got a bit of a problem with it, in skyrim VR (it runs on an older fork of SE from what i understand) im able to swing the weapon around but the chains that was supposed to appear when slashing isn't showing up at all, anyone have this problem if so anyone got any ideas of how i fix it?
Is it possible to make a patch for Precision - Accurate Melee Interactions? I installed it and the additional range of the cross is now nowhere to be found, it resets to regular battle axe range...
Sonia's face is black. This probably isn't an issue of this mod but please do share if you know of any way to fix it. Edit: fixed it by completely uninstalling the mod, reinstalling and sending the esp to the bottom of load order.
A great mod with great models, better than the ones from Animated Armory. I wish you guys could all work together to improve said models and swap them for CC's style and/or Dralkkin's Castlevania mod style. 🤔
Let me start with positives before going into my current issue. The whip models look great and I absolutely appreciate this mod existing. Thank you very much, xzax. Now to the problem at hand. At this time I have installed this mod and did a quick play test. The weapon itself moves as intended. However, no physical representation of the whip is seen aka the chain portion. I don't understand why this is happening and it very well may be due to misplaced load order. If there is any suggestions and/or tips to fix this issue then by all means let me know. Thank you all in advance and stay safe out there.
This mod is Miraak's Sword modification and use animation, physical representation from that. If you like real physic i advice "The Animated Armoury mod".
You need to add the whip enchantment to the cross before it will play the whip animation effect. Otherwise it will just behave like a sword.
In my opinion this seems to be the better way of implementing whips into the game compared to Animated Armoury. In AA, whip animations are well known to break, which is one reason why many add-ons to AA remove them altogether. In my testing, the animated effect with the combat cross does not break under the same conditions that would break the whip animations in AA (such as switching between equip sets). Pretty satisfied with this mod.
hello sorry to disturb you, I wanted to ask you if it would be possible to convert your mod of combat cross for xbox by one of the modders of the platform?
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https://www.nexusmods.com/skyrimspecialedition/mods/135938
Edit: fixed it by completely uninstalling the mod, reinstalling and sending the esp to the bottom of load order.
These whips are amazing.👏🏾
If you like real physic i advice "The Animated Armoury mod".
In my opinion this seems to be the better way of implementing whips into the game compared to Animated Armoury. In AA, whip animations are well known to break, which is one reason why many add-ons to AA remove them altogether. In my testing, the animated effect with the combat cross does not break under the same conditions that would break the whip animations in AA (such as switching between equip sets). Pretty satisfied with this mod.