About this mod
This is a behavior patch to fix a problem where the locomotion animation (movement animation) does not switch correctly to the one appropriate for the weapon when switching weapons during movement.
- Requirements
- Permissions and credits
This behavior patch fixes a problem where the locomotion animation (movement animation) does not switch to the appropriate one for the weapon when switching to another weapon type while moving with the weapon drawn. This problem occurs with one-handed weapons, two-handed weapons, bows, crossbows, and unarmed (when something is equipped in the left hand).
There is already a mod that attempts a similar fix, but this one has the advantage of being more compatible with the animation replacer.
Requirements:
- Nemesis or Pandora
- (optional) Weapon Styles - Draw-Sheathe animations for IED -- A patch is available to fix a problem where the animation is not applied to the left arm when switching weapons during movement when using Weapon Styles.
Compatibility:
- Combat Gameplay Overhaul SE -- Not compatible, as CGO already contains a similar fix.
Installation:
Install with the Mod Manager and run with "Weapon Switch Animation Fix - Behavior Patch Version" enabled in Nemesis or Pandora.
Credit:
shikyokira for HKX Extractor and Nemesis
Monitor144hz for Pandora
GiraPomba for Weapon Styles - Draw-Sheathe animations for IED