This page was last updated on 13 April 2025, 12:04PM
Changelogs
Version O.F.2-V1.1
Added an additional swap to the ini file to replace custom JK's thatch roofs with planks.
Version 1.4
Fixed collision error that allowed actors to pass through the wooden walls of buildings.
Version 1.3
Assigned appropriate collision material properties to the collision mesh. Different parts of the collision mesh will now react with the correct sound and visual effects when interacted with - stone like stone, wood like wood, etc.
Version 1.2.1
Changed the optional ESP plugin Header Version to 1.70 to make it compatible with pre-AE game versions like 1.5.97
Version 1.2
Fixed incorrect mesh assigned to 'walkwaycentwall01_FalkreathFV' in the plugin
Added additional rounding to the wooden pillars of the 'Walkwaycwallend01_FalkreathFV.nif' mesh
Added back parallax flags to the meshes of the parallax version. Accidentally removed flags with the V1.1 update
Version 1.1
Added LOD meshes - Note: Requires DynDOLOD to be re-run before they will appear.
Assigned collision materials to fix 'no footstep sound effects' when walking on the new building meshes.
Reworked mesh normals and vertex colors for a subtle visual improvement.