If you have an issue, please post in detail the problem you're having, what are the NPCs specifically involved, the home(s) involved, and both your mod order and plugin order if you're using MO2, or the Vortex equivalent. PLEASE post the mod and plugin orders in either SPOILERS or pastebin.com to not spam the entire page!
This way I can have the most information possible to help. Thanks.
Just a public service announcement. If anybody misses the message that the kid moved into your house, get Advanced Notification LogNG by MaskedRPGfan. It's great, go into the MCM check the messages and you will see if they moved in or not. Been using it for awhile now.
Is there any way to edit the save file via TesEdit or Fallrim Tools or something to install this after hitting the adoption limit? I've completed Restore Aretino Residence mod and invited both Aventus and Sofie to the residence without realizing it being counted as adoption. And I've played a lot after that, I can't go back.
So I dunno if I'm just doing something wrong or being awfully impatient but on my new save, I adopted Lucia to be put in Hendraheim but she still hasn't done so? Like, if anything, I teleported to her a few times now and she's still in the same spot where I found her lol
Maybe my mod list is doing something funny admittedly but even then, before getting your mod it didn't seem like a problem at first, though it might be because I moved her to Tundra Homestead instead.
Here's the link (I just hope it's not a hassle to read tho, 'cause there's like, 500-ish of these): https://pastebin.com/wqmJ4d4J
Child concerned: Lucia Home selected: Hendraheim Details: Currently, Lucia is in Hendraheim (albeit outside the little shed) and is kinda looping the "i nEeD tO gET My tHInGs" line. I did very briefly use "Adoption Spouse and Moving Fixes" which did get her to move there but I might've clicked on the wrong prompts there.
Sorry for the late reply, btw. I took it out but Lucia's still in the same spot she's been. I understand however if this now falls into my end because I might've messed something up as a result.
Edit: Alright, so checking in on the wiki page, this seems to be a vanilla bug? Game really must be buggy to no front then lol
Your save is most likely borked now, removing it won't just fix things. Some things in saves like states and vars are baked in and weren't correct due to the conflict unfortunately. That patch overwrote my quest records and thus aliases and script property vars won't be correct. I took a look at that patch and I don't even think it's needed. Hearthfire extended doesn't even touch anything from hearthfire multi adoptions so I don't even understand why that patch exists
I see, I see. I only just got into the game for about a month now so all the modding stuff is still not wrapped into my head yet correctly.
I should point out now though that I think I might've fixed it after searching for a command-based solution. Not sure if it really did but it got Lucia to stop saying the exact same thing over and over lol
Thanks for aiding me and lending your time! I hope the rest of your day (well, any time really) be great!
Edit: lmao she really doesn't wanna move out of that space she's in
I'm not sure, but I think this might be breaking the random force-greet events that children can have when you come home, along with other random events that the kids can have with each other. I have no idea if it was a result of needing to send them to the same house individually or if it just didn't play well with A Dog's Life and/or Nether's Follower Framework (though I did not add them as followers at all).
I can't exactly check, since I'm restarting my run and have already altered my mod loadout.
No matter how many times I visit a home the kids are at, random events never occur. They did at first, but something caused them to stop. Again, I don't know if it's directly the result of your mod, or a bad interaction with your mod and others I was using. But no matter how long I waited between home visits, be it at a vanilla, Hearthfire, CC, or mod home, there was never any more events with my kids, such as them asking for an allowance, wanting a gift, or bringing a pet home.
I suspect it might've been some kind of bad interaction between your mod, the original Multiple Adoptions, Nether's Follower Framework, and/or A Dog's Life, as at the time I was experiencing similar issues running NFF and ADL together, but this is all just a wild guess on my part based purely on intuition.
Sadly, I can no longer go back and check or experiment because I restarted my game and completely changed my mod loadout.
Oh! Wow, I thought it was just me and my own mods causing the issue. The fact you were able to find and fix it with so little info... I'm thoroughly impressed, grateful, and apologetic for making your job harder with the minimal info I was able to give you. Thanks so much!
I have a weird bug: Every single child tells me that they're an orphan, even if their parents are standing 2 feet away from them. I am assuming it's either this mod or the original that's causing it.
Has anyone encountered the same bug before and has found a fix perhaps?
