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code1k

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code1k

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82 comments

  1. patricksmyth
    patricksmyth
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    Hi,
    I noticed that Unofficial Skyrim Special Edition Patch - USSEP (v 4.3.3) modifies two of the worldspace (WRLD) records used by this mod.
    They are "Shadowgreen Cavern" and "Forebears' Holdout".
    It adds a "DefaultClimate [CLMT:0000015F]" to each of them which NGIC currently removes.
    Does this need a patch?
    1. code1k
      code1k
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      No i don't think so. No data is same as DefaultClimate as far as i can tell and there is no mention of it in the USSEP changelog.
  2. Linkfire111
    Linkfire111
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    Absolutely essential for Cathedral Landscapes. Entering Eldergleam Sanctuary causes an infinite black screen otherwise. Many thanks. 
  3. JetGirlDF
    JetGirlDF
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    Thanks for this mod, but any chance we could have an optional ESPFE plugin ? 
    1. xXMACONXx
      xXMACONXx
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      I would also love to know if this can be done :)
  4. negrogrebne
    negrogrebne
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    Great mode, would be even cooler to remove grass around campfires like giant camps and forts
  5. Rockegon
    Rockegon
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    I'm using ELFX-Hardcore, Can I just use the ELFX Enhancer patch?
    1. s462
      s462
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      Yes as ELFX Hardcore is just ELFX Enhancer but makes dungeons darker.
    2. Bartholomewgaven07
      Bartholomewgaven07
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      I am also using ELFX Hardcore but the elfx enhancer patch needs elfx enhancer.esp how do i remove the master dependency?
    3. code1k
      code1k
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      ELFX Hardcore doesn't need a patch. Last that i checked anyway, did i overlook something?
    4. strauler
      strauler
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      ELFX Hardcore is the ELFX Enhancer+, but I remember your Enhancer patch needed it as a master and since the Hardcore has a different name it didn't work.
    5. Bunyunyun
      Bunyunyun
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      Will you upload an update somehow? its not working on mine either because I'm using ELFX- Hardcore
    6. Vlad254
      Vlad254
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      Maybe one for ELFX Shadows - Enhancer? Then again maybe this one will work with it as well. I'll have to check since the ELFX Shadows mod authors say to use ELFX patches where they don't provide one.
  6. Soldream
    Soldream
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    I understand correctly that this is incompatible with LUX?
    1. KaiyaSky
      KaiyaSky
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      I understand so. There is an option in the Lux installer (at least for MO2, idk how the other installers work) to use their no grass option. It does the same thing except for Lux users. "No Grass in Caves patch so that grass isn't generated in reworked worldspaces such as underground caves, has no dependency and works as a no grass in caves mod replacer fully compatible with Lux (ESPFE)"
    2. Soldream
      Soldream
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      oh okey, th
    3. Vlad254
      Vlad254
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      idk how the other installers work
      A FOMOD installer will have the same options in Vortex as it does in MO2.
  7. hoangdai94
    hoangdai94
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    @code1k Thanks for this mod, but any chance we could have an optional ESPFE plugin ?  
  8. sonneilloen
    sonneilloen
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    Just what i was looking for. Using it with ELFX Enhancer. Many thanks!
  9. AndreySG
    AndreySG
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    I have conflicts with Realistic water 2, ELFX Shadows, Atlas map makers and complementary grass fix. 
    1. code1k
      code1k
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      What type of conflict?
      As far as i see
      Atlas map makers = load order conflict, load this mod after it.
      Complementary grass fix = I'm guessing another load order issue, load this mod after it.
      ELFX Shadows = I'm guessing another load order issue, load this mod after it.
      Realistic water 2, just load this mod after it. RWT changes the direction of water for one cave and water type for the other and personally i find it to be barely noticeable so i wont be patching this so I'll leave it up to you. Just drag and drop the water type from RWT onto this mod in SSEEdit if you know how, safe to ignore otherwise.  
    2. AndreySG
      AndreySG
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      Thx for attention. Yes, I saw a lot of conflict and got scared. I will follow your advice on the load order
  10. BlockCode
    BlockCode
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    Thank you, great work. It does exactly what it was intended for.