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tjhm4 - Expanded from ww13

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A Tweak for the Conditional Perks from "Master of One"

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Master of One - Conditional Perk Tweak

A Tweak for the Conditional Perks from "Master of One - A Double-Edged Perk Overhaul"

Two Option - Not Combatible with the other!

1. master_of_one-HeavyandLightArmorconditioningonlyinCombat

Change the Effect from HeavyArmorconditioning (Running drains stamina - 1 per piece per second by default) and LightArmorconditioning (stamina regeneration penalty - 25% per piece by default)

to Only in Battle.

Its for the Explore Friendly Experience - Penality only in activ Battle.

2. master_of_one-NovicePerkOverhaul

Deactivation from Stamina Cost - Archery,Block,HeavyArmor,LightArmor,OneHand,TwoHand
- Deactivation from The Script in the Magic Effect for OneHanded,TwoHanded,LightArmor Concentration 
- for Archery and HeavyArmor i make the Spelleffect Blank.
- MagicEffect Discreption Blank.

And

The Condition Perks give a Flat Bonus for the Attribute (Like the Vanilla Skyrim but Cap with 50%): 

- Armor Rating increase for 10% (Rank1) 50% (Rank5) (Heavy Armor, Light Armor, Shields)
- 10% more Damage (Rank1) - 50% more Damage (Rank5) (Archery, OneHand, TwoHand) 
(For OneHand and TwoHand i chance the specialist Perk from 30% (Rank1) 150% (Rank5) to 20% (Rank1) 100% (Rank5).

The Debuffs not Change.

Its for the i Use Other Stamina Drain Mods (z.b. "Conditional Stamina Costs - SPID" or the Drain Mechanics from "Blade and Blunt - A Combat Overhaul" or I didnt like this Experience.
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For Both it Chance no IDs so Its Combatible with "Master of One - Perk Expansion" Load after this.
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Thanks to tjhm4
the Creator from Master of One - A Double-Edged Perk Overhaul