The script "Find plugins which could be turned into ESL.pas" is one of the main (and one of the few) scripts that I use with xEdit for SSE. I've written updated versions of the pas xEdit script for better formatting and for the recent changes introduced to SSE/AE.
this or SSEEdit version on Nexus. Minimum 4.1.5b version required.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
original xEdit script credit probably goes to the xEdit dev team.
my 3 modified scripts are based off of 1 script that comes with xEdit; credit to me?
File credits
xEdit and included scripts are all credited to the xEdit dev team.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 0.2
fixed typo in script name and archive name.
Version 0.1
initial version.
"Find plugins which could be turned into ESL.pas" is a mainstay. scripts added: "Find plugins which could be turned into ESL.BOF.pas" --> a Better Output Formatting version (e.g., line breaks between plugins listed) "Find plugins which could be turned into ESL.BOF.BEES.pas" --> same as previous, but takes into account the "Backported Expanded ESL Support" aka "BEES". "Find plugins which could be turned into ESL.BOF.BEES.NOCELLS.pas" --> same as previous, but doesn't output plugins that have cells (due to engine bug where plugins with new cells that are compacted will break your game).
I highly recommend using the script "HeaderChange.pas" (refer to requirements section) to update the HEDR version of all of the plugins in your load order from 1.70 to 1.71 to make use of the BEES added opportunities.
I also recommend using xEdit version 4.1.5b at a minimum for your compacting form id needs (because only version 4.1.5b or greater supports BEES).
NOTE: do not install with a mod manager. Unarchive the file and copy and paste the scripts to to your xEdit's "Edit Scripts" subfolder.