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DavisionByZero and KiaraRedVA

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DavisionByZero

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  1. DavisionByZero
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    A thousand thanks!

    I see this mod reached 1k endorsements and I'm speechless.
    Considering my other mods not even breeching the 2k unique downloads (or 1k downloads when I was working on Melana), needless to say I wasn't imagining Melana to get this far.
    I would like to thank each and every one of you who downloaded, played and took the time to come back here to endorse.
    I would like to also thank everyone who did a YouTube video, a replacer, a translation or a compatibility patch.
    Special thanks to my friend SerketHetyt who created a high poly face replacer a couple of days after release which I believe pushed both of our mods up to the hot-mods area in our release week.
    And of course, very special thanks to Kiara who accepted not only voicing this mod but also adding her own touch when I reached a block at some point. She is not only the voice of Melana, she is Melana.

    You guys rock!
  2. DavisionByZero
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    Detailed Version Log



    V1.1.1

    Happy Skyrim release day! (11/11) A good time to release update V1.1.1.
    After getting a few complains about Melana being somewhat weak even as a War Maiden, I've noticed I messed up with her stats with focus on her Health value.
    For starters, I tried to discover how to modify her level via script (without external libraries) - that would have make my life easier, but with no avail.
    I even took a quick glance at AFT's source code but it appears the general concept of leveling there is not so different than what I did with Melana.
    So Melana will always stay Level 1 but with higher level stats as she switches to phase II and then to phase III.

    So, what do we have in this version:
    I've assembled some info about One-Handed Warrior class in level 30 and Two-Handed Warrior class in level 80 plus a bit of lower level Spellsword class and synthesized the stats for Melana's phase II and III.
    Her stats are more or less (slightly more) the same than what I've set in previous versions except for Health. You can see a significant boost in her health when she is in phase II and especially on III.
    So from now on, when you reach phase II and III, you'll experience Melana even stronger.
    Please update MelanaTheBrave, MelanaBalboa or MelanaBalboaTheBrave patches to V1.1.1 if you installed them.

    Now for the fun part (let's do it like a Q&A):

    Q. Is it safe to update mid-game?
    A. From V1.1.0 to V1.1.1 - 100% safe. From an even older version to V1.1.1 - I'm 99% sure it's OK as I designed the updates "mid-game compatible" when I wrote them, but V1.0.1 to V1.1.0 is kind of a bigger change, still I think it should be OK.

    Q. I'm already playing with Melana and she is already Melana the War Maiden. How can I enjoy the new values:
    A. For this, I've added a dialog option under "Hey Melana" that appears only on phase II and III (as phase I is not changed) which is called "Validate your stats". When you choose that, she'll say "Alright" and in the background, Melana's stats will match the V1.1.1 numbers.
    You don't need to select this option if you are new to Melana or just moved from Phase I to II after updating to this version (or even started a new game). This option is for players who are with Melana mid-game and already reached phase II or III.

    Q. Oh no! I've update the main file to V1.1.1 but I left my MelanaTheBrave patch on V1.0.1. Will it destroy my game?
    A. I thought about that so I made it "clean". This means, the structure of the alias script remains the same and I've duplicated some code to her main follower script (to keep the alias script with the same structure).
    So: It won't destroy your game, but I suggest now to update you patch version as well to enjoy the new stat values.

    Q. I'm only level 10 and I don't want Melana to be super strong just yet.
    A. Use the MelanaBalboa patch and train her when you do want her to be stronger.

    If you have additional questions, please feel free to ask.



    V1.1.0

    In Short
    - Revised the intro quest.
    - Tackled a few issues raised by players.

    In Detail

    Since release, I've created a small list of some issues/comments raised by players.
    First of all, I would like to thank ALL of you.
    At the same time, I myself was bothered with how Melana's intro quest just jumps before all other quests as the game starts.
    So, I've decided to tackle some intro-quest related issues plus some quick fixes according to some player comments.

    Intro quest:
    - Intro quest start: Now the quest doesn't start automatically. It has two ways to start:
    a. Go to Bannermist Tower. You will hear Melana crying for help and the quest will start.
    b. Go to Dead Man's Drink in Falkreath. You'll "hear" a rumor about a young maiden needing a rescue. The quest just starts there, no one is really talking about it. Maybe some day I'll add an NPC which actually says something about it.
    - Intro quest text:
    a. Removed the period in the end of the objectives.
    b. Stages are now described in first person (like vanilla quest stages).
    - Added a patch for Alternate Start users. Nothing big. The player doesn't know what Melana is talking about when she mentions Helgen. That's it.
    It's called Melana_Patch_HelgenWhatHelgen.

    Quick fixes:
    - Added light foot perk to Melana. If I'm not mistaken, this should make her avoid traps.
    - Added Melana to a faction that makes her ignore responding to bards (clapping her hands and so). I don't like it in game-play and it gave me a hard time while testing as well.
    - Wait, Relax, Follow and Recruit lines end the dialog.

