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daubuoi

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daubuoibuoi

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28 comments

  1. Tenkuro09
    Tenkuro09
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    Can you also make Hagravens Humanoid, there was a mod that made them into literal beauties but not my liking. I want to see them sit chairs, use the alchemy and enchantment table or cook in they're tents for immersion 
    1. daubuoibuoi
      daubuoibuoi
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      I can do it if there's already a Hagravens Humanoid model available, and if the original author allows me to use it.
  2. bran2100
    bran2100
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    I have 2 questions. does this mod support Ostim or Ostim Standalone. and will this mod work, if I use another replacer to make the falmers look better.
    1. daubuoibuoi
      daubuoibuoi
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      1. yes
      2. no
    2. bran2100
      bran2100
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      thank you for getting back to me. just to be clear. yes, to ostim standalone. and no to other mods that replaces the falmer looks correct.
    3. daubuoibuoi
      daubuoibuoi
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      Yes xD
    4. bran2100
      bran2100
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      thank you
  3. thecabanaboy
    thecabanaboy
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    • 24 kudos
    By the way any recommendations for movement? I've got them using the soldier of godric animations which work nicely but the human walking is a bit off.
    1. PaddytheDaddy
      PaddytheDaddy
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      • 4 kudos
      Wounds Animations?ο»Ώ You could use the both arms cut anims which has them hunched over with both their arms tucked in. Needs conversion to the OAR folder structure, though.
  4. DokgoDairo
    DokgoDairo
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    Would you know a way to manually solve the dark face bug as to not use Face Discoloration Fix , because that mod keeps changing my character's face after I'm done in Racemenu. If not then it's fine, I'll just give them a helmet in xEdit and live with it.
    1. daubuoibuoi
      daubuoibuoi
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      I think it might not be possible ( at least within my understanding ).
    2. thecabanaboy
      thecabanaboy
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      Yes you just select them in the creation kit, then do the Crtl+F4 to generate their facegen.
    3. DokgoDairo
      DokgoDairo
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      I did try that, but I think I did something wrong, because while their faces were now fine, their bodies became invisible, but I had no idea what I was doing, so there's that
  5. BrotherRoy
    BrotherRoy
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    Just an FYI - this is crashing at game start when in combination with Dawnguard.esm + Eldenrim + SRCEO. 
    1. daubuoibuoi
      daubuoibuoi
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      Dawnguard.esm + Eldenrim will not have any issues; SRCEO will be incompatible because it makes edits to the Falmer, which conflicts with the edits from this mod.
  6. blackopsflyer
    blackopsflyer
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    Does it work with sexlab?  And if so, which animations are selected?  What about textures/ABC/SOS/etc?
    1. daubuoibuoi
      daubuoibuoi
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      Yes, you can use the sexlab animations for humans with it, textures are supported, you might need a patch for SOS
    2. blackopsflyer
      blackopsflyer
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      Thanks
  7. Incantation666
    Incantation666
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    Wow, this opens up a whole new level of movesets to make them more interesting! Totally not gonna use it just for ostim of course. Totally.
  8. hoangdai94
    hoangdai94
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    πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’– 
  9. isawabear
    isawabear
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    Draugrs or Hagravens next? would love my own witches and undead followers. these mods play really nice with Nether's followers where you can just recruit anyone
    1. daubuoibuoi
      daubuoibuoi
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      I couldn’t find the humanoid model of Hagravens, so I couldn’t do that. As for Draugrs, it’s quite difficult because when they are transformed into human form, the actions of emerging from the coffin get broken, so I haven’t done it yet. I remember someone had done it before, just replacing Draugrs without the coffin exit actions, I think it was Draugrs MCO
    2. isawabear
      isawabear
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      ahh fair enough
    3. Rivern01
      Rivern01
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      You can use these mods to have hagravens use humanoid animations:

      https://www.nexusmods.com/skyrimspecialedition/mods/56980

      https://www.nexusmods.com/skyrimspecialedition/mods/122220?tab=description

      Pretty sure they are limited in clothing/combat/AI as far as I know but its better than nothing.

      ο»Ώ:D
  10. realprometheusx
    realprometheusx
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    This is huge, now they can use spells they've never been able to use before. Thanks man