No but I've seen an issue similar to that from it. It could fix things but most likely not in your existing save, it would need a new game. Do you have the original hearthfire multiple adoptions mod installed? it's still a requirement, for some reason Nexus is showing as you don't have it downloaded
In order to give better support, you'll have to follow the instructions listed in the 1st pinned comment
I'm having a problem moving in Ma'isha, but with her plugin replaced with a light version. I keep getting spam notifications of her failing to move in. Her default location is in a exterior location, Crabber's Shanty. For reference, she's supposed to be my second adopted child, the first child was adopted in a interior location.
I loaded up a old save right before I adopted her and I used the console to move her to a location near my custom home in the mod, Clockwork (That I blessed with the spell and it works fine with Hearthfire Multiple Adoptions) and while I don't get spammed again, she just stands there with her package being a generic sandbox package and all she says is "I can't wait!" until eventually I get spammed again on a couple of cell loads and she does appear in my home, doing expected things like go outside to play and going to sleep but she just says is that very same line, meaning I can't gift her or anything. Does she have to be in a valid location in order for her to be moved in safely or is she just problematic with the expanded mod? Because before I had this mod in a old playthrough, she moved in just fine.
Okay sorry, I forgot to post it. I usually don't use pastebin so I apologise if I'm doing this wrong but here is my stuff from my loadorder.txt and plugins.txt files from Vortex.
So uhh running into a new problem but I guess that’s why I shouldn’t uninstall a mod like this mid playthrough but when I go to adopt Ma’isha, with the adoption and moving fix removed (and their scripts being removed via resaver), she ends up just saying generic dialogue like “Need Something?” And “Hmm?”
I looked at her factions via the console and saw that she doesn’t have any factions at all after I do the dialogue of adopting her. So she doesn’t move from her spot anymore and she just becomes a generic npc with no way to adopt her anymore. I even tried adding her factions back with the console and adopting her again for troubleshooting and yet, her factions are removed entirely again. The part I’m worried about is that she may have taken my second child slot despite not being adopted.
EDIT: This doesn't just apply to Ma'isha. Every other child does the same. So I can't adopt more than one child..
Yeah uninstalling it isn't safe. Some things like quest aliases and variables are baked into the save at that point. As well as the state of the child. a new game is the safest route
really looking forward to the increases. if you can, would you look into improving multiple marriages?
I am THE Dragonborn. i need to have at least one wife of each race in order to spread the glorious gens as far and wide as possible without pulling a Genghis Khan.
(i dont do the sex or pregnacy mods, so "adopted" children i just RP as mine.)
i mean, ya kinda. it adds a lot more than just being able to have multiple wives. i don't do the sex stuff, i like immersion so nudity is fine.
however, I'm looking into using the newest "become high king" mod, and i wanna marry the imperial jarl lady. but i want the vamp girl and the other races.
i don't need real romance or sex. RP is good too, but its not my style to go all that far. I'm a vanilla plus kinda guy.
All the NSFW stuff is optional, it's mentioned in the blurb and mod description page, ostim isn't a hard requirement, it'll just fade to black without it installed
but the romance stuff isn't. that's more what i was mentioning. sorry i guess i shouldn't have mentioned the sex stuff again if i knew that. i promise i read it. most of it.
either way. vanilla plus is what I'm looking for. but i also very much love your mods. lots of work and love put into them.
Does anyone know of any custom homes that have 8 children's beds? Going to download this expansion anyway but it would be so cool to have all of my children at one place <3
none that I know but you can still move all 8 into a single home. just 2 of them wont sleep during night time (assuming youre using a home with 6 child beds)
Works perfectly fine with the standard multiple heartfire adoptions mod, so there shouldn't be any problems with your add on I guess. Tested only on Xbox though, I'm completely new to modding Skyrim on a computer
THE FOLLOWING IS A "FIX" FOR THE "FAILED TO MOVE SUCCESSFULLY" ISSUE
Okay, great, caps got your attention. Let's be honest, you probably installed a collection (like me) that had an incompatible mod, because you're lazy (like me) and work way too much and ffs I don't want to build a modlist for Skyrim in 2025. Perfect, we on the same page? Who cares.
Now, this is a "fix", note the quotations, that by no means guarantees a stable game, so be prepared for corrupted files. Don't blame the mod author, we're the idiots that created the problem. Got it? Great, here's the solution.
Maybe.
Your first task is learn to read. It's a great skill.
Next, and bear with me, go to where your problem child is, the one failing to move, who is most likely shouting at you how excited they are to have a home. Repoclaus is comin' child, enjoy your life while you can. Now save in a new file. Don't Quick Save. Spend the extra 3 seconds making an ACUTAL save (I know). Then close the game.
