This has what looks to be an ITM on a "SHouseDoor01" in the ThalmorEmbassy01 cell. In my LO, this creates a conflict with ASLAL, so it might be worth removing (unless it really is necessary).
It might also be worth taking a cue from MLU, and changing the iron daggers in the embassy to elven daggers (your adjusted positioning reverts MLU's changes, but I think it makes sense for the daggers to be elven).
This might be too much to ask. Would it be possible to change the furniture of the jarls palaces/halls as they get conquered through the Second Great War mod?
I think this mod adds animated furniture with BOS, but otherwise maintains the placements of my esp? It looks great regardless!
I looked into a BOS swapper version but quickly decided that the different shapes and sizes of the new models do not evade compatibility issues. Thorough changes in the cells will need patching regardless.
Love the concept here, unfortunately it ended up placing a row of Thalmor chests and Thalmor dressers in the entrance of Dragonsreach or whatever the Whiterun castle is called. Kinda random. The assets look lovely.
Very curious how that happened as from my side I see 0 edits in dragonsreach. I cleaned the mod before uploading as well. Could you send me a screenshot?
I did not change any ownership when replacing items in the Embassy or Headquarters. I do not see a lot of stolen items at the Embassy personally, but most in the Headquarters is marked as owned by the owning faction. Which is in line with vanilla.
Nice aesthetic on the furnitute but I noticed that it required patches for Cutting Room Floor and Lux in my LO due to the extensive edits from this mod.
Thanks for the headsup, I am surprised by the patching needed for CRF as I thought I made my changes non-conflicting.
as for Lux I am not familiar with their changes in these particular interiors, but if Lux placed light sources for the various candles it will need patching yes
This is very nice, is there some other requirement I'm missing? Seeing some mentions of a resource pack. Looked in mo2 and this didn't conflict with anything
Just went in game and everything looked good to me, you do want to change the description of SolitureJusticiarsHeadquarters to SolitudeJusticiarsHeadquarters probably since I was trying to coc there to do some testing
The resource pack was the source of the new assets, but the permissions were open and the author gave the thumbs up for packaging the files with this mod.
I had to update them from Oldrim to SSE, so a dependency wouldn’t have worked regardless. Kelretu is nice though, check them out! It does not have any requirements because of this.
I will update the typo, I was so focused to get the Justiciars Headquarters correct I missed the blatend Soliture 😅
Haha no worries, thanks for the reply. Seems like you've made some more typos replying back to me :D Everything looks amazing, really shocked no one made a mod like this before you did!
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It might also be worth taking a cue from MLU, and changing the iron daggers in the embassy to elven daggers (your adjusted positioning reverts MLU's changes, but I think it makes sense for the daggers to be elven).
Finally, I have some conflicts on containers with Do As You Say Redux, because DAYS locks chests and wardrobes. Here's a simple conflict resolution patch if you want it.
Having said that, this is really nice work :)
Would it be possible to change the furniture of the jarls palaces/halls as they get conquered through the Second Great War mod?
I am afraid that is something beyond the scope I envisioned for this mod, the process should be doable but not something I will be working on.
I looked into a BOS swapper version but quickly decided that the different shapes and sizes of the new models do not evade compatibility issues. Thorough changes in the cells will need patching regardless.
The assets look lovely.
Anyone got a link please ?
Still the models are beautiful !
as for Lux I am not familiar with their changes in these particular interiors, but if Lux placed light sources for the various candles it will need patching yes
Just went in game and everything looked good to me, you do want to change the description of SolitureJusticiarsHeadquarters to SolitudeJusticiarsHeadquarters probably since I was trying to coc there to do some testing
I had to update them from Oldrim to SSE, so a dependency wouldn’t have worked regardless. Kelretu is nice though, check them out! It does not have any requirements because of this.
I will update the typo, I was so focused to get the Justiciars Headquarters correct I missed the blatend Soliture 😅
Everything looks amazing, really shocked no one made a mod like this before you did!