Explain someone, the ship moves from point A to point B, and then? Will when reaching point B move back to point A or once the ship has completed its route forever become static?
Hey hey, are you planning on updating the mod? ^^ I love it very much and I can see there are some suggestions in the comments and bugs section. Cheers
I'm wondering what the chances are that I will crash my game having this mod in alongside TS - Windhelm Docks East https://www.nexusmods.com/skyrimspecialedition/mods/144809
I've pulled everything up in xedit but my reading-tables skills aren't good enough to tell me anything. Any advice gratefully accepted.
OK thank you much. Do you happen to know how I could test this? I'm still putting the modlist together and if it's going to be awful I'll take this out - but I *really* want to leave it in :)
Is this mod causing weird FPS drops for anyone else in Solitude port area? I have the Solitude Expansion mod but never had that happen before, and this is the last mod I installed that adds stuff to docks.
Hello, I believe there is a rope added by Spaghetti's Cities AIO that is not included in the patch. It is just floating above the ship in Dawnstar not connected to anything. Love this and your other mods btw, keep up the great work!
OK, now with the recent update to v.1.4, for me the FOMOD does auto-detect JK's Skyrim, but still does not auto-select Save the Icerunner - Lights Out Alternate Routes. Thanks again.
This is not a big deal, but if you decide to come back and clean things up, besides the "Save the Icerunner" issue, you could have SSKDynamicSkyrimDocks_DISTR.ini only install if someone has Beyond Skyrim - Bruma.
105 comments
Suggestions are welcome
Console commands for testing, use when in interior cell or city worldspace
setstage <quest_name> 0
setstage <quest_name> 1
<quest_name>
sskdsd_sleepingmarecontrolquest
sskdsd_eectradeshipcontrolquest
sskdsd_hotspurcontrolquest
sskdsd_tradeship01controlquest
sskdsd_tradeship02controlquest
I've pulled everything up in xedit but my reading-tables skills aren't good enough to tell me anything. Any advice gratefully accepted.
Do you happen to know how I could test this? I'm still putting the modlist together and if it's going to be awful I'll take this out - but I *really* want to leave it in :)
I've uploaded a quick patch
And please make a patch for Capitals and Towns of Skyrim
I'm seing sailors in the water in Dawnstar. Think we can have that fixed? Cheers.
https://i.imgur.com/8y5LGbG.png
Just wanted to report that in the FOMOD, for me some things auto-select:
Animated Ships
The Great City of Dawnstar
JK's Solitude Outskirts
Capital Windhelm Expansion
But these don't:
JK's Skyrim
Save the Icerunner - Lights Out Alternate Routes
Hopefully this is helpful!
;CyrColovianNobleClothesOutfit02Extras
Outfit = 0x8B3B8~BSHeartland.esm|sskDSD_Edwane|NONE|NONE|NONE|NONE|100
This is pointing at the mod Beyond Skyrim - Bruma, which I don't have.
It is giving me this error in the SPID log (po3_SpellPerkItemDistributor.log):
[SSKDynamicSkyrimDocks_DISTR.ini] [0x8B3B8] (BSHeartland.esm) FAIL - formID doesn't exist
This is not a big deal, but if you decide to come back and clean things up, besides the "Save the Icerunner" issue, you could have SSKDynamicSkyrimDocks_DISTR.ini only install if someone has Beyond Skyrim - Bruma.
This is still on v.1.4, BTW.
oh nevermind ma alredy made patch