Skyrim Special Edition
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SeaSparrow

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Shekhinaga

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About this mod

SKSE Plugin that distributes new enchantment effects on weapons based on config files.

Requirements
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This framework dynamically distributes new enchantment effects to weapons based on rules defined in config files. Think of it like SPID and KID, but specifically for enchantments.

Heavily inspired by Vibrant Weapons, and compatible with it.

Mod image by
Genski Aka Komegaki


User Settings:
In addition to the regular config files, the first time you run Enchantment Art Extender it will generate an ini file with a few settings. For now, there are only two:
  • bSuppressOriginalShader
    Setting this to true will remove all enchantment shaders from the game. Not really recommended, but the option is there if it bothers you. It can be toggled on or off at any point outside the game.
  • bShouldAddLight
    Similar to Vibrant Weapons, this setting will add a subtle light effect to enchantments. This light is used by stealth calculations too! If multiple enchantments that have light are equipped, this will try to mix their colors as best as it can (similar to the CMYK model). Meshes used for this are taken from Player Spell Lighting by Doodlez.
Requirements And Versions:
This mod works with Skyrim versions 1.6.1130 and 1.6.1170.You need the following for the mod to work:
Are you on 1.5.97? Fuzzles has a backported version you can find here:

If you are not a mod author, you likely don't need to read further than here.

Short instructions:
  • Create your new enchantment arts. If you want an example, see Vibrant Weapons, linked on the top of the page.
  • Create a folder called "Enchantment Art Extender" that will be placed inside the Data folder.
  • Create a JSON file, and name it whatever.
  • Make sure the JSON is formatted according to the specifications.

Long instructions:
See the project's wiki.

Small warning:

Right now, the spells themselves are not sanitized (ie, making sure that they do nothing other than add a new Hit Effect Art). This means that you should be fairly careful about what you specify as an art. If your art spell increases health by 100 points, this effect will be applied to any NPC carrying a valid weapon! So don't do that >:(

Sauce?!
Plugin Source.

Acknowledgements:
Jg1: Author of Vibrant Weapons (and several other cool mods you should definitely be checking out). The implementation of this is heavily inspired by Vibrant Weapons.
Doodlez: Author of... well. A ton of great stuff. I used the meshes found in Player Spell Lighting to attach the light.
You, for reading this far. You rock.