Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Sparkveil

Uploaded by

Sparkveil

Virus scan

Safe to use

Tags for this mod

About this mod

Replaces the wild shaking camera when you get staggered in 3rd person with a new more subtle camera shake.

Permissions and credits
Changelogs
Description
One well-known issue with modern combat in Skyrim is that the stagger camera effects were not designed with a 3rd person camera in mind. Eat a staggering attack or shout and the camera will swing wildly around, disorienting you and rendering the game nauseating for a few seconds. Several mods exist that eliminate the camera shake for staggers, but they mostly do so by replacing the camera animation with an empty file. One downside of this approach is that several other effects in game rely on the stagger camera to "sell" their impact. This includes getting hit by a draugr's Fus shout (when you aren't being ragdolled), or blocking a power attack. By removing the camera behavior entirely, these things feel weak and weightless.

3rd Person Subtle Stagger Camera instead replaces the default camera stagger (as defined by staggercamera.hkx) with a new more subtle effect, adding some camera shake immediately after impact but removing almost all of the subsequent swinging about. This gives oomph to staggering effects in 3rd person, without the overkill of the vanilla animations. See comparison to vanilla in video below.



Technical Details
This mod edits the staggercamera.hkx animation only. Your character's actual staggering animations are unchanged (this affects only the camera). This mod should therefore be broadly compatible. No esp or anything here, just the loose file. Created in SE (so should be compatible with AE but probably won't be with LE). Obviously incompatible with anything else that would replace the stagger camera animation.

Credits
I am not an animator by any means. This mod was created by converting the animation file to XML and tinkering with the data values until I had a crude understanding of what value controlled which axis for camera movement. It would not have been possible without Ashingda's excellent Motion Sensitive Fix SE which identified the region of data responsible for camera movement and gave me a starting point with minimal motion. It also would have been much harder without hkxposer to preview the animations, and hkxconv to convert files back and forth.