablackk1d
      megablackk1d
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      Change the name of one of the esp's, and then edit the ini's to match the new changed esp name.
  4. MasterAskarus
    MasterAskarus
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    When using the updated Menu, the tree appears twice if I use  the optional json and the second one has no icon. Without the json it appears only once and opens the perk tree. No  idea if it's functional.
    1. megablackk1d
      megablackk1d
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      I can't replicate because I use the one for 1.5.97 try deleting the netscriptframework folder if you are using the json.
  5. Woolwrath
    Woolwrath
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    Is there a way to edit the CustomSkill.KnowlegeandWisdom.config.txt to replace a perk node with a perk from another mod?
    1. megablackk1d
      megablackk1d
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      I wouldn't do it. but I don't know. What's the perk?
    2. Woolwrath
      Woolwrath
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      Didn't have a specific perk in mind. I just wanted to know if it was possible. My initial thought was that I could do something like replace Node1.PerkFile = "Knowledge and Wisdom.esp" with Node1.PerkFile = "Ordinator.esp" and the appropriate perkID, but that doesn't seem to do anything.
    3. megablackk1d
      megablackk1d
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      Yeah that's not going to work. I wouldn't do that.
    4. Woolwrath
      Woolwrath
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      Ok I did a stupid workaround lol. Simply merged mods and copied over effects to effectively change a perk. 
    5. megablackk1d
      megablackk1d
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      Glad you figured it out
  6. WallRockTree
    WallRockTree
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    In the Custom Skills Menu I have two separate Knowledge and Wisdom trees.

    They seem to be the same, though they have different icons. My other Custom Skills Framework skill trees from other mods seem fine.

    I am using latest:

    Custom Skills Framework
    Custom Skills Menu - A Custom Skills Framework Unified Menu
    Denji - A Custom Skills Menu Update

    Custom Skills - Knowledge and Wisdom New Custom Skill Tree
    Custom Skills - Knowledge and Wisdom 1.6.1170 v.1.22

    When I ran this mod for the first time,  there was a Knowledge and Wisdom thing that got placed in my MO2 Overwrite.

    \MO2\overwrite\interface\MetaSkillsMenu\rawData.json

    I made that into it's own mod. I tried deactivating that, but it just got recreated in overwrite again.

    I still have the two skill trees. Any ideas?
    1. megablackk1d
      megablackk1d
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      The only thing I can think of is if you still have 1.0 installed. I changed the name of the esp, and txt file I believe because it had a typo. Other than that I can't replicate this issue. No one else seems to have reported it as well. I wish I could be more help. I have 1.5.97 so I can't test the json version.
  7. KamSolastor
    KamSolastor
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    Does it work for 1.6.640? I ask because I see .net framework as a requirement, which I don't think ever got a 1.6.640 version
    1. megablackk1d
      megablackk1d
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      I don't think so no. Netscript requires 1.5.97.
    2. KamSolastor
      KamSolastor
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      Gotcha, thanks for the info!
    3. megablackk1d
      megablackk1d
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      You can try the 1.6.1170 version to see if it works. Make sure to check the requirements. And please let me know if it works there is no way for me to check.
    4. Climanata
      Climanata
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      1.6.1170 seems to be working fine before & after patch. I cant use the perks yet bc my toon is too low-level; but it's in the custom skills menu ready to go
    5. megablackk1d
      megablackk1d
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      Ok that's good to here
    6. MeridianoRus
      MeridianoRus
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      megablackk1d
      Your json is incomplete, can you address its syntax please so your mod can work with Custom Skills Merged as well?
      Line 53 - missing comma.
      Line 55 - missing comma.
      Line 60 - missing comma.
      Line 62 - missing comma.
      Lines 69..72 - missing enclosing brackets.

    7. megablackk1d
      megablackk1d
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      Ok I'll try and fix it it was my first time trying to use the Json. Alternatively if you can send me the fixed file in a PM that would be great. I'll give you credit.
    8. megablackk1d
      megablackk1d
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      Let me know if the update worked
    9. MeridianoRus
      MeridianoRus
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      Unfortunately, it's still wrong. I sent you a correct JSON and a video of how you can validate any JSON.
  8. renatornt2821
    renatornt2821
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    I want to create my own custom skill perk tree (focused in cooking and brewing), but my main issue is how to implement the leveling-up process (I wanted to add Exp poins by creating food and drinks using the cooking pot and similar ones, but also provide exp point by consuming new foods and drinks). Is there a tutorial I can follow to create my own custom skill trees somewhere? 
    1. megablackk1d
      megablackk1d
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      That sounds super cool unfortunately there is no tutorials at all on Custom Skills Framework on how to do that. I couldn't find any at least.
  9. abelyo
    abelyo
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    Damn, always wanted one of these mods to expand on Ordinator, but not as many perks as I expected. I will install it anyway in hope it gets more added.
    1. megablackk1d
      megablackk1d
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      I'm definitely adding more don't worry.
    2. megablackk1d
      megablackk1d
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      Added a new perk called Multi Green Thumb. It now has a total of 6 perks. More will be added over time.
    3. abelyo
      abelyo
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      Cool cool! Looking forward to more perks then!
  10. yadaxeh709
    yadaxeh709
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    Where's does that archetype custom skill come from?
    1. megablackk1d
      megablackk1d
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      From Skyrem Classes but he removed all his mods from Nexus unfortunately.
    2. yadaxeh709
      yadaxeh709
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      What a shame, thanks for the reply.