Step 3 is to employ step 1. Go to the description of this mod and READ THE INCOMPATIBILITIES. Shut up, just do it. If you're like me, you'll find one of these (it's probably the Adoption Spouse and Moving Fixes) and UNINSTALL and fix whatever nightmare this has caused. Do it. After that, boot up your game and check your save to see if you didn't nuke your game. If you didn't, congrats, you're on your way to script error freedom.
Step 4. Uninstall this mod. Yes. I know, again, blasphemy, but we're not smart, and we have a specific goal here, people. DO NOT UNINSTALL MULTIPLE ADOPTIONS. Just don't, we're already mucking s#*! up enough. After Expanded is nuked into the stratosphere, boot up Skyrim again and load your save. Now, it's time to destroy a child's dreams, just like our parents did.
Step 5? Open up the console (Tilde Key, this stupid symbol: ~). Click on the child (sorry, child), and type in SetFactionRank 03004290 0. That should put said child back into poor beggar mode, only they won't talk to you. Why would they. You're the worst. At this point, try to talk to them to confirm it worked and that you're a bad person. Got it? Great. Open that console back up, select the child, and type in SetFactionRank 03004290 1. This makes them forget that you're the actual devil. Talk to them to confirm, BUT DO NOT ADOPT THEM.
Step 6. Annihilate the child. That's right. Go back to the console, select the poor son of a b&@*$, and type in "disable". Goodbye, child, we have failed you. Once you get over the creeping depressing for what you've done, save your game again IN A NEW SLOT. Don't be an idiot. Always use a new slot. Close your game.
Step 7. Reinstall this mod. This part is easy. Don't worry, we're so close. Now, reopen Skyrim, load your save, and you should see a message reinitializing it. Congrats, you (maybe?) are free from script errors and the nightmare of a child haunting your home.
Look, I'll be honest, this is a cheap, dirty fix, it may lead to corruption, and we're a child killer, but for all that is holy THERE IS NO MORE SCRIPT MESSAGE EVERY FIVE SECONDS WHEN ALL I WANT TO DO IS BAKE A SWEET ROLL.
Hopefully this works for you. Godspeed, modder, and please, for all the mod authors out there, learn to read.
P.S. You don't have to do the reset the adoption quest bs. Don't do it. It'll mess up all your adoptions and its stupidly unreliable. Just nuke the child.
For some reason, I'm getting spammed with the "cannot move X, attempting again on next location change" all the time, but the children are all at home and working correctly. I'm not sure why, unless Skystone Castle isn't set up properly as a home location (the Bless Home spell worked fine, though).
Is there any way you could include an ini edit or MCM toggle to just... remove those annoying messages? Or only have them show up if a Debug toggle is on?
not saying it's not impossible my mod could have bugs, there have been plenty. But I've never seen your issue, and if the messages are being spammed that means something has gone wrong and not everything is working correctly like you think. Did you check xedit as well to see conflicting records? Why don't you try it on a minimum load order without any other mods that alter the same records or systems, and why you don't you do some troubleshooting steps to determine if it is a problem with that particular mod home like you suggested, and either rolling back your save or do a test new game and trying it on vanilla homes to verify?
There's not much I can do when I don't know your mod and load order and I've never seen the problem before. It's not about "omg you never admit its your own mod's fault!", its more like I give generalized statements on the amount of information and my own testing experience.
the notifications were added because people in the original mod were constantly confused with when the children were properly moved into their new homes and to give confirmation that the system succeeded. You don't understand the moving system - it will actually fail move attempts at times because moving NPCs into interior cells can fail at times due to just engine shenanigans. So it does help people. Without the notification context, people will wonder why the kids havent moved in to the new home. It constantly spamming every location change means something is definitely not right, even if you think everything is okay. it might be a bug on my end, it might be some form of script stack suspension issue on your load order/save, who knows.
I'm not removing the notification because in its working state it literally only will print out once per child move.
Anyways, i'm locking the post because there's no point in arguing with me about how the adoption moving system works.
420 comments
If you have an issue, please post in detail the problem you're having, what are the NPCs specifically involved, the home(s) involved, and both your mod order and plugin order if you're using MO2, or the Vortex equivalent. PLEASE post the mod and plugin orders in either SPOILERS or pastebin.com to not spam the entire page!
This way I can have the most information possible to help. Thanks.
