Most Ordinator-slanted patches should work with Black out of the box as I've tried not to reference base Vokriinator records where possible. You can try checking the patches yourself in xEdit if there's any potential issues with conflict resolution.
I think Natura and Necrom's spells already come with Simonrim's injected poison spell keyword, so those should work fine with Withering and Corrosive Poison as far as I know without needing my Odin poison patches (unless you're actually combining Odin with Black...). The Kittytail poison spells don't have the keyword, and frankly speaking I don't care nearly enough to extend support for those spells this way given I'm using base Vokriinator without Mysticism in my LO. Only the ADO-Vokriinator patch is explicitly not compatible without some extra legwork to make it match with Black's Arrow to the Knee perk record, as noted in the description.
With the way Corrupting Poison and Slow Death are set-up in the Odin - Vokrii patch's plugin? Yes they would, unlike base Vokrii's Raw Power explicitly excluding damaging non-Destruction spells by checking if they had a vanilla Destruction mastery perk attached to them. Moving all of the spells in a pack out of Destruction to fit an "intended" school (given it's likely that KittyTail just put them in Destruction by default more often than not) is out of scope for these patches. Granted, base Vokrii also has its version of Plague Doctor in the Alchemy perk tree despite it having nothing to do with inflicting Disease damage otherwise...
I've just found that Necrom spells don't have the right keyword for Vokrii-Odin's two poison perks. I'll probably get around to making a patch for that, then host it here. EDIT: Guess I'm making another Necrom patch to cover Vokrii-Mysticism's Corrosive Poison. I also forgot about Natura's poison spells, so those need their own pair of patches too. Whelp.
Thanks. It's as I suspected, because as a Vokrii user, using Necrom etc I noticed that the spells seemed less powerful than Mysticism's even though Necrom etc were supposed to be designed with Mysticism in mind. I guess it's because the Vokrii perks weren't carrying over equally.
The poison patches are up now. If you happen to be using the Vokrii-Mysticism variants, let me know if there's any oddities; the Vokrii-Odin patches seemed to be working mostly as intended with damaging draugr while still being ignored by Dwemer automata in my testing. That immunity condition seems to be there by design when I went through the Vokrii-Odin plugin, though decreasing their Poison Resistance enough should damage them as normal again.
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I think Natura and Necrom's spells already come with Simonrim's injected poison spell keyword, so those should work fine with Withering and Corrosive Poison as far as I know without needing my Odin poison patches (unless you're actually combining Odin with Black...). The Kittytail poison spells don't have the keyword, and frankly speaking I don't care nearly enough to extend support for those spells this way given I'm using base Vokriinator without Mysticism in my LO.
Only the ADO-Vokriinator patch is explicitly not compatible without some extra legwork to make it match with Black's Arrow to the Knee perk record, as noted in the description.
Moving all of the spells in a pack out of Destruction to fit an "intended" school (given it's likely that KittyTail just put them in Destruction by default more often than not) is out of scope for these patches. Granted, base Vokrii also has its version of Plague Doctor in the Alchemy perk tree despite it having nothing to do with inflicting Disease damage otherwise...
EDIT: Guess I'm making another Necrom patch to cover Vokrii-Mysticism's Corrosive Poison. I also forgot about Natura's poison spells, so those need their own pair of patches too. Whelp.
If you happen to be using the Vokrii-Mysticism variants, let me know if there's any oddities; the Vokrii-Odin patches seemed to be working mostly as intended with damaging draugr while still being ignored by Dwemer automata in my testing. That immunity condition seems to be there by design when I went through the Vokrii-Odin plugin, though decreasing their Poison Resistance enough should damage them as normal again.