- This mod is specifically created so that you can add it to your game no matter where you are in the college quest line. All you have to do is enter the Rotunda of the Hall of Elements for the Student Quest to trigger. The quest will check your college quest progress, and disable and enable objects and NPCs depending on how far you are in the quest line, and what quests you have finished. It even works if you have completed the College Quest line already!
Please Note!!! I have moved many objects and added in objects throughout the college. If you have previously visited the college, anything out of place will be in it's correct placement AFTER A CELL RESET. (I only noticed issues in the Arcaneum with a couple book piles).
- There is a chest that appears inside the entrance of the Hall of Attainment for you after you finish the main college quest. The chest will contain anything stored in your dorm room.
Please NOTE!!!!! This mod contains quest scripts. It is not recommended that you remove this mod mid-playthrough after activating the college. The scripts can hang around in your save after they are activated. Make a save before installing this mod, and revert back to that save should you decide to uninstall after activating the college.
Right now it is fairly volatile (used to be less of a problem in an earlier version). I got crime (2) for no obvious reason. Possibly not the fault of this mod, but I think there might be an item in the guild scroll room that is not marked as guild property and made me a thief when I took it. Either that or possible friendly fire while fighting a dragon in the guild (would be weird though because the dragon was on the roof). And then all the new NPCs started trying to murder me - while the vanilla guild NPCs continued to behave normally. Not even the normal "You stole, so pay or go to jail". They went straight to trying to kill me. This happens every now and then (often enough to be pretty annoying) - and the only fix is to reload an earlier save.
I've never had this happen, nor have I heard of this happening from anyone else. If you have any mods messing with factions, or adding more npcs to the college it could cause issues. There's really no explanation for only the added npcs being hostile, but none of the vanilla npcs. They all have the same factions.
This is a nice, refreshing, low-key improvement of the base design. While I do have a soft spot for the extremely intricate ICOW/OCOW type of build, and enjoy their complexity for an exclusively College-centered playthrough, this one feels like a must for cleaning up the vanilla college for less magey characters who only come here when they're forced by the main quest.
I have not heard there were issues. Usually that mod author makes patches, but I can check the wall.
Edit: I did not see anything that would cause a missing wall just checking xedit. I do change a couple walls. You can try moving this lower in your load order, after lux, to see if the wall is being altered by something other than lux or my mod.
I have tried every single college in Winterhold, including Ultimate and still I love this one the best.
May I ask what is going to be done with the roof of the Archmage's quarters? There is nothing there, just empty. Do you have plans for it? I personally would love to see a bunch of bookshelves, mannequins and storage there with some sort of roof as that would be awesome.
Maybe some stone walls and then some kind of roof. Like a continuation of the archmage quarters. I have seen some roofs on the other colleges covering that area. Oh well. It was a thought I had because there are no mannequins and not enough personal open bookcases.
Hi Juniper! Great mod, all the plaudits are well deserved! And thank you for taking the time to port it to Xbox.
Can I ask what patches, if any, the main plug-in for Xbox includes? I'm especially curious about AI Overhaul, COW Quest Expansion and Relighting Skyrim, as I use all three.
I also use Apothecary and its food add-on, so I'm wondering whether your mod includes your Mage Food patch.
I think you can search my username on the Bethesda site for all the patches, however, I didn't add patches for any of those you mentioned. As long as the names are the same for the XB versions, I don't see why I can't put those up as well. Especially the COW one, that does some rearranging.
Edit: I've uploaded all of the ones you mentioned to Bethesda for XB and a couple for PS. As long as the names of the files on XB match the ones for PC there shouldn't be any issues with the patches.
Dear friend, I play vanilla more and I use your mod, it's a beauty, it's the most useful, nice, interesting and of course friendly with tradition, if you ever make an update would you consider adding a torch to the stairs, to illuminate those steps a bit. Thank you, very beautiful, I love everything.
Probably the most vanilla+ of all the college overhauls and the one I've finally settled on after many, many playthroughs with OCW's and others. Thank you. This is honestly how I expected the original designers and developers would've wanted the college to be if they'd had the time. Impressive.
151 comments
- This mod is specifically created so that you can add it to your game no matter where you are in the college quest line. All you have to do is enter the Rotunda of the Hall of Elements for the Student Quest to trigger. The quest will check your college quest progress, and disable and enable objects and NPCs depending on how far you are in the quest line, and what quests you have finished. It even works if you have completed the College Quest line already!
Please Note!!! I have moved many objects and added in objects throughout the college. If you have previously visited the college, anything out of place will be in it's correct placement AFTER A CELL RESET. (I only noticed issues in the Arcaneum with a couple book piles).
- There is a chest that appears inside the entrance of the Hall of Attainment for you after you finish the main college quest. The chest will contain anything stored in your dorm room.
Please NOTE!!!!! This mod contains quest scripts. It is not recommended that you remove this mod mid-playthrough after activating the college. The scripts can hang around in your save after they are activated. Make a save before installing this mod, and revert back to that save should you decide to uninstall after activating the college.
This happens every now and then (often enough to be pretty annoying) - and the only fix is to reload an earlier save.
Compatible with BUVARP SE RE - Chronicles of the College?
Please advise
EDIT - It is working now
any help much appreciated
Edit: I did not see anything that would cause a missing wall just checking xedit. I do change a couple walls. You can try moving this lower in your load order, after lux, to see if the wall is being altered by something other than lux or my mod.
thank you
May I ask what is going to be done with the roof of the Archmage's quarters? There is nothing there, just empty. Do you have plans for it? I personally would love to see a bunch of bookshelves, mannequins and storage there with some sort of roof as that would be awesome.
I always just feel like they would be so very cold, it would be terrible to hang out there. Maybe some braziers? It's something to consider.
Thank you for the kind words!
You are welcome
Can I ask what patches, if any, the main plug-in for Xbox includes? I'm especially curious about AI Overhaul, COW Quest Expansion and Relighting Skyrim, as I use all three.
I also use Apothecary and its food add-on, so I'm wondering whether your mod includes your Mage Food patch.
Thanks again!
Edit: I've uploaded all of the ones you mentioned to Bethesda for XB and a couple for PS. As long as the names of the files on XB match the ones for PC there shouldn't be any issues with the patches.