Skyrim Special Edition
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Simtar123

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Simtar123

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244 comments

  1. Simtar123
    Simtar123
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    Hey! Feel free to ask questions and give feedback, though im not as active on this mod these days as im working on TGIO at the moment, but i will try to reply if i have time :)
  2. CoralineKoralina
    CoralineKoralina
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    Is it safe to ESL-ify the plugin?
  3. RockenJenAnn
    RockenJenAnn
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    This mod would be just awesome if it didn't ruin archery. I cant believe how much not being able to use the Ranger Perk effects gameplay. 
    1. Danielcarlo13
      Danielcarlo13
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      100% agree. A new value or something needed to be distinct from whatever function dictates when people are walking normally versus walking with the bow drawn.
    2. Akymo
      Akymo
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      Im new to modding but I stumbled upon another similar mod that seems to do the same thing(?), maybe it works with archery if you tested it out?

      https://www.nexusmods.com/skyrimspecialedition/mods/50173
  4. GekidoMMD
    GekidoMMD
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    simply not working, vortex+loot, AE 1.6.323
    1. jlemay24027
      jlemay24027
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      Simply Says SSE not AE in the title :)
    2. REV04
      REV04
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      Kudos for you jlemay24027 !
      I don't understand why people can't post what's wrong without being rude, especially when they install a mod without paying attention to what game/version it is made for in the first place
    3. Zanderat
      Zanderat
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      It works for me in v1.6.xx.  The only mods affected by the update are SKSE64 .dll mods.  This is a regulart plugin.
  5. gluumba
    gluumba
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    After about an hour of frustration trying to find out wtf was breaking the ranger perk i found out it was this mod i quite like, other seem to be having the same issue too, damn. I really like this mod but ranger is essential for any build that uses bows at all
  6. Joshua8D5
    Joshua8D5
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    I have a problem with my player suddenly having the zoomies and runs at 100mph. The only way to stop it and return the speeds to what they should be with this mod is to spam WASD in all directions. But that only lasts for a few minutes before I have to do it again. Any suggestions on how I can fix this?
  7. tritonforge
    tritonforge
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    I'm noticing in xEdit that there were 'default' records added to bow and magic casting animations (movement threshold) when vanilla has none. Possible source of issues for people? Untested but I removed those records.
    1. shadowhax
      shadowhax
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      i did a test and when you are in 3rd person with the bow drawn you can not move at all
  8. MindDoser
    MindDoser
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    Please, add in description about conflicts if people using another movement and combat animation mods. And since 99.9% of Skyrim users using lots of movement/animation mods, you should consider it, and edit the description in a better way.
    1. Dustosaur
      Dustosaur
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      It doesn't change any of the animation behaviors, so there would be no conflicts.
  9. SPectre007x
    SPectre007x
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    Hello does this work with CGO and Nemesis?
    1. Dustosaur
      Dustosaur
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      Not a behavioral mod, no need to run nemesis.
  10. BlackShruikan
    BlackShruikan
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    Anyone who use this mod know a way to surpass the gates in Ustengrav?
    1. christianosusano
      christianosusano
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      ......................... Uhh.... regardless of whether you use this mod or not... The way to get past the obstacle that you're referring to is the same................................ WULD!
    2. ZMemme
      ZMemme
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      I need to ask you to stop. That shouting is making people nervous
  11. DeanoGamer
    DeanoGamer
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    Excellent mod! My only concern is that when I try to disable it and even uninstall it from the vortext menu, it seems to still be present when I play the game? does anybody know how I go about truly going back to the vanilla speed?
    1. RockenJenAnn
      RockenJenAnn
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      Did you run FNIS for users? After uninstalling.