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L3st4t

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L3st4t

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62 comments

  1. L3st4t
    L3st4t
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    Changelog 27/12/2024

    Updated version for Anniversary Edition, it covers most of the Artifacts with unique visual effect
     As some cc files are required as master

    please let me know if there is a missing artifact effect
  2. afroyuls
    afroyuls
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    Any plans to migrate the mod to Enchantment Art Extender? seems like the definitve framework for this type of mod
    1. L3st4t
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      would love but i have trouble building skse files atm
    2. remsat
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      You have put a lot of work in the Visual Animation Effects but it's a compatibility nightmare since I use different pieces of artifact mods and enchant overhaul mods!

      I look forward to a time when you're able to get it working with EAE!

      For now, I'll be tracking you!
    3. L3st4t
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      I think VAER is definetly more simple than VW, doesn't need EAE 
  3. Stroichik
    Stroichik
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    i really think improvement and expansion upon Vibrant weapons is best. Thanks.
  4. xadris666
    xadris666
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    Will there be a patch for Reliquary of Myths bro? 
    1. burako54
      burako54
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      +1
  5. dzs2311
    dzs2311
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    When I use SSEedit to check error, it reminded me that the ObjectID 005BFD and 015051 in VibrantWeaponsExpansion.esp are invalid for a light module, same reults for DynDOLOD and LOOT, are there any plan to solve the issue? (Vibrant Weapons Expansion Anniversary Edition 2a)
    1. L3st4t
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      never heard of this issue before, but i can check what it is
    2. VenatorJ
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      Can confirm, DynDOLOD texgen is giving me the same error. 

      But ignoring the pop-up error by temporarily disable the vibrantweaponsexpansion.esp should be fine.
      Re-enabble it after texgen is done, not to say there is no issue, but so far a few enchanted weapons I aqquired by using commands are not giving CTDs. 

      You just don't know if it will ever, at some point decides to not work and give you crashes.
    3. dzs2311
      dzs2311
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      Same approach for the issue, the mod works very well for me and I can't leave it, just report for the potential (or never) CTDs.
    4. L3st4t
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      Guys can't find any objectID 005bfd or 015051, Xedit or CK i can't see any FormID like that in VWE.Esp all form start with 006 or 007
      i have checked also the master files but anything, 015051 suppously can be  weapon related
      but i don't think this error will guide to crash IMO
    5. hellhound125
      hellhound125
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      Don't know if this has been tried already or if it will even work for everyone the same but I converted VBE from an esl to an esp and I stopped getting errors afterwards. Like I said not sure if it will work for others but it is an option to try
  6. Domek97
    Domek97
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    What is exactly the difference between AE and SE versions? Does AE use CC content? Thanks!
    1. L3st4t
      L3st4t
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      exactly that, AE version cover artifact added in cc content
  7. Stormborn211
    Stormborn211
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    I don't even want to ask this question, bc i know its probably not possible. I just want the Ebony Weapon enchantment, is there a way I can trouble shoot it or Creation Kit, or you just post another mod with the effect as its own thing. IDC if its drainmagica. 

    This is just me being nick picky with my mods, so if its too much of a hassle don't sweat. 
    1. L3st4t
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      write me a private message and tell me exactly what you want!
  8. dlwpghek2
    dlwpghek2
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    hello
    If I receive compatibility patches for Vibrant weapons and receive this mod, will the compatibility patches work?
    1. L3st4t
      L3st4t
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      Depends which compqbility patch are about
    2. dlwpghek2
      dlwpghek2
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      I'm trying to use the Summermyst add-on and the Animated Armory patch. Is this possible?
    3. L3st4t
      L3st4t
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      It patches vibrant weapons to match its visual effects with summermyst, sure you can use it but it will not patch my visual effects, but there is no trouble to use it or use my mod together
    4. dlwpghek2
      dlwpghek2
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      all right.
      I tried to make patches for Summermys and Vibrant Weapons Expansion, but it was difficult.
      Thanks for your reply!
    5. dlwpghek2
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      I created the Summermyst patch, but is double enchantment not implemented yet?
    6. L3st4t
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      Not for all, it takes a while... Which one is needed most?! 
    7. dlwpghek2
      dlwpghek2
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      I thought I did something wrong when I was making Summermyst.
      The combination I use most in-game is the “soul trap” + attribute combination.
      If you only consider the effects and not the actual performance.
      When I checked the effects in-game, I thought the combination of "absorb health"+"fire", "absorb magicka"+"frost", and "damage magicka"+"shock" would be cool.
      I'm also curious about the combinations of "paralyze"+"absorb stamina", "absorb health"+"soul trap", "fear"+"soul trap", and "absorb magicka"+"damage magicka".


      I'm not good at English, so I uploaded it using a translator, so I'm sorry if I was rude.
    8. L3st4t
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      Your english is fine and i can start from one of these visuals, it will take a while but i can do some in next update
    9. dlwpghek2
      dlwpghek2
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      I'm very excited. Thank you.
  9. LoveCters
    LoveCters
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    Can I both use this mod with VAE2?
    1. L3st4t
      L3st4t
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      actually no or at least you have to create a patch
    2. hoangdai94
      hoangdai94
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      @L3st4t In your opinion, which one is of higher quality ? Or they're just a matter of different style ?
    3. L3st4t
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      VAE2 is more simple but limited to cover vanilla effects and no double enchant and use no scripts
      Vibrant weapons cover some of the double enchants, mine expansion is still in work for it! it is a bit more heavy cause of the scripting

      i Guess is a matter of taste
  10. Weakdayzz
    Weakdayzz
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    Both of your mods (VWE & Mystic Elemental Cloaks) are overwriting each other. Which should win? 

    gradicestorm.dds
    gradillusion01.dds
    gradshockhit.dds
    sefxcloudroundtile.dds
    semagicsquiggles01.dds
    snowflakes.dds
    1. L3st4t
      L3st4t
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      Grad are gradients, there is not trouble to cover them
      also the other files are same 
      So there is no matter in the order ( but if you see something odd let me know )
  11. WalkerSorin
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    There's look great but I'm not a fan of using the bound weapon effect as an enchant, it's the same problem i have with the ebony blade from RoM, can't see my 4k weapon because of some fugly enchantment :l.