So that's what was happening!? I was playing an Argonian for the first time and thought one of my eye mods messed them up and was just going to live with it lol. Thank you!
Honestly it feels like one of those bugs that nobody ever talks about. Sort of like how the Gauldur amulet fragments turn into buckets when you damage them on their pedestals in Reachwater Rock. So its not surprising to hear somebody thought it was a mod messing them up lol
Just so you know ahead of time, Scouts-Many-Marshes (with CotH applied) has clipping around the eyes while using this. I didn't check every argonian NPC with this but he was the only one I noticed it on out of the ones I did check
I think I was able to edit the files to work with the separate eyes for CotH: would you be interested in the single .tris?
Also, would I be able to include the single eye .tris for the next version of CotH? A few NPCs use odd eyes, so I would only be replacing the .tri files they use
I'd be very interested in it, thank you! I'll give proper credit to you, of course Feel free to use whatever files you need for CotH. I tried patching those single eyes in CotH myself before releasing this and it just made Stands-in-Shallows eyes totally black lol
These are still having the black eye issue that my other attempts were having, but I'm suspecting there's something else funky going on with these separated eyes. I specifically only included the filepath for NK Heterochromia Reborn to test, but despite that, Kala's eyes were also black. That also led me to realizing I had the filepath for Kala's wrong every time I tried to test that lol
I know from reading the modpage religiously (seriously, I love the amount of technical info NerevarineKhajiit puts in their modpages, I've learned a bunch from reading them) that Heterochromia Reborn's meshes were made by expired, and those are the ones used in Kala's too, and assumingly also in CotH. But that was in LE, and I don't know for sure if they were ever remade based on SE ones, or just converted to work in SE.
Checking out the nifs in nifskope and comparing them to the regular argonian eyes, I see a couple of differences between them, but nothing standing out as the issue. I think tomorrow I'm going to fully recreate the left and right nifs and see if the issue still persists on my end. If I do get them working I'll pass on the files for you to include in a CotH update and patch the other eye mods in here
The help is super appreciated, I kind of gave up trying to get them to work before but now I'm pretty hype to try and fix them
Huh, weird, I definitely did not get the black eye issue in my testing. Is it when the eyes are at a certain angle, or are they always just black? I did not use those models for CotH, I made them by separating the default Argonian eyes nifs and tris
Its just entirely black all the time. Also I'm writing this out as I test stuff so if it seems disjointed thats probably why lol
I just went back to confirm and CotH is in fact working with the seperated tris you sent. Stands-in-Shallows is working perfectly. I really should've been checking him every time instead of just relying on the eyes in racemenu. My original attempt to patch CotH was with the .tris from Heterochromia Reborn, so I guess that was my issue there.
I took a quick peek into the esps for both CotH and Kala's to see if something was different, and there wasn't, so I looked into the files and it turns out that both eyesargonianright.nif and eyesargonianleft.nif were never included in CotH's files, only their respective .tri files were.
I'm unsure of how the eyes work without their .nif but they do. I can only assume its because he was generated with those files so the eyes are baked into his head nif. Admittedly I know very little about making NPCs so that might not be the case at all.
Since you said you made your own nifs and tris for CotH, I went ahead and remade the left and right files for the other eye mods by separating the vanilla eyes. This was the entire issue, everything is fixed now. I'm fully suspecting that those assets were LE meshes converted to SE.
Thank you so much <3 I've still got your separated files included so when I push this update I'm still giving you credit.
So yeah, basically you don't have to include meshes with NPC overhauls like CotH because the game only ever uses the NPC facegen (this only really causes issues if you try to regenerate the facegen for some reason, as it will not have the meshes to reference and you end up with an invisible head type situation.) You can find my eye meshes in the CotH Resouces, in the Miscellaneous files, though, with all my other headpart meshes
I think you're right about the other mods' assets potentially using an older type of nif, I have had somewhat similar issues with a few other headparts I made. Man, it is really scary with eyes though!
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Edit: Had the wrong filepath so if you downloaded it already, try the new one
Another edit: The patch is only needed for the heterochromia argonians in it, the regular eyes argonians will work with just the main file
Thanks for the download!
Thank you for providing a great mod!
I use Improved Kala eyes https://www.nexusmods.com/skyrimspecialedition/mods/94485 Does it need a Kala patch?
EDIT: No longer true for the standalone version, new patch uploaded for it
Just so you know ahead of time, Scouts-Many-Marshes (with CotH applied) has clipping around the eyes while using this. I didn't check every argonian NPC with this but he was the only one I noticed it on out of the ones I did check
Also, would I be able to include the single eye .tris for the next version of CotH? A few NPCs use odd eyes, so I would only be replacing the .tri files they use
Feel free to use whatever files you need for CotH. I tried patching those single eyes in CotH myself before releasing this and it just made Stands-in-Shallows eyes totally black lol
Thank you, I will credit you and link back to your mod :D
I'm gonna test these out with a couple of other mods that use seperate eye paths and then push an update. Thank you so much
I know from reading the modpage religiously (seriously, I love the amount of technical info NerevarineKhajiit puts in their modpages, I've learned a bunch from reading them) that Heterochromia Reborn's meshes were made by expired, and those are the ones used in Kala's too, and assumingly also in CotH. But that was in LE, and I don't know for sure if they were ever remade based on SE ones, or just converted to work in SE.
Checking out the nifs in nifskope and comparing them to the regular argonian eyes, I see a couple of differences between them, but nothing standing out as the issue. I think tomorrow I'm going to fully recreate the left and right nifs and see if the issue still persists on my end. If I do get them working I'll pass on the files for you to include in a CotH update and patch the other eye mods in here
The help is super appreciated, I kind of gave up trying to get them to work before but now I'm pretty hype to try and fix them
I did not use those models for CotH, I made them by separating the default Argonian eyes nifs and tris
I just went back to confirm and CotH is in fact working with the seperated tris you sent. Stands-in-Shallows is working perfectly. I really should've been checking him every time instead of just relying on the eyes in racemenu. My original attempt to patch CotH was with the .tris from Heterochromia Reborn, so I guess that was my issue there.
I took a quick peek into the esps for both CotH and Kala's to see if something was different, and there wasn't, so I looked into the files and it turns out that both eyesargonianright.nif and eyesargonianleft.nif were never included in CotH's files, only their respective .tri files were.
I'm unsure of how the eyes work without their .nif but they do. I can only assume its because he was generated with those files so the eyes are baked into his head nif. Admittedly I know very little about making NPCs so that might not be the case at all.
Since you said you made your own nifs and tris for CotH, I went ahead and remade the left and right files for the other eye mods by separating the vanilla eyes. This was the entire issue, everything is fixed now. I'm fully suspecting that those assets were LE meshes converted to SE.
Thank you so much <3 I've still got your separated files included so when I push this update I'm still giving you credit.
Before
I think you're right about the other mods' assets potentially using an older type of nif, I have had somewhat similar issues with a few other headparts I made. Man, it is really scary with eyes though!
Glad you got it to work!