Hey! Feel free to ask questions and give feedback, though im not as active on this mod these days as im working on TGIO at the moment, but i will try to reply if i have time :)
Please make this configurable. I can't believe there is not a single mod on the Nexus that allows you to configure your own speed settings for the various states.
Hadn't used the creation kit before yesterday and never intended to but I also like this simple mod a lot, so decided to take a look and see what the deal was with the broken Ranger perk. After downloading the ck and messing around for an hour or so, it turned out the issue was very easy to solve. Absolutely anyone can fix the values to their own liking just using SSEEdit within a few minutes.
Open Simply Better Movement Speeds in SSEEdit and you'll see the handful of movement records it modifies. The record you care about is bowdrawn_quickshot_mt (yes 'quickshot'—that's the Ranger perk's ID in the ck). Click on it. One column is vanilla Skyrim and the other is the mod, everything in green is an edit. The issue is the author made it only slightly faster than the default bowdrawn_mt record (standard movement with drawn bow) and there isn't enough practical difference for it to be noticeable.
In the mod column of bowdrawn_quickshot I changed: forward run; back run; left run; right run and forward walk to match the mod's default_mt (normal movement) values, which is the same thing vanilla Skyrim does (I personally left side-to-side and back walk values as they were—the slight nerf feels immersive). Save and you're done!
In my opinion this lines up much better with the perk's vanilla implementation while keeping to the mod's spirit. You can easily test this out on any save by opening the console (tilde '~') and typing player.addperk 00058f63 (thanks UESP!) to give your character Ranger.
After about an hour of frustration trying to find out wtf was breaking the ranger perk i found out it was this mod i quite like, other seem to be having the same issue too, damn. I really like this mod but ranger is essential for any build that uses bows at all
What we need is a mod that makes the player walk at the speed of NPCs and does nothing else. So far, every "walk speed" mod also tinkers with run speed, sneak speed, etc. which causes other issues.
100% agree. A new value or something needed to be distinct from whatever function dictates when people are walking normally versus walking with the bow drawn.
Kudos for you jlemay24027 ! I don't understand why people can't post what's wrong without being rude, especially when they install a mod without paying attention to what game/version it is made for in the first place
I have a problem with my player suddenly having the zoomies and runs at 100mph. The only way to stop it and return the speeds to what they should be with this mod is to spam WASD in all directions. But that only lasts for a few minutes before I have to do it again. Any suggestions on how I can fix this?
I'm noticing in xEdit that there were 'default' records added to bow and magic casting animations (movement threshold) when vanilla has none. Possible source of issues for people? Untested but I removed those records.
250 comments
Open Simply Better Movement Speeds in SSEEdit and you'll see the handful of movement records it modifies. The record you care about is bowdrawn_quickshot_mt (yes 'quickshot'—that's the Ranger perk's ID in the ck). Click on it. One column is vanilla Skyrim and the other is the mod, everything in green is an edit. The issue is the author made it only slightly faster than the default bowdrawn_mt record (standard movement with drawn bow) and there isn't enough practical difference for it to be noticeable.
In the mod column of bowdrawn_quickshot I changed: forward run; back run; left run; right run and forward walk to match the mod's default_mt (normal movement) values, which is the same thing vanilla Skyrim does (I personally left side-to-side and back walk values as they were—the slight nerf feels immersive). Save and you're done!
In my opinion this lines up much better with the perk's vanilla implementation while keeping to the mod's spirit. You can easily test this out on any save by opening the console (tilde '~') and typing player.addperk 00058f63 (thanks UESP!) to give your character Ranger.
https://www.nexusmods.com/skyrimspecialedition/mods/50173
I don't understand why people can't post what's wrong without being rude, especially when they install a mod without paying attention to what game/version it is made for in the first place