    Updating mid-game:
    As this update changes the intro quest, it gives two reasons why not to update mid-game:
    a. Changes in a quest.
    b. The changes are more intro-quest oriented and if you already did that quest, you won't really enjoy those changes anyway.
    The other quick fixes are not super important to justify a mid-game update.
    Still, having said that: I didn't delete any records and I tested what happens when you update mid-game (even added a safety to the intro-quest activation triggers), and it worked for me.
    So if you insist on updating or happened to get the update automatically, I don't think it can break your game but I cannot guarantee that.

    GoreDev: Huge thanks for letting me poke in your mod Gore which helped me with the intro-quest start thingy and the factions and perks thingy.
    dem6md: Thanks for the comment about the quest texts. I didn't notice those nuances.
    TripTheRift: Apologies and thanks for the comment about goodbyes. I thought the way I did is was better but in the long run - I was wrong. With the goodbye flag on - it is better UX.



    V1.0.1

    Minor fix of a major bug.
    Thanks to Quetzlsacatanango for pointing it out.

    I've noticed that in certain scenarios (in my case, if a certain follower is in my party), the combat-end event jumps twice and it is counted as two encounters.
    Personally, I don't care if once in a while one combat is counted as two and Melana progressed slightly faster, but it also hid a major bug on my end which caused Melana to jump two phases instead of one when she reached the combat threshold.
    This caused (probably) Quetzlsacatanango not to see any dialog and in my test, Melana jumped from Melana the Maid to Melana the War Maiden displaying Melana the Scarred as a name (but acting like Melana the War Maiden).
    This issue is fixed in this version.
    Why sometimes one combat is counted as two (why am I getting the combat-end event twice)? That requires investigation but the major bug behind it is now solved.

    The fix is in one script file alone, thus the ESP remained the same so no translation or replacer is affected by this update.
    The script was modified in the execution part only (no variables were changed or deleted) so it is safe to update mid-game (tested).



    V1.0.0

    Initial Release.
  3. serkethetyt
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    Thanks DavisionByZero for the permission to make this overhaul, is finally out! For those that were waiting for some replacer, hope you enjoy the mod! 🖤✨

    

    1. DavisionByZero
      DavisionByZero
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      Woooooow! Such a lovely work! Kudos!
    2. serkethetyt
      serkethetyt
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      Thank you! 💖 Without your mod it wouldn't be possible, congrats on the Hot Mods!
    3. DavisionByZero
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      Yeah I'm still stunned about that
      Thank you!
  4. nazarethblood
    nazarethblood
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    Second replacer incoming for an amazing companion. Thank you for the permission as well!


    1. Stillsnow1234
      Stillsnow1234
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      Yup. Came here from this page. It somehow went under my radar. Thanks for the great mod DavisionByZero.
    2. DavisionByZero
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      Thank you so much!
      She looks lovely!
  5. DavisionByZero
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    Thanks to OneYandros, I realized people are looking for replacers here as well.
    In that case, I want to mention ColdSun's lovely replacer too:
  6. DavisionByZero
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    A reminder for mod creators to check the permissions section of this mod because I see some permissions were not taken too seriously, but the following one is super important:
    You are not allowed to use the voice files within this mod for AI training, splicing or whatsoever!
    The VA has put a LOT effort into this mod and so am I, so let's respect that part please.
  7. Nightsatin
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    Hello, good afternoon.

    I was wondering if there's a way to make her stop using fire magic? :s
    1. DavisionByZero
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      Hi there!

      There is no built-in way in this mod to do so.
      You'll have to use a console command or some management framework (which I don't recommend using with Melana but some say they did and it worked for them, so maybe just import her to one, remove the spell and remove her from the framework? IDK).

      I'm saying this assuming you already gave her the flames spell tome. She won't be using that spell if you never gave her the book.
    2. Nightsatin
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      Yeah that i did, and it's waaay back in my saves ;(, how do i set her magic off with console commands? i try not to use a framework since it breake other followers as well...
    3. DavisionByZero
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      Try this:
      1. Look at Melana.
      2. Pop the console.
      3. Click on Melana.
      4. Type:
      removespell 00012FCD
      You should see a message on the console saying that the Flames spell was removed from Melana.
  8. sla3
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    My only "complaint" is lack of interaction with other follower mods (at least there are some player DBVO mods that include Melana). But this is very minor and I can understand it would take a lot of work and time, otherwise I love the VA, love the evolving system, love her character growth (the way she is annoying at start is perfect). Possibly my most favorite follower mod (sorry Inigo, Sofia, Lucien and Remi), Melana truly feels like real evolving character, wish there were more followers with this system. Brilliant!
    1. DavisionByZero
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      Thank you so much!
  9. EndranceZERO
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    Awesome mod, love the growing/evolving feature.

    Yet, I was looking into being able to fine-tune her to a specific playstyle. Is it possible to make her more a support/ranged caster, or a better spell sword to have her using more than healing and flames?

    Cheers and endorsed
    1. DavisionByZero
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      Thank you! And thanks for the endorsement!

