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- Juniper's College of Winterhold
Juniper's College of Winterhold
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Version1.7
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Created by
PoptartJuniperUploaded by
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This page was last updated on 24 December 2023, 4:23PM
- Changelogs
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Version 1.7
- Updated the NPC perks, spells, and levels where necessary. No more impossibly high level apothecary merchant. The magic anomalies are safe in their claim on max level.
- Added a patch for removing most of the guards. This leaves a day and night guard for both the upper walkways and Saarthal. Load this patch after the CRF patch if you use it.
- Added a patch for the dorm doors instead of using multiple esps. It's easier for me to keep track this way.
- Added a patch for KS Hairdo's for my added npcs if you use npc patches for KS Hair.
- Updated the installer to include all options and patches, and more screenshots.
- Added a Patch that places the cut Saarthal Miner's back outside Saarthal. Not compatible with mods altering or adding to Saarthal's Exterior. I provided a patch for Immersive College NPCs in the optional section.
- Added a patch that places a toggle switch in the player room if you use a mod where you don't become Arch-Mage. The toggle will allow you to disable the new student and room until you are done with the room. All your items will still be in the chest near the entrance if your room is reverted and you didn't collect them. Just toggle the player room off and the chest will appear again with your things.
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Version 1.6
- Removed the large reference edit from the college. This may fix the flickering that was happening with the LOD. The large reference was a dragon landing marker, so dragons may not land at all in the courtyard garden and only on the walkways above due to not having any space.
- Removed the juniper trees from the garden in favor of a snowy pine shrub. This will help with anyone experiencing vibrant green juniper trees with texture mods installed.
- Removed the shiny dwemer texture from the stone benches in the gardens for the same reason as the tree swap. The benches now use a fur texture and some static fur decor. Probably nicer to sit on because it's super cold in Winterhold and stone benches would be terrible.
- Added smoke fx and fire lighting to the braziers in the garden. Warmth for Survival mode, light for late night reading.
- Adjusted the gate trigger for the main gate and edited the trigger script to close again after opening the gate. I tried adding my regular door script to the gate and then realized the gate was controlled by this half implemented script in a trigger box. It still has a mind of it's own, but opens and closes now.
- Added the location keyword Surival_LocTypeFreeShrineUse to the dormitories and Archmage quarters.
- Adjusted the all the desk seating at the college so they are a little further away from the desks. This will help prevent clipping when NPCs are reading books in them. One chair in the Hall of Countenance is not affected, as it would get in the way of Arniel's quest if moved.
- Changed the dummy book objects in the arcaneum to use both the DLC2LItemBook3Combined and DLC2LItemBook4Combined lists.
- Removed a couple duplicated dummy books in the Arcaneum that were causing booksplosions.
- Moved or removed decorations or books I had added that were in the way of CC Content or interfering with other mods I use (Better Vampires).
- Changed most dummy book objects in the Hall of Attainment and the Hall of Countenance to use the DLC2LItemBook1Combined or DLC2LItemBook2Combined lists. This means the bookshelves will be a little fuller and hopefully not falling over weirdly.
- Added Ancano's room to the clean-up. No more straw.
- Adjusted the guards packages slightly. Added 2 more guards, but hopefully you will see a lot less of the guards as a whole, especially if you use CRF.
- Changed the guards class from sorcerer to combatmageelemental. They don't wear heavy armor, so this boosts their skills more in line to what they are set up to do.
- The upper garden patrol will now stay on the walkways to prevent issues with mod added, practicing npcs. If a practicing npc still gets in trouble with a guard, you can talk to the npc and take on the bounty. If you want.
- A guard will now be stationed at Saarthal (The added guards).
- The guards will no longer be stationed at quest points on the bridge or in the gardens. The guards holding wards are unchanged. One guard will be in Winterhold instead of at the entrance to the bridge during certain quests. The other guards will be inside the Hall of Attainment and the Hall of Countenance.
- Added doors to the dormitory rooms. These use a script to close after a few seconds to help prevent npcs getting stuck on them. There is an optional file without the auto-close or no doors if you prefer.
- Added oven crafting stations to the cooking pots in all cells with added cookpots. The baking stones are under the cookpots.
- Merged the alchemy and enchanting rooms in the Hall of Countenance. You may find various items out of place until a cell reset (10 days) if installing on a current game where you have visited the college recently.
- Removed more animals and skulls from the walls in favor of alternative wall decor.
- Added some ownership flags that were missing, and adjusted a few that were incorrect.
- Added some more personlized clutter to some college members rooms.
- Added a new faculty member in the Hall of Countenance. This npc will buy and sell various alchemy items, specifically poisons and potions for players with certain dietary considerations and more nefarious affiliations.
