If you find drugs (such as skooma or moon sugar) during your travels and are morally averse to using them, selling them, or leaving them behind, you may now turn these illegal items in to your local guard for a small reward. Esl-flagged.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Re-compacted FormIDs for esl and regenerated SEQ. This should get rid of errors in SSEEdit and allow the mod to work without saving/reloading.
Version 1.1
Added sleeping tree sap, double-distilled skooma, and redwater skooma to the list of items you can turn in.
Version 1
Initial release
This mod is really simple. If you have drugs (such as skooma or moon sugar) in your inventory, there will be a new dialogue option that appears when you talk to a guard: "I would like to turn in some contraband I found." When you select that dialogue option, you can choose what type of drug from your inventory you wish to turn in, then decide if you want to just turn in one bottle/bowl or all you have. You are then given a small reward for turning in the drugs (100 gold for skooma, 50 gold for moon sugar, and 200 gold for double-distilled skooma, redwater skooma, or sleeping tree sap by default).
FAQ
-Why did you make this mod? My current character has Inigo as a follower. After he urged me to get rid of the skooma I was carrying, I decided to add a new method of doing so that doesn't involve redistributing it or leaving it somewhere for someone else to find.
-Can I configure the reward I get for turning in the drugs? Yes. Open console and type (without the quotes) "set aaa_GoldReward to x". x being the amount of gold you want. Moon sugar will always be half this value, whereas skooma is the whole value. Double-distilled skooma, redwater skooma, and sleeping tree sap are double this value. Alternatively, you may change the globalvariable in SSEEdit or the Creation Kit if you have the know-how in order to permanently change the value. Otherwise, you will need to type this command every new playthrough.
-Why no MCM? I just didn't feel like making one for a mod this small.
-Any requirements? Fingers with which you can press the keys/buttons to navigate dialogue. Otherwise, no.
-Can you add Balmora Blue to the list? It would break a major Thieves Guild quest if you could turn that in to the guards. Also, why would you be turning it in if you're that far into the Thieves Guild?