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ancienthorn

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26 comments

  1. DnVun
    DnVun
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    Hello. Will the mod work on 1.6.1170?
    1. ancienthorn
      ancienthorn
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      I don't know, but probably yes.
  2. JohnPeena
    JohnPeena
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    Hey friend. Question, do you take suggestions for a slightly-immersion breaking bug that has never been addressed in ussep or Bug fixes sse? I tried to fix it myself but I do not have the skills to do that. Maybe you know how? Thanks in advance.
    1. ancienthorn
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      Depends on the bug, tell me what it is and I will see what I can do.
    2. JohnPeena
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      Alright so when the beast races "Khajiit and argonians" get killed/die from environmental reasons, their tails keep waving even after death. Like it stays up and moves around as if its still alive. It's really really dumb and idek why it's never been fixed by the Skyrim devs. I tried to address this by myself for a month or so, looking at tutorials on how I could possibly fix this via Xedit and CK. But I'm too inexperienced in modding.
    3. ancienthorn
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      Environmental reasons such as what? Give me steps to reproduce the bug so I can test it.
    4. JohnPeena
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      oh sorry i wasn't clear. by environmental i meant when you see random dead khajiit caravaners/argonians on the road killed by giants and whatever their tails still wag. And whenever you kill any argonian or khajiit by yourself their tails still wag (if you want i can try to record and upload)
    5. ancienthorn
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      It seems like this is happening because in vanilla the tails are basically animated limbs so when the NPC loads it starts playing it's idle animation, but there is a mod that makes them actually have physics which should fix the issue. It's called HDT beast race tails, here is the link to it: https://www.nexusmods.com/skyrimspecialedition/mods/91811

      It requires FSMP so make sure it's installed.
    6. JohnPeena
      JohnPeena
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      bet ty. I didnt know there was something like that man wth. W mans
  3. Ayisyen
    Ayisyen
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    Hi there, this is pretty interesting and I'll be giving it a go soon! Would you be able to post the difficulty multipliers you set it to or is there perhaps a way to view it ourselves? Cheers!
    1. ancienthorn
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      It starts off at Player: 0.65 NPC: 1.75 and it caps out at Player: 0.2 NPC: 4
    2. zbeypepel
      zbeypepel
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      how can I change them ?
    3. ancienthorn
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      @zbeypepel i hardcoded it in the script, if you want something else you can write your own code
    4. zbeypepel
      zbeypepel
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      that even through the console you cannot change the values ​​of variables
      can you share the source ?
  4. lucabarbierisosa
    lucabarbierisosa
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    What about open world loot? Your mod shouldn't conflict with it as my understanding goes. It's about changing the setting options right? I tried to make difficulty more dynamic but never tweaked this specific issue I think
    1. ancienthorn
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      Should be compatible as it seems completely unrelated. My mod tweaks the damage multipliers of the enemies and the player, it's unrelated to the level of the enemies or encounter zones, or perks.
  5. Danielforelle
    Danielforelle
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    Does it require sth like save unbaker?
    1. ancienthorn
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      No, it doesn't
    2. Danielforelle
      Danielforelle
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      Ok, thanks :)
  6. chrishargrave
    chrishargrave
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    is this safe to install mid game
    1. ancienthorn
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      Yes it's safe
  7. hanatsu7789
    hanatsu7789
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    Hi there , is it compatible wtih https://www.nexusmods.com/skyrimspecialedition/mods/65861?tab=description ?
    and possiblely to convert to ESL?
    1. ancienthorn
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      Yes, it will most likely be compatible because that mod seems to change NPC attributes using perks which is unrelated to the difficulty values my mod affects. As for esl conversion I guess I will do it later.
    2. bcow69
      bcow69
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      sseedit
      apply script esl validation 
      AutoDifficultyIncrease.esp
      Can be turned into ESL by adding ESL flag in TES4 header
      REcord Header | REcord Flags | add esl
      save

      if you have a save with the mod already installed not in esl version, you will need to remove it and do a clean save.

      Never convert a mod already installed to esl mid-game.
  8. overzenith
    overzenith
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    Is it compatible with Dynamic Difficulty?
    1. ancienthorn
      ancienthorn
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      Most likely not