- Added a new "visiting scholar" npc who will enable at a certain point in the guild quest line. They will stay in the empty room in the Hall of Countenance. This npc is set choose one random npc appearance between 6 different npcs as a visitor.
- Added a staff enchanter to the Archmage Quarters. I feel it's been long enough since Dragonborn released that waiting for access to a staff enchanter, especially if you use AE, is a little dated. This will help ease the completion of some of the AE quests. You can simply not use it once the quarters are unlocked for RP reasons.
- Changed the added archmage robes and boots to only enable once the college quest was finished.
- Added some collision cubes to the player weapon plaques in the Archmage Quarters that will be removed when the college quest is completed.
- Changed a few loot objects around the college to be leveled items so they can change and become better loot for the player as the player levels.
- Added emittance data to all the windowed walls in the college. They all use WeatherWinterhold for their emittance.
- Added new beacons to the bridge. These will enable at the end of the Mage Guild questline. This will allow the bridge beacons to be lit again if they go out because of a full cell reset (A full reset will happen 31+ days after you visit last). The bridge lighting is unaffected for the college entrance quest.
- Added bricks and icicles to the bridge in an attempt at bridge repair. The bricks have added Winterhold snow data enabled, and unless you drastically alter the textures for the college, they do not stand out very much. If you are using extravangant textures, you probably aren't using this mod anyway. You can remove the Icicles, FXSnow, and WHBridge_ objects from WinterholdExteriorBridge cell using SSEEdit if you hate it.
- Wild Horses Patch:
- Moved the Unicorn's placement in the garden so it has a little more space.
- CRF Patch Changes:
- Changed the CRF guard class to combatmageelemental to match the other guards, and adjusted his level to also match the other guards. Made sure the guard used the same factions as the other college guards.
- Changed the CRF guard outfit to match the other guards.
- Changed the CRF guard patrol to use the patrol markers that span the garden and the bridge.
- The guard that used to patrol the garden and bridge during the day when the CRF guard patrols stays in the guard quarters.
- The CRF guard quest ai packages have not been altered. He will still do his thing during the quests and follow the player.
- Orthorn's room has some new deocorations added and adjusted accordingly. Everything will enable at the end of the mage questline with Orthorn's room.
- The visiting scholar npc who would have used Orthorn's room will stay in the Windpeak Inn at night.
- AI Overhaul Patch:
- Idle markers x100000
- Moved tons of overlapping idle markers.
- Markers that are flagged for specific ai packages to use have been moved when necessary.
- Moved several markers around to acomodate new decorations and object placement.
- Adjusted Faralda's markers at the gate so she's not sitting on the guard. Set the wall lean marker at the gate to being owned by Faralda so the guards don't use it.
- College of Winterhold Quest Expansion Patch:
- Added a new bed to Elande's room. She now shares with Adara, so Adara has a place to sleep. Adjusted Adara's sleep package so she stopped talking when she is supposed to be sleeping. It's 2 am Adara. Sleep. Seriously.
- Adjusted Adara's AI schedule and AI packages so she follows Elande and practices spells with Elande. These packages are added to her quest alias package in COW_StoneHills.
- Elande's AI has been adjusted so she practices with Adara instead of on her own once you complete Adara's quest.
- Relighting Skyrim Patch:
- Gives Urag back his room light.
- Removes one conflicting light record in the Arch-Mage's quarters.
- Snazzy Furniture and Clutter Overhaul Patch:
- Patches the furniture to use SFCO furniture.
- Removed all SFCO paintings from the college.
- Added additional patches for CRF and COW Quest Expansion and SFCO.
- ELFX Patch:
- Moved and removed lighting around the college and reduced the lighting radius of all lights added by ELFX to help with flickering.
- Removed the sunny window light from Tharin's room. She didn't appreciate it at all.
- Added candle smoke to all the lights in the Hall of Countenance. ELFX didn't add any at all for some reason.
- Removed or moved floating lights caused by the removal of barrels and crates in the college.
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Version 1.5.1
- Removed the USSEP Requirement.
- Added an installer to the main download that includes the Cutting Room Floor Patch
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Version 1.5
- Cleaned out the scripts that were unnecessary, for real this time.
- Changed the Guard Armor back to their Custom ones so they have hoods and gloves again.
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Version 1.4
- Fixed the quest check on the guard packages so they are no longer stuck in their final quest positions.
- Changed the guard armor to use a default armor outfit so if you use any armor mods, they will use any custom armors properly.
- Moved Shallei's practice target so she isn't getting in the way of other NPCs practicing.
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Version 1.3
- Removed a wild edit in the Ragged Flagon that was causing walls to disappear.
