Tweaked a few scripts in SSE Edit. Lydia's Jedi cloak and Force abilities should now be visible. If not, make sure this is the last file in your load order that alters her appearance and stats. I also tweaked her height just a bit.
V1.5
Added a full set of Jedi gear to Gunjar's corpse in Helgen Keep. He has a green lightsaber, knight robes, and four holocrons. If you already finished the tutorial with Ralof and missed it, go back. If it hasn't appeared in his inventory already, I'm sorry to say you will probably have to start a fresh playthrough.
Unfortunately, I don't. I would suggest starting a fresh playthrough or disabling mods that may be causing issues.
Also, when using SSE Edit, I merged this mod with the Casana and Atlana half-giantess follower mods, accidentally changing their outfits so they were wearing Jedi robes.
To troubleshoot, I would suggest downloading the following mods first
If this doesn't resolve the issue, make sure SKSE (Skyrim Script Extender) is up to date. The Silverlock version is outdated. Download this version instead: Skyrim Script Extender (SKSE64) at Skyrim Special Edition Nexus - Mods and CommunityThird, make sure you are loading your mods with Mod Organizer instead of Vortex. I haven't tested it with Vortex, so I can't say for sure if that's causing any issues.
Finally, if you are playing the game on Steam, right-click on the game, left-click manage, then select "Installed files" followed by "Verify integrity of game files." This will scan your game for corrupted or missing data and repair them.
Hopefully these bugfixes help you. If they don't, the only advice I can offer now is to upgrade your PC.
might want to add CasanaTheColossan.esp (whatever the hell that is) and Atlana.esp (whatever the hell that is too) to the requirements or fix the mod to not require them
Hi umm, where can you find holocrons? I started a fresh gameplay but didn't find the lightsaber and holocrons on Gunjar's body. Also I'm currently already level 16 and still haven't found any holocrons :(( My story mode is at the part where the Greybeards first summoned me to High Hrothgar.
No. It should be fine now. Yes, you will have to delete and replace the older version of this mod, but I don't anticipate any problems with your current save file.
If the items do not appear in Gunjar's inventory, the workaround is to simply buy or craft the holocrons. To save you time, I will explain which ones I included. For the moment there are only three, as adding a lightsaber already makes you plenty overpowered.
The first holocron is a Force push holocron. The second is Force grip, and the third is Force heal.
Eorland also has a few lightsabers which can both be purchased and are completely functional. It will cost you a fair bit of gold, however, so consider downloading my gold replacer mod (Galactic Credits Gold Replacer at Skyrim Special Edition Nexus - Mods and Community) to make it less grindy. Keep in mind that you will have to use the Rebel credits mod, as I have yet to change the value of the Imperial credits mod unless you download the mod I included as a soft requirement)
Alternatively, you can simply spawn gold in your inventory using the console menu (~) followed by the command "Player.additem 0000000f 10000" (No quotation marks needed)
Hey just found your edits. I certainly do enjoy people continuing the work, however uh i shall remind you though that you did not ask me first nor do i think the changes you made were necessary to completely reupload my whole mod. Or is it? As mentioned by others a small plugin woulda been fine. Anyway as it stands i have little time to work on this and if so it would be mainly focused on the VR version which contains some more balancing edits i think over my 2022 redux.
Ill just leave this here as a reminder for future projects of yours, cheers. No bad blood but not the best way to deal with it.
Weapon balancing(my point of view): the reason i nerfed the weapons is bc they scale anyway when you level up. so having this super high damage at level 1 (which what i was doing in the beginning) became boring quite fast at least with only slightly edited combat mechanics. I know there are a load of combat modifiers nowadays that may make this more viable again. for VR i managed to get manual blocking and blaster deflection going which is freakin awesome^^, but yeah that also makes it better to have overall not realistic dmg values or it becomes insanely hard at times.
From the thumbnail description, I thought you "cancelled" the Disney Star Wars content XD I mean, I wouldn't disagree with that sentiment, but I'd at least keep the crossguard saber. Now I know that's not the case lol.
You're not supposed to directly edit USSEP, it'll be overwritten on mod's update. The correct way would be a small patch plugin only containing the modifications you need.
Not only that, but it appears you also re-uploaded the entire original mod with your tweaks integrated. Why? This isn't Unreal Engine nor Unity, you don't need to bring the entire mod to make a patch for it.
So what seems to be the problem? Is it crashing your game?
EDIT: Found the problem. I tried to add Eorlund's ID into the mod but it was incomplete. I found a potential workaround by right-clicking his name in SSE Edit and selecting "copy override into" Should be fixed now. Sorry about that.