Can I update from version 1.01 to 1.02 mid game?
Maybe my mod list is doing something funny admittedly but even then, before getting your mod it didn't seem like a problem at first, though it might be because I moved her to Tundra Homestead instead.
Here's the link (I just hope it's not a hassle to read tho, 'cause there's like, 500-ish of these):
https://pastebin.com/wqmJ4d4J
Child concerned: Lucia
Home selected: Hendraheim
Details: Currently, Lucia is in Hendraheim (albeit outside the little shed) and is kinda looping the "i nEeD tO gET My tHInGs" line. I did very briefly use "Adoption Spouse and Moving Fixes" which did get her to move there but I might've clicked on the wrong prompts there.
- *HearthfireMultiKid_Expanded.esp
- *Hearthfire Extended Multiple Adoptions Patch.esp
This is overwriting my mod and causing issues.Also you aren't using my last name patch
Sorry for the late reply, btw. I took it out but Lucia's still in the same spot she's been. I understand however if this now falls into my end because I might've messed something up as a result.
Edit: Alright, so checking in on the wiki page, this seems to be a vanilla bug? Game really must be buggy to no front then lol
That patch overwrote my quest records and thus aliases and script property vars won't be correct.
I took a look at that patch and I don't even think it's needed. Hearthfire extended doesn't even touch anything from hearthfire multi adoptions so I don't even understand why that patch exists
I should point out now though that I think I might've fixed it after searching for a command-based solution. Not sure if it really did but it got Lucia to stop saying the exact same thing over and over lol
Thanks for aiding me and lending your time! I hope the rest of your day (well, any time really) be great!
Edit: lmao she really doesn't wanna move out of that space she's in
I can't exactly check, since I'm restarting my run and have already altered my mod loadout.
I suspect it might've been some kind of bad interaction between your mod, the original Multiple Adoptions, Nether's Follower Framework, and/or A Dog's Life, as at the time I was experiencing similar issues running NFF and ADL together, but this is all just a wild guess on my part based purely on intuition.
Sadly, I can no longer go back and check or experiment because I restarted my game and completely changed my mod loadout.
Has anyone encountered the same bug before and has found a fix perhaps?
Do you have the original hearthfire multiple adoptions mod installed? it's still a requirement, for some reason Nexus is showing as you don't have it downloaded
In order to give better support, you'll have to follow the instructions listed in the 1st pinned comment
I loaded up a old save right before I adopted her and I used the console to move her to a location near my custom home in the mod, Clockwork (That I blessed with the spell and it works fine with Hearthfire Multiple Adoptions) and while I don't get spammed again, she just stands there with her package being a generic sandbox package and all she says is "I can't wait!" until eventually I get spammed again on a couple of cell loads and she does appear in my home, doing expected things like go outside to play and going to sleep but she just says is that very same line, meaning I can't gift her or anything.
Does she have to be in a valid location in order for her to be moved in safely or is she just problematic with the expanded mod? Because before I had this mod in a old playthrough, she moved in just fine.
loadorder
plugins
AdoptionAndMovingFix.esp
This is in the incompatibility section in the mod description page. Most likely explaining the strange behavior you are observing.
I looked at her factions via the console and saw that she doesn’t have any factions at all after I do the dialogue of adopting her. So she doesn’t move from her spot anymore and she just becomes a generic npc with no way to adopt her anymore. I even tried adding her factions back with the console and adopting her again for troubleshooting and yet, her factions are removed entirely again. The part I’m worried about is that she may have taken my second child slot despite not being adopted.
EDIT: This doesn't just apply to Ma'isha. Every other child does the same. So I can't adopt more than one child..
a new game is the safest route
really looking forward to the increases.
if you can, would you look into improving multiple marriages?
I am THE Dragonborn. i need to have at least one wife of each race in order to spread the glorious gens as far and wide as possible without pulling a Genghis Khan.
(i dont do the sex or pregnacy mods, so "adopted" children i just RP as mine.)
i don't do the sex stuff, i like immersion so nudity is fine.
however, I'm looking into using the newest "become high king" mod, and i wanna marry the imperial jarl lady. but i want the vamp girl and the other races.
i don't need real romance or sex. RP is good too, but its not my style to go all that far. I'm a vanilla plus kinda guy.
either way. vanilla plus is what I'm looking for. but i also very much love your mods. lots of work and love put into them.
