This is a converted mod from the original skyrim. I am not the author but I will do my best to answer any questions.
The description is copied from the original mod but for the most part should be applicable. Just be aware that any links in it will be pointing to original Skyrim mods, not Special Edition mods.
I recommend using a skeleton such as XP32 Maximum Skeleton Special Extended - XPMSSE by Groovtama. http://www.nexusmods.com/skyrimspecialedition/mods/1988/? . All of the body meshes have been tested in SSE using this skeleton and work fine.
DO NOT attempt to install the oldrim mods mentioned in the description as it probably wont work at best and at worst it will destroy the universe.
Please ESL-flag your SE mods (in this case, ports).
Yes, we can do it ourselves. And the next time you update your mod, we have to do it again. And, if the update caused the compacting to produce different FormIDs for NPCs/armor/other external-use IDs, the save will be broken.
Conversely, you doing it takes less than a minute. Once. With no future-compatibility issues.
There's simply no excuse for small mods with a limited number of NPCs, armors, weapons, etc. eating one of the available non-FE load slots. There are just too many want-to have mods (like this one) out there.
9 comments
The description is copied from the original mod but for the most part should be applicable. Just be aware that any links in it will be pointing to original Skyrim mods, not Special Edition mods.
I recommend using a skeleton such as XP32 Maximum Skeleton Special Extended - XPMSSE by Groovtama. http://www.nexusmods.com/skyrimspecialedition/mods/1988/? . All of the body meshes have been tested in SSE using this skeleton and work fine.
DO NOT attempt to install the oldrim mods mentioned in the description as it probably wont work at best and at worst it will destroy the universe.
And WOW she's really lovely!
Yes, we can do it ourselves. And the next time you update your mod, we have to do it again. And, if the update caused the compacting to produce different FormIDs for NPCs/armor/other external-use IDs, the save will be broken.
Conversely, you doing it takes less than a minute. Once. With no future-compatibility issues.
There's simply no excuse for small mods with a limited number of NPCs, armors, weapons, etc. eating one of the available non-FE load slots. There are just too many want-to have mods (like this one) out there.
Thanks.