This page was last updated on 11 September 2018, 1:06PM
Changelogs
Version 1.00.00
Full release (I'm not really sure if SKSE64 is actually out of beta now, but what the hell :p)
On-screen widgets should update when equipping/unequipping weapons (eg using SkyUI hotkeys)
Better handling of the situation where the mod cannot identify the opened container (this definitely happens with Ash Piles/Ghostly remains - there may be others). Now, instead of throwing a message and preventing all functions, it should continue to work for items in the player's inventory.
Version 0.01.01
Corrected ESP to Form 44 (big thanks to UWShocks for spotting my oversight!)
Bumped max Charge Multiplier val to 25
Added a workaround for the mod not recognising player-created poisons/potions after the first hotkey press