Thanks for mod. Just don't know is it my game or mod itself(it's not really big deal. Just FYI) , there is tiny movable wood in front of Riften stables. In console command shows that it's from esp of this mod.
Not sure when it happened exactly, but I just realized yesterday that the map markers for More Underwater Treasures are no longer being displayed. Best guess is that the FWMF patch quit working after the FWMF 1.9.7 update that was released about a week ago.
I'm having trouble remembering how this is wired together. I think the reason the patch was removed is that it's for the Fantasy Map variation, which I don't use (LOOT complains about the missing esp). So the map markers were apparently working for FWMF even without the patch. Is that how this works? In any case, they're not there now, so something besides the patch is causing the issue. Still trying to track it down - moving MUT AIO up or down in the load order doesn't seem to change anything.
Edit: Managed to reconstruct how I must've originally installed, and apparently its the Map Already Discovered esp that quit showing the map markers. In trying to troubleshoot it, I reinstalled using MO2, which replaced it with the main file esp that does not show the markers until discovered.
i was wondering if this would conflict with another underwater treasure mod, so I loaded them up in TESEdit to check. It's all good - just make sure that one loads after this.
How quickly do the chest respawn loot ? - as I think they to soon, and can make it to much to resist coming back in a matter of days again to the same chest(s) to loot again.
it doesn t change anyhthing. if you use the normal version it uses the vanilla respawn loot. if you don t want itto respawn you can use the custom treasure version on top of that
Are there map markers in the 'Custom Treasures' file? If so, will the map markers disappear after looting the treasures in the 'Custom Treasures' file?
Got it. Is there any chance that benefits of 'Custom Treasures' and 'No Map Markers' will be combined in a single mod in future update?
Custom treasures is just a feature that replace the vanilla respawnable chests. Some people like the vanilla levelist on the chests and some people dont, so This way you can choose the version you want to use. You can use No Map Markers in addition to Custom Treasures if you wish.
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Edit: Managed to reconstruct how I must've originally installed, and apparently its the Map Already Discovered esp that quit showing the map markers. In trying to troubleshoot it, I reinstalled using MO2, which replaced it with the main file esp that does not show the markers until discovered.
Thank you!
"Flat World Map Framework Patch" <---- Flat earther!!!! 😱🙈😨
Map markers should not disappear after looting.