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Version 1.2
- Removed Unnecessary Scripts
- Removed the Doors in the Dormitories
- Added the Archmage Quarters to the Cleanup
- Added another Student NPC
- Added Guards and a Guard Barracks
- Added a Patch for Arthmoor's Cutting Room Floor
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Version 1.1
- Added Doors to the dorm rooms. The common rooms are still doorless.
- Added benches to the dormitory rotunda's because the doors made it look very plain.
- Fixed some collision cubes on added chairs.
- Added more flora, benches, and braziers to the garden area.
- Gave chairs in dorm rooms ownership flags so sandboxing npc's don't sit in rooms that don't belong to them.
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Version 1.01-Food
- Compacted form IDs for ESL. Not safe to update mid game. Adjusted a couple cooking ingredients.
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Version 1.0-Patches
- Adjusts Drodes room in the college to accommodate the NPC added by Tools of Kagrenac after Arniel Gane's quest is complete. They can both now exist and share a space. Out of place objects will need a cell reset to move to their new locations.
- Moved a couple rings from Tools of Kagrenac to account for new object placement. The locations are the same, they are simply adjusted.
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Version 1.0-Food
- Not in the scope of this mod. Just something I made for myself and am sharing.
- Adds a few cooking recipes for mages using common cooking ingredients. Adds mage alcohol to the college. Yes! Mages now feel the effects of all that ale, wine, and mead lying around. Requires Survival Mode and Fishing.
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- Author's activity
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December 2023
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24 Dec 2023, 4:23PM | Action by: PoptartJuniper
Attribute change
'Description changed.'
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23 Dec 2023, 9:40AM | Action by: PoptartJuniper
Attribute change
'File \'College of Winterhold - Tools of Kagrenac Patch\' description changed.'
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23 Dec 2023, 9:39AM | Action by: PoptartJuniper
Changelog added
'Change log added for version 1.0-Patches'
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23 Dec 2023, 9:37AM | Action by: PoptartJuniper
File added
'College of Winterhold - Tools of Kagrenac Patch [version 1.0-Patches]'
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22 Dec 2023, 7:30PM | Action by: PoptartJuniper
File added
'Juniper\'s College of Winterhold [version 1.7]'
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13 Dec 2023, 2:55PM | Action by: PoptartJuniper
Changelog added
'Change log added for version 1.7'
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13 Dec 2023, 2:41PM | Action by: PoptartJuniper
Mod image added
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13 Dec 2023, 2:14PM | Action by: PoptartJuniper
Mod image added
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13 Dec 2023, 1:53PM | Action by: PoptartJuniper
Mod image added
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13 Dec 2023, 12:33PM | Action by: PoptartJuniper
Attribute change
'File \'College of Winterhold - ICN - Saarthal Miner Patch\' changed to \'College of Winterhold - Saarthal Miner - ICN Patch\'.'
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13 Dec 2023, 12:32PM | Action by: PoptartJuniper
Attribute change
'File \'College of Winterhold - Saarthal Miner - ICN Patch\' changed to \'College of Winterhold - ICN - Saarthal Miner Patch\'.'
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13 Dec 2023, 12:30PM | Action by: PoptartJuniper
File added
'College of Winterhold - Saarthal Miner - ICN Patch [version 1.7]'
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13 Dec 2023, 11:59AM | Action by: PoptartJuniper
Changelog added
'Change log added for version 1.01-Food'
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13 Dec 2023, 11:58AM | Action by: PoptartJuniper
File added
'Juniper\'s Mage Food and Drinks Patch - ESL [version 1.01-Food]'
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13 Dec 2023, 11:46AM | Action by: PoptartJuniper
Attribute change
'File \'College of Winterhold - Saarthal Miner Patch\' description changed.'
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09 Dec 2023, 9:49PM | Action by: PoptartJuniper
Attribute change
'File \'College of Winterhold - Player Room Patch\' description changed.'
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09 Dec 2023, 9:46PM | Action by: PoptartJuniper
Attribute change
'File \'College of Winterhold - Player Room Patch\' description changed.'
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09 Dec 2023, 9:42PM | Action by: PoptartJuniper
File added
'College of Winterhold - Player Room Patch [version 1.7]'
November 2023
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05 Nov 2023, 7:20PM | Action by: PoptartJuniper
Mod mirror added
'https://mods.bethesda.net/en/skyrim/mod-detail/4351866'
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05 Nov 2023, 7:20PM | Action by: PoptartJuniper
Mod mirror added
'https://mods.bethesda.net/en/skyrim/mod-detail/4351865'
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- Mod page activity
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April 2024
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06 Apr 2024, 11:56AM | Action by: HjalmarSeavuulf
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31 Mar 2024, 5:32AM | Action by: CodeRed47
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