Hi, I noticed that Unofficial Skyrim Special Edition Patch - USSEP (v 4.3.3) modifies two of the worldspace (WRLD) records used by this mod. They are "Shadowgreen Cavern" and "Forebears' Holdout". It adds a "DefaultClimate [CLMT:0000015F]" to each of them which NGIC currently removes. Does this need a patch?
ELFX Hardcore is the ELFX Enhancer+, but I remember your Enhancer patch needed it as a master and since the Hardcore has a different name it didn't work.
Maybe one for ELFX Shadows - Enhancer? Then again maybe this one will work with it as well. I'll have to check since the ELFX Shadows mod authors say to use ELFX patches where they don't provide one.
I understand so. There is an option in the Lux installer (at least for MO2, idk how the other installers work) to use their no grass option. It does the same thing except for Lux users. "No Grass in Caves patch so that grass isn't generated in reworked worldspaces such as underground caves, has no dependency and works as a no grass in caves mod replacer fully compatible with Lux (ESPFE)"
What type of conflict? As far as i see Atlas map makers = load order conflict, load this mod after it. Complementary grass fix = I'm guessing another load order issue, load this mod after it. ELFX Shadows = I'm guessing another load order issue, load this mod after it. Realistic water 2, just load this mod after it. RWT changes the direction of water for one cave and water type for the other and personally i find it to be barely noticeable so i wont be patching this so I'll leave it up to you. Just drag and drop the water type from RWT onto this mod in SSEEdit if you know how, safe to ignore otherwise.
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I noticed that Unofficial Skyrim Special Edition Patch - USSEP (v 4.3.3) modifies two of the worldspace (WRLD) records used by this mod.
They are "Shadowgreen Cavern" and "Forebears' Holdout".
It adds a "DefaultClimate [CLMT:0000015F]" to each of them which NGIC currently removes.
Does this need a patch?
As far as i see
Atlas map makers = load order conflict, load this mod after it.
Complementary grass fix = I'm guessing another load order issue, load this mod after it.
ELFX Shadows = I'm guessing another load order issue, load this mod after it.
Realistic water 2, just load this mod after it. RWT changes the direction of water for one cave and water type for the other and personally i find it to be barely noticeable so i wont be patching this so I'll leave it up to you. Just drag and drop the water type from RWT onto this mod in SSEEdit if you know how, safe to ignore otherwise.