Hi there, this is pretty interesting and I'll be giving it a go soon! Would you be able to post the difficulty multipliers you set it to or is there perhaps a way to view it ourselves? Cheers!
What about open world loot? Your mod shouldn't conflict with it as my understanding goes. It's about changing the setting options right? I tried to make difficulty more dynamic but never tweaked this specific issue I think
Should be compatible as it seems completely unrelated. My mod tweaks the damage multipliers of the enemies and the player, it's unrelated to the level of the enemies or encounter zones, or perks.
Yes, it will most likely be compatible because that mod seems to change NPC attributes using perks which is unrelated to the difficulty values my mod affects. As for esl conversion I guess I will do it later.
sseedit apply script esl validation AutoDifficultyIncrease.esp Can be turned into ESL by adding ESL flag in TES4 header REcord Header | REcord Flags | add esl save
if you have a save with the mod already installed not in esl version, you will need to remove it and do a clean save.
Never convert a mod already installed to esl mid-game.
17 comments
can you share the source ?
and possiblely to convert to ESL?
apply script esl validation
AutoDifficultyIncrease.esp
Can be turned into ESL by adding ESL flag in TES4 header
REcord Header | REcord Flags | add esl
save
if you have a save with the mod already installed not in esl version, you will need to remove it and do a clean save.
Never convert a mod already installed to esl mid-game.