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  1. Enneal
    Enneal
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    Locked
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    Please use the Bugs section to report bugs.
    Suggestions are welcome

    Spoiler:  
    Show

    Console commands for testing, use when in interior cell or city worldspace 

    setstage <quest_name> 0
    setstage <quest_name> 1

    <quest_name>
    sskdsd_sleepingmarecontrolquest
    sskdsd_eectradeshipcontrolquest
    sskdsd_hotspurcontrolquest
    sskdsd_tradeship01controlquest
    sskdsd_tradeship02controlquest
  2. Eyelless
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    Explain someone, the ship moves from point A to point B, and then? Will when reaching point B move back to point A or once the ship has completed its route forever become static?
    1. Enneal
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      Most will return
    2. Eyelless
      Eyelless
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      Wonderful, thank you for your work
  3. preyka
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    Hey hey, are you planning on updating the mod? ^^ I love it very much and I can see there are some suggestions in the comments and bugs section. Cheers
    1. Enneal
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      Eventually. I don't have much time for modding right now
  4. Baakay
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    I'm wondering what the chances are that I will crash my game having this mod in alongside TS - Windhelm Docks East  https://www.nexusmods.com/skyrimspecialedition/mods/144809   

    I've pulled everything up in xedit but my reading-tables skills aren't good enough to tell me anything.  Any advice gratefully accepted.
    1. Enneal
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      No CTD's, but there will be some clipping
    2. Baakay
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      OK thank you much. 
      Do you happen to know how I could test this? I'm still putting the modlist together and if it's going to be awful I'll take this out - but I *really* want to leave it in :)
    3. Enneal
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      Use the console commands to check if there's any during travel.
      I've uploaded a quick patch
    4. Baakay
      Baakay
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      Thank you so much! Wow!
  5. abelyo
    abelyo
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    Is this mod causing weird FPS drops for anyone else in Solitude port area? I have the Solitude Expansion mod but never had that happen before, and this is the last mod I installed that adds stuff to docks. 
  6. ItsRainmoon
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    suggestion to despawn the npc when the ship are not docked, i notice there is no ship in dawnstart but there bunch of sailor standing on the beach lol
    1. Wanderer993
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      + 1

      And please make a patch for Capitals and Towns of Skyrim
    2. DenlimWolf
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      +1
  7. DenlimWolf
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    Hello,

    I'm seing sailors in the water in Dawnstar. Think we can have that fixed? Cheers.
  8. Hello, I believe there is a rope added by Spaghetti's Cities AIO that is not included in the patch. It is just floating above the ship in Dawnstar not connected to anything. Love this and your other mods btw, keep up the great work!

    https://i.imgur.com/8y5LGbG.png
  9. WallRockTree
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    Thanks for this long over due addition to the game!

    Just wanted to report that in the FOMOD, for me some things auto-select:

    Animated Ships
    The Great City of Dawnstar
    JK's Solitude Outskirts
    Capital Windhelm Expansion

    But these don't:

    JK's Skyrim
    Save the Icerunner - Lights Out Alternate Routes

    Hopefully this is helpful!
    1. WallRockTree
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      OK, now with the recent update to v.1.4, for me the FOMOD does auto-detect JK's Skyrim, but still does not auto-select Save the Icerunner - Lights Out Alternate Routes. Thanks again.
    2. WallRockTree
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      Also, came back (much) later to say that the automatically installed file SSKDynamicSkyrimDocks_DISTR.ini only has this:

      ;CyrColovianNobleClothesOutfit02Extras
      Outfit = 0x8B3B8~BSHeartland.esm|sskDSD_Edwane|NONE|NONE|NONE|NONE|100

      This is pointing at the mod Beyond Skyrim - Bruma, which I don't have. 

      It is giving me this error in the SPID log (po3_SpellPerkItemDistributor.log):

      [SSKDynamicSkyrimDocks_DISTR.ini] [0x8B3B8] (BSHeartland.esm) FAIL - formID doesn't exist

      This is not a big deal, but if you decide to come back and clean things up, besides the "Save the Icerunner" issue, you could have SSKDynamicSkyrimDocks_DISTR.ini only install if someone has Beyond Skyrim - Bruma.

      This is still on v.1.4, BTW.
  10. darkkhint
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    I am interested in knowing what destinations the boats have and how long it takes to get to that destination without sleeping?
    1. Enneal
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      Solitude, Dawnstar, Windhelm & Raven Rock. Time depends on the start and end points, but is usually quite long
    2. darkkhint
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      Thanks I'll try it, I'm making my skyrim as immersive as possible for roleplay.
  11. cesarhoff
    cesarhoff
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    Any chance for Spaghetti's AIO patch?
    1. Enneal
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      It's on my to-do list, but I'll be away for the next few weeks so it might be a while before I can get to it. 
    2. ItsRainmoon
      ItsRainmoon
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      i made a patch here Patches of Rain

      oh nevermind ma alredy made patch