Some Overhauls like TKAA or Realistic RS Children give her a cool unique look
Tested only on Xbox though, I'm completely new to modding Skyrim on a computer
Okay, great, caps got your attention. Let's be honest, you probably installed a collection (like me) that had an incompatible mod, because you're lazy (like me) and work way too much and ffs I don't want to build a modlist for Skyrim in 2025. Perfect, we on the same page? Who cares.
Now, this is a "fix", note the quotations, that by no means guarantees a stable game, so be prepared for corrupted files. Don't blame the mod author, we're the idiots that created the problem. Got it? Great, here's the solution.
Maybe.
Your first task is learn to read. It's a great skill.
Next, and bear with me, go to where your problem child is, the one failing to move, who is most likely shouting at you how excited they are to have a home. Repoclaus is comin' child, enjoy your life while you can. Now save in a new file. Don't Quick Save. Spend the extra 3 seconds making an ACUTAL save (I know). Then close the game.
Step 3 is to employ step 1. Go to the description of this mod and READ THE INCOMPATIBILITIES. Shut up, just do it. If you're like me, you'll find one of these (it's probably the Adoption Spouse and Moving Fixes) and UNINSTALL and fix whatever nightmare this has caused. Do it. After that, boot up your game and check your save to see if you didn't nuke your game. If you didn't, congrats, you're on your way to script error freedom.
Step 4. Uninstall this mod. Yes. I know, again, blasphemy, but we're not smart, and we have a specific goal here, people. DO NOT UNINSTALL MULTIPLE ADOPTIONS. Just don't, we're already mucking s#*! up enough. After Expanded is nuked into the stratosphere, boot up Skyrim again and load your save. Now, it's time to destroy a child's dreams, just like our parents did.
Step 5? Open up the console (Tilde Key, this stupid symbol: ~). Click on the child (sorry, child), and type in SetFactionRank 03004290 0. That should put said child back into poor beggar mode, only they won't talk to you. Why would they. You're the worst. At this point, try to talk to them to confirm it worked and that you're a bad person. Got it? Great. Open that console back up, select the child, and type in SetFactionRank 03004290 1. This makes them forget that you're the actual devil. Talk to them to confirm, BUT DO NOT ADOPT THEM.
Step 6. Annihilate the child. That's right. Go back to the console, select the poor son of a b&@*$, and type in "disable". Goodbye, child, we have failed you. Once you get over the creeping depressing for what you've done, save your game again IN A NEW SLOT. Don't be an idiot. Always use a new slot. Close your game.
Step 7. Reinstall this mod. This part is easy. Don't worry, we're so close. Now, reopen Skyrim, load your save, and you should see a message reinitializing it. Congrats, you (maybe?) are free from script errors and the nightmare of a child haunting your home.
Look, I'll be honest, this is a cheap, dirty fix, it may lead to corruption, and we're a child killer, but for all that is holy THERE IS NO MORE SCRIPT MESSAGE EVERY FIVE SECONDS WHEN ALL I WANT TO DO IS BAKE A SWEET ROLL.
Hopefully this works for you. Godspeed, modder, and please, for all the mod authors out there, learn to read.
P.S. You don't have to do the reset the adoption quest bs. Don't do it. It'll mess up all your adoptions and its stupidly unreliable. Just nuke the child.
ORomance Plus - Multiple Marriage and Relationship System at Skyrim Special Edition Nexus - Mods and Community
Is there any way you could include an ini edit or MCM toggle to just... remove those annoying messages? Or only have them show up if a Debug toggle is on?
Did you check xedit as well to see conflicting records?
Why don't you try it on a minimum load order without any other mods that alter the same records or systems, and why you don't you do some troubleshooting steps to determine if it is a problem with that particular mod home like you suggested, and either rolling back your save or do a test new game and trying it on vanilla homes to verify?
There's not much I can do when I don't know your mod and load order and I've never seen the problem before. It's not about "omg you never admit its your own mod's fault!", its more like I give generalized statements on the amount of information and my own testing experience.
You don't understand the moving system - it will actually fail move attempts at times because moving NPCs into interior cells can fail at times due to just engine shenanigans. So it does help people. Without the notification context, people will wonder why the kids havent moved in to the new home.
It constantly spamming every location change means something is definitely not right, even if you think everything is okay. it might be a bug on my end, it might be some form of script stack suspension issue on your load order/save, who knows.
I'm not removing the notification because in its working state it literally only will print out once per child move.
Anyways, i'm locking the post because there's no point in arguing with me about how the adoption moving system works.