In all likelihood, yes, but you will need to download the optional file I included with this mod. Make sure you place it in the exact same part of the load order that USSEP was supposed to be in to make sure it runs correctly and make sure if you have the original USSEP mod to delete or disable it.
Should you decide to, I will consider using SSE Edit to spawn some of the more rare lightsaber components, as for whatever reason I previously encountered a bug that kept me from progressing beyond "Jedi Knight"
Ok, got it. If I run into any issues, I'll let you know. I'm working on setting up this new load order now... (and I have the add item menu if I need something hehe) *crosses fingers lol* Thank you!!!!
update: oh and I'm on 1.5.97, so this patch wont work for me :(
19 comments
Tweaked a few scripts in SSE Edit. Lydia's Jedi cloak and Force abilities should now be visible. If not, make sure this is the last file in your load order that alters her appearance and stats. I also tweaked her height just a bit.
V1.5
Added a full set of Jedi gear to Gunjar's corpse in Helgen Keep. He has a green lightsaber, knight robes, and four holocrons. If you already finished the tutorial with Ralof and missed it, go back. If it hasn't appeared in his inventory already, I'm sorry to say you will probably have to start a fresh playthrough.
Also, when using SSE Edit, I merged this mod with the Casana and Atlana half-giantess follower mods, accidentally changing their outfits so they were wearing Jedi robes.
To troubleshoot, I would suggest downloading the following mods first
If this doesn't resolve the issue, make sure SKSE (Skyrim Script Extender) is up to date. The Silverlock version is outdated. Download this version instead: Skyrim Script Extender (SKSE64) at Skyrim Special Edition Nexus - Mods and CommunityThird, make sure you are loading your mods with Mod Organizer instead of Vortex. I haven't tested it with Vortex, so I can't say for sure if that's causing any issues.
Finally, if you are playing the game on Steam, right-click on the game, left-click manage, then select "Installed files" followed by "Verify integrity of game files." This will scan your game for corrupted or missing data and repair them.
Hopefully these bugfixes help you. If they don't, the only advice I can offer now is to upgrade your PC.
Notifications
Thanks for bringing it to my attention.
Would appreciate any tips!
EDIT: Should be fixed now. If it isn't, talk to Farengar to buy them or craft them at a forge.
Tho do I have to download the file again..? Would that restart my whole game progress?
If the items do not appear in Gunjar's inventory, the workaround is to simply buy or craft the holocrons. To save you time, I will explain which ones I included. For the moment there are only three, as adding a lightsaber already makes you plenty overpowered.
The first holocron is a Force push holocron. The second is Force grip, and the third is Force heal.
Eorland also has a few lightsabers which can both be purchased and are completely functional. It will cost you a fair bit of gold, however, so consider downloading my gold replacer mod (Galactic Credits Gold Replacer at Skyrim Special Edition Nexus - Mods and Community) to make it less grindy. Keep in mind that you will have to use the Rebel credits mod, as I have yet to change the value of the Imperial credits mod unless you download the mod I included as a soft requirement)
Alternatively, you can simply spawn gold in your inventory using the console menu (~) followed by the command "Player.additem 0000000f 10000" (No quotation marks needed)
balancing edits i think over my 2022 redux.
Ill just leave this here as a reminder for future projects of yours, cheers. No bad blood but not the best way to deal with it.
Weapon balancing(my point of view):
the reason i nerfed the weapons is bc they scale anyway when you level up. so having this super high damage at level 1 (which what i was doing in the beginning) became boring quite fast at least with only slightly edited combat mechanics. I know there are a load of combat modifiers nowadays that may make this more viable again.
for VR i managed to get manual blocking and blaster deflection going which is freakin awesome^^, but yeah that also makes it better to have overall not realistic dmg values or it becomes insanely hard at times.
Not only that, but it appears you also re-uploaded the entire original mod with your tweaks integrated. Why? This isn't Unreal Engine nor Unity, you don't need to bring the entire mod to make a patch for it.
EDIT: Found the problem. I tried to add Eorlund's ID into the mod but it was incomplete. I found a potential workaround by right-clicking his name in SSE Edit and selecting "copy override into" Should be fixed now. Sorry about that.
Should you decide to, I will consider using SSE Edit to spawn some of the more rare lightsaber components, as for whatever reason I previously encountered a bug that kept me from progressing beyond "Jedi Knight"
update: oh and I'm on 1.5.97, so this patch wont work for me :(
EDIT: Adding lightsabers to his stock crashed the game. So I added components to build one instead.