      I do have plans to add more flexibility to her but not in the near future.
  10. Solaireofastora559
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    Very cool and unique Mod. Can't say I've seen a companion mod that had a training level that is tied to their personality and story. It would be cool to get an expansion on her story where she would ask for your help on a private matter that she wishes to attend to or maybe a system where you could sway her personality to different types based on what you trained her as and how you interact with her through conversations
    1. DavisionByZero
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      Thank you!
      I agree that this mod has room for expansion and I have coming back to it in my TODO list.
      I just went on a different journey (game development) and took upon myself a project that is way bigger than what I should have taken, at least for a first game. I planned to finish it by now with fantasies of it becoming a major hit and me having free time to come back to Melana, the other mods, new mods or just playing Skyrim (or take a look at the remastered Oblivion).
      At the moment, both of my assumptions are false and looks like it'll take me time to make new plans for Melana.
  11. CaseyMazey
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    I really liked to see her development. It's a great idea. But now that she has become Melana the Warmaiden she has turned into a condescending b&@*$ and I started to hate her. I made her a great heavy armor set yet she still keeps on yapping about needing something better. Every 5 minutes saying it's good we're in another dungeon because my treasure has gotten awfully low. Can't wait to get home from wyrmstooth to dump her ass.

    I really apologize for my way of phrasing things, usually I'm not that aggressive but she's really getting on my nerves.

    It's a great mod and I loved training her and seeing her reactions change, how she became more confident over time. Just her last phase really irks me.
    1. DavisionByZero
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      Today, a good friend of mine said she rage-quitted my demo (Guards vs Goats) because a guard took her for behind.
      I guess I'm on a streak of annoying people today
    2. BrotherShamus
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      Totally agree with this.  First 40-50 hours of my save, I loved her disposition... then she got confident and I was like, "Right on!"  Then... she turned into a bit of an asshole.  Took her to the throat of the world and made her wait there.  Forever.  Everything is really well done... had no issues at all with her otherwise.
  12. mtrjagamer
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    Any way to use console to add the spell tome to summon her? She doesn't have it on her inventory.

    What's the tome id?
    1. DavisionByZero
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      No fixed ID for the tome.
      Not only that ESP IDs are depending on your load order, when it comes to ESL, it is even harder to guess.

      You can console:
      help Melana 0It'll give you a short list. Scroll up using PageUp key until you see a BOOK entry with the name "Spell Tome: Call Melana".
      Next you probably already know:
      player.additem [the ID you found] 1
      Enjoy!
    2. mtrjagamer
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      Thanks!
  13. Chugumbius
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    MCO Player Combat Skill Level Animation Framework

    This would be an insane combo 
    1. DavisionByZero
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      Will it work out-of-the-box? Or is a patch needed?
      Never tried MCO myself.
  14. rock3246
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    I had really high hopes for this follower, and thought it was great for the first bit, but then realized that she has no commentary dialogue, no personal quests, no unique anything, armor, weapons, you cant ask her opinion on anything,  and she might as well just be a regular replacer follower with 5 lines of dialogue, because she doesnt have many more than 20 maybe.
    1. DavisionByZero
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      Just to:

      • Avoid giving the reader of this post the wrong impression.
      • Nevermind the amount of time it took me to implement those lines but at least in respect of the VA who recorded all those lines.
      This mod has more than 20 lines... We recorded around 600. There are 716 voice files (some are used twice like attack and power-attack).
    2. rock3246
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      By the wrong impression you mean the honest truth?  I sure dont have any reason to lie about it.
    3. DavisionByZero
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      What you wrote: "regular replacer follower with 5 lines of dialogue, because she doesnt have many more than 20 maybe."
      The truth: We recorded around 600. There are 716 voice files.
    4. JiminLeafwhistle
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      I've been traveling with her for about 2 hours of playtime and have not gotten her out of the first phase and I've heard more than 20 lines. Grow up dude.
  15. christius90
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    Totally forgot that I downloaded this mod and boy was I surprised to find her at bannermist tower 😂
    After two hours of whining I thought of killing her or just leaving her somewhere in a cave. But somehow she grows on you, it's very interesting to see how she evolves. Thanks for sharing 😁
    1. DavisionByZero
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      You're welcome. Thanks for the feedback
  16. AncyManIsCool
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    Since there are a lot of other follower mods people might want to use that start in Falkreath (Lucien, Gore, Auri..), I decided to disable Melana's intro quest so that the only way to find her is through organic exploration. I'm sharing how I did it here in case anybody else might be interested. I opened the mod in SSEEdit and deleted the ScriptName from the Maiden In the Tower quest: https://imgur.com/a/c1BhrlQ , everything seems to be working fine. 
    1. DavisionByZero
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      Ummmmm..........
      When you say "everything seems to be working fine", you managed to recruit her?
    2. AncyManIsCool
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      I mean yeah. I just bring her to a tavern and recruit her and everything seems to be working fine, the dialogue, training and everything else seems as it should be.