- This mod is specifically created so that you can add it to your game no matter where you are in the college quest line. All you have to do is enter the Rotunda of the Hall of Elements for the Student Quest to trigger. The quest will check your college quest progress, and disable and enable objects and NPCs depending on how far you are in the quest line, and what quests you have finished. It even works if you have completed the College Quest line already!
Please Note!!! I have moved many objects and added in objects throughout the college. If you have previously visited the college, anything out of place will be in it's correct placement AFTER A CELL RESET. (I only noticed issues in the Arcaneum with a couple book piles).
- There is a chest that appears inside the entrance of the Hall of Attainment for you after you finish the main college quest. The chest will contain anything stored in your dorm room.
Please NOTE!!!!! This mod contains quest scripts. It is not recommended that you remove this mod mid-playthrough after activating the college. The scripts can hang around in your save after they are activated. Make a save before installing this mod, and revert back to that save should you decide to uninstall after activating the college.
I just want to report a placement bug related to vanilla markers related to CRF Quest "MGR01 - Tolfdir Absent Minded". In one of the markers in WinterholdCollegeHallofCountenance, Tolfdir Book become inaccessible to the player because it drop inside of the chest (collision issue). To remedy to that I added a collision box with enough size so that the book submerge outside the chest.
That sounds like some wild physics at work. I haven't had that happen in my game. I moved things around those quest item spawn locations to not interfere with them too much.
Hello, I confess that I really liked your mod, a simple revision that adds a lot, without leaving the vanilla atmosphere like most of the college revisions we have here, however I have a doubt: is it possible to cancel the change of the player's room later after finish the main quest?because I have a mod where I don't become an archmage and I can't have access to the archmage's room and on the other hand I also lose my student room.. Can I change this in seedit myself?
Okay I made a patch for it. There's now a switch in the player room on the wall to the left of the door you can toggle the player room on or off for whenever you are done using it. Made with the newest CK so your game probably needs to be fully up to date or compatible with the newest update.
There is a great mod that need a compatibility patch. Its the Tools of Kagrenac. I cooked myself a patch some weeks ago and played and completed the mod. I had to decide between Drodes Relatar and the new mage TOK_NPC_VonosDreloth and opted for the second choice and reverting all ownership of the items in the room to Vonos Dreloth There are also some items in the The Arcanaeum (namely a rolepaper and a Quill) that needs to be moved slightly in the tables. (related to a quest to find a ring in The Arcanaeum).
I had some time. I put a patch in the optional section. Drodes and Vonos are now roommates and share a space. No choosing! Both being Dark Elves was very convenient for existing decorations. Out of place objects will need a cell reset to move. Then you should be good.
I moved the two rings with weird placement in the Arcaneum because of changed or removed objects. They were floating high enough for physics to make them roll all over the place I'm sure.
That mod is an excellent addition to the college of Winterhold. There are really few mods in nexus that tried to enhance CoW quest line. After that one could consider "Cutting Room Floor" and the implementations of SomethingObscure (but not his version of the college of Winterhold). CRF has done some good implementation of abandoned vanilla quests but everything is good from Arthmoor except his addiction for villages and open cities (which date from Oblivion era). I'm going to see later how we can link/implement "The Midden - Expanded" to all this.
Edit. I'm dropping EasierRider dungeons in the future. I tested "The Midden Expanded" and thought the author has gone over the top when modding his layouts and the story behind . (same remark for Hammet's Dungeon Pack, v2.17 tested, good to excellent work but that's just a copy of vanilla ideas without original creativity. A great part of dungeons is set at the borders of Skyrim with show the lack of confidence of the author in his work).
This is the best College of Winterhold mod on the site! It fits perfectly with the feel of the original College :) Thank you for continuing to support your mod with updates and patches!
Unfortunately, I found some conflicts in the upper dormitories caused by this mod together with the Obscure College. You did warn of this, I know. However, the point of this comment is that, whilst there are many mods with which to change the college, this mod on Bethesda (Xbox) is the only mod that restores the blue light pillars on the college bridge.
Could you please create a standalone version on Bethesda for the bridge fix only so that players can choose the college mods they prefer. I’m not a modder but you have shown that the fix is possible. The absence of the blue light pillars is such a let down. Your mod does this but means that users cannot also modify the college from the innumerable mods available.
I don’t know whether you still read these posts, but if you do, your action would be greatly appreciated.
This mod is now available on xbox, and it is the only mod that repairs the blue light pillars on the bridge to the College. I have this mod overwritten by Obscure Scholarship and they have both transformed the College of Winterhold worthy of its reputation in Skyrim. Excellent mod!
I know this is late, but it should be. If I read the description correctly, it just places objects in the Arcaneum in locations my mod shouldn't interfere with.
132 comments
- This mod is specifically created so that you can add it to your game no matter where you are in the college quest line. All you have to do is enter the Rotunda of the Hall of Elements for the Student Quest to trigger. The quest will check your college quest progress, and disable and enable objects and NPCs depending on how far you are in the quest line, and what quests you have finished. It even works if you have completed the College Quest line already!
Please Note!!! I have moved many objects and added in objects throughout the college. If you have previously visited the college, anything out of place will be in it's correct placement AFTER A CELL RESET. (I only noticed issues in the Arcaneum with a couple book piles).
- There is a chest that appears inside the entrance of the Hall of Attainment for you after you finish the main college quest. The chest will contain anything stored in your dorm room.
Please NOTE!!!!! This mod contains quest scripts. It is not recommended that you remove this mod mid-playthrough after activating the college. The scripts can hang around in your save after they are activated. Make a save before installing this mod, and revert back to that save should you decide to uninstall after activating the college.
Edit: No patch need
In one of the markers in WinterholdCollegeHallofCountenance, Tolfdir Book become inaccessible to the player because it drop inside of the chest (collision issue). To remedy to that I added a collision box with enough size so that the book submerge outside the chest.
I had to decide between Drodes Relatar and the new mage TOK_NPC_VonosDreloth and opted for the second choice and reverting all ownership of the items in the room to Vonos Dreloth
There are also some items in the The Arcanaeum (namely a rolepaper and a Quill) that needs to be moved slightly in the tables.
(related to a quest to find a ring in The Arcanaeum).
I'll look at it when I have time.I had some time. I put a patch in the optional section. Drodes and Vonos are now roommates and share a space. No choosing! Both being Dark Elves was very convenient for existing decorations. Out of place objects will need a cell reset to move. Then you should be good.
I moved the two rings with weird placement in the Arcaneum because of changed or removed objects. They were floating high enough for physics to make them roll all over the place I'm sure.
CRF has done some good implementation of abandoned vanilla quests but everything is good from Arthmoor except his addiction for villages and open cities (which date from Oblivion era).
I'm going to see later how we can link/implement "The Midden - Expanded" to all this.
Edit.
I'm dropping EasierRider dungeons in the future. I tested "The Midden Expanded" and thought the author has gone over the top when modding his layouts and the story behind . (same remark for Hammet's Dungeon Pack, v2.17 tested, good to excellent work but that's just a copy of vanilla ideas without original creativity. A great part of dungeons is set at the borders of Skyrim with show the lack of confidence of the author in his work).
Could you please create a standalone version on Bethesda for the bridge fix only so that players can choose the college mods they prefer. I’m not a modder but you have shown that the fix is possible. The absence of the blue light pillars is such a let down. Your mod does this but means that users cannot also modify the college from the innumerable mods available.
I don’t know whether you still read these posts, but if you do, your action would be greatly appreciated.