I was wondering the same thing myself. Didnt even notice until recently. Though it doesnt appear to be harmful to the game, aside from looking a little weird. I guess its time to patch the mod up a bit.
I'm probably a bit late, but just want to pin-point that this mod is somewhat incompatible with FORGOTTEN DUNGEONS mod. My assumption is based of the fact that this mod adds a crypt not far long behind of the camp and it has a small hill leading to it. The incompatibility is that the camp's structure get's slightly edited - the campfire and some boxes are slightly floating, the red roof with the chest has a small portion of landscape clipping throw which blocks the table and the whole room forces you to crouch to get inside. I'm used to it, but wanted to warn you and others. I also have an UNDEATH mod that adds a shack in-front of the camp, just to be clear how populated this area on my end. Sometimes the hunters get into fight with necromancers that lurk near said shack, at least some sort of job for them.
oh then I guess it's Undeath causing this issue, which is weird considering the camp is not that close to the shack. Making a patch for this kind of thing is probably an easy task, just pull up and down the terrain in some areas
Edit: I fixed it by closing my game completely. Thank you for this mod! Endorsing.
I have never played WoW but my husband has and I have definitely been enjoying this mod. Also I LOVE the armor models. Definitely have always wanted something like that for my female character! I was almost done I think with the dungeon but I have reached a dilemma. I died twice fighting Lord Godfrey and ending up respawning 2 loading screens back right before Lord Walden. I was able to fight Walden again but after him the only enemies that would pop up are the trolls. I tried loading a save a bit further back and no enemies were respawning anymore. I am not sure what to do now to fix it.
I mean Nexus already verified all the files and claims its safe to use, and nobody has reported any issues. Windows Defender has a tendency of flagging files as viruses or malware when there not.
As a huge WoW fan, myself, this gets an endorsement and a download! (Tagging the rest of this as a spoiler just in case!)
Spoiler:
Show
Edit: After my first playthrough of this mod, it's abundantly clear the level of detail that went into the creation of this classic remake. The efforts of the original creator, and this version, are definitely worthy of praise. This has easily made it into my top 3 mods of all time, but of course I may be blinded by nostalgia for one of my favorite dungeons within "World of Warcraft."
That said, I did notice just a couple really minor things that are worthy of note: 1) There are a couple of typos (not glaring but as a stickler for grammar I couldn't not mention it) in some of the documents found in the nearby camp. I didn't see any in the pages inside the dungeon, but I could have missed one or two.
2) In one segment of the dungeon, where creatures are "spawned" by proximity, they got stuck on their spawn point on the wall, and did nothing while I shot arrows at them. I was able to recreate the issue a couple times, and 3 of the 4 that activated in this area shared the same problem. It's the gargoyles in the "Wall Walk" areas.
And my final issue is one I haven't tested yet but I am really hoping for: Respawns! It is a classic dungeon worthy of being reset every few in-game days!
I can only agree on your comment, it was very nice to remember the old WoW dungeon, I can't really say it's a top mod of all time but for sure it reaches the heart of ex wow players thanks to nostalgia and the accurateness of details. Lights are really well placed and bosses and mobs gives really some of the WoW experience vibes. I really wish to see more of WoW dungeons reproduced for skyrim! It was really interesting to see an iconic WoW dungeon from the point of view of skyrim solo gameplay and superior graphic detail.
A bit of a late reply here. Over the last couple of weeks i've had some tehnical problems and lost some work on my other mod, so i currently have some catching up to do. When i have the time i will probably release an updated version of this mod that fixes some of these minor grievances. As for respawns im fairly certain that the dungeon operates on the default dungeon respawn timer (30 in-game days), though i haven't tested it myself either. Overall im glad you enjoyed this mod.
Typos and grammar errors in in-game documents used to bother me. But lately I've been putting it down to the fictional, in-game author of the document not having 100% perfect grammar and spelling.
39 comments
My assumption is based of the fact that this mod adds a crypt not far long behind of the camp and it has a small hill leading to it.
The incompatibility is that the camp's structure get's slightly edited - the campfire and some boxes are slightly floating, the red roof with the chest has a small portion of landscape clipping throw which blocks the table and the whole room forces you to crouch to get inside.
I'm used to it, but wanted to warn you and others.
I also have an UNDEATH mod that adds a shack in-front of the camp, just to be clear how populated this area on my end. Sometimes the hunters get into fight with necromancers that lurk near said shack, at least some sort of job for them.
Making a patch for this kind of thing is probably an easy task, just pull up and down the terrain in some areas
I have never played WoW but my husband has and I have definitely been enjoying this mod. Also I LOVE the armor models. Definitely have always wanted something like that for my female character! I was almost done I think with the dungeon but I have reached a dilemma.
I died twice fighting Lord Godfrey and ending up respawning 2 loading screens back right before Lord Walden. I was able to fight Walden again but after him the only enemies that would pop up are the trolls. I tried loading a save a bit further back and no enemies were respawning anymore. I am not sure what to do now to fix it.
(Tagging the rest of this as a spoiler just in case!)
After my first playthrough of this mod, it's abundantly clear the level of detail that went into the creation of this classic remake. The efforts of the original creator, and this version, are definitely worthy of praise. This has easily made it into my top 3 mods of all time, but of course I may be blinded by nostalgia for one of my favorite dungeons within "World of Warcraft."
That said, I did notice just a couple really minor things that are worthy of note:
1) There are a couple of typos (not glaring but as a stickler for grammar I couldn't not mention it) in some of the documents found in the nearby camp. I didn't see any in the pages inside the dungeon, but I could have missed one or two.
2) In one segment of the dungeon, where creatures are "spawned" by proximity, they got stuck on their spawn point on the wall, and did nothing while I shot arrows at them. I was able to recreate the issue a couple times, and 3 of the 4 that activated in this area shared the same problem.
It's the gargoyles in the "Wall Walk" areas.
And my final issue is one I haven't tested yet but I am really hoping for:
Respawns!
It is a classic dungeon worthy of being reset every few in-game days!