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USkarsol

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uskarsol

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12 comments

  1. Psykrom
    Psykrom
    • member
    • 8 kudos
    Form Version 43 (Oldrim)
    Skyrim SSE needs Form Version 44.
    1. NocturnalNerd
      NocturnalNerd
      • supporter
      • 9 kudos
      Open the plugin with the Creation Ki, then when it is open, hit save and close. that´s it. it will be "resaved" as Form 44.
  2. ToolPackinMama
    ToolPackinMama
    • supporter
    • 6 kudos
    I want you to know that I installed this using Vortex, and it works perfectly for me.  Thank you for this mod.
  3. Dabomb50
    Dabomb50
    • member
    • 1 kudos
    I'm getting warnings that this mod is an "incompatible plugin" on vortex for no apparent reason. I can provide more info if needed
    1. uskarsol
      uskarsol
      • premium
      • 16 kudos
      Let me know, but as this was (re)created using the official SSE Creation kit and installed without any complaint with both older and newer NMM I am more likely to suggest this is something odd about Vortex (I did not switch and stayed with NMM).
  4. Aboogie1
    Aboogie1
    • supporter
    • 4 kudos
    The plugin needs to updated to form 44. Just letting you know.
    1. uskarsol
      uskarsol
      • premium
      • 16 kudos
      I have no idea what that means.
  5. RustyXXL
    RustyXXL
    • premium
    • 55 kudos
    Having your esp activated crashed my game before reaching the main menu. After sorting masters & cleaning masters in sseedit it worked, though. There seems to be something funky going on with the header. The games seems to treat it as if there was a missing master.
    Otherwise useful minimod, and perfectly mergeable, to save the spot in the loadorder.
    1. uskarsol
      uskarsol
      • premium
      • 16 kudos
      Odd, it loads fine on my system with the vanilla Skyrim SE running. It certainly has dependencies of Skyrim.ESM, Update.esm and Dawnguard.esm all of which are enabled (in that order) within a standard download/install.

      If you happen to notice any specifics on your system which were the key changes let me know as I am always up for making improvements.

      I have just added an extra line to the description page stating what the actual mod contains (or rather what it removes).
    2. RustyXXL
      RustyXXL
      • premium
      • 55 kudos
      it is indeed very odd, as while building my modslist, neither loot, not nmm, nor sseedit complained about missing masters, and in fact it took me quite a while to find the culprit. yet I could reproduce it, once I found out wich esp prevented the game from starting. It doesn't matter if I only loaded your esp or alle of them, as soon as your esp was activated I couldn't reach the main menu.
      After Cleaning and sorting masters everythng worked fine though. Sadly I didn't watch what exactly was changed in the header, I only noticed that the header was indeed changed by the bold modified font after the cleaning, but I will try comparing it with a backup and a freshly downloaded file later today.
  6. LGG11
    LGG11
    • supporter
    • 2 kudos
    this is very useful. personally i would classify this as a gameplay enhancement or gameplay effect or something.
    1. uskarsol
      uskarsol
      • premium
      • 16 kudos
      Thanks - the category got changed somehow, my finger probably slipped as I was setting up the attributes.