Skyrim Special Edition
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MadAborModding

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MadAborModding

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  1. PariaZ
    PariaZ
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    After encountering a few baffling issues with RFTI_CONT_DOOR - weird unmodifiable and unerasable FormIDs 00000000 placed in LVLN and NPC that your script #2 couldn't handle) and which I "solved" by ticking options when launching the Reqtificator - I finally managed to stabilize the load order and generate the 3 essential files at the start of the game.
    The Synthesis and DynDOLOD parts remain but we're on the way !
    1. MadAborModding
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      Looks Good! All the second script does is delete different record groups from the esps so they don't conflict with each other (i.e. it deletes all CONT and DOOR records from the "weap/armor" RFTI but retains those record groups in the "Door/Cont" RFTI and vice versa etc.). It is a simple script, and deleting the record groups for each esp manually can accomplish the same outcome. I think just because the RFTI esps are massive, (70mb+ each for me for instance), the script can freeze up and crash for some set ups. If you run into crashes running the second script, just manually delete the different record groups one by one in the RFTIs so they look like this in the end:
    2. PariaZ
      PariaZ
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      Thanks again for your help MadAborModding.

      Victory! Hundreds of hours of fun and relaxation ahead, let's get started.

  2. PariaZ
    PariaZ
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    Hello there,

    It works like a charm.
    You saved my ass. I've been preparing my installation for a few weeks without taking into account RFTI's limit of 254 plugins. Yesterday I discovered to my horror that I had exceeded it by almost double and that the blocklist option was no longer available. Panic ! 
     
    Following Reddit and Discord users advices, I was going to have to merge mods together and remove a large proportion of those, having surely gathered too many followers, new locations and quests, armors and subtle additions of useless but pleasant gameplay features.

    But thanks to your clever and easy-to-apply method, I'll be able to get around the limit without sacrificing too many mods.
    I'm still over the limit even with your magic RFTI split into 3 parts ! But for instance I've gone down from RFTI global 450 masters to 278 for RFTI_NPCs plugin, 274 for RFTI_WEAP_ARMOR plugin and 282 for RFTI_DOOR_CONT but now I can manage. I've been extremely neglecting and unreasonable but I'll have my happy ending with a big fat load order on Requiem (I'm still going to add mods in the next few days even if I shouldn't).

    I can't wait to test your NPC Synthesis patcher too. Thank you for sharing your secrets and tips with us, eminent and distinguished wizard.
    1. MadAborModding
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      I'm glad to hear it worked out for you! ~280ish masters is certainly more manageable than 450 hahaha. I'm hoping that in the future this workaround won't be necessary anymore because the limit is such a pain.
    2. PariaZ
      PariaZ
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      Hello,
      I still have a few finishing touches to make, but I'm getting closer to the end of the installation.
      I'd like to ask you a few questions, if you don't mind. I'm a noob with a lot to learn.

      After generating the 3 RFTIs as described in your guide and modifying them via the script in xEdit, the next step is to use Synthesis.
      In Synthesis, do I use all the patchers at the same time? And do I leave the 3 RFTI.esp activated during the process?

      Are there any additional patchers you'd recommend to optimize the Requiem gaming experience?
      - SysCombatBoundaries
      - facefixer
      - Requiem - Auto NPC Patcher

      I use the 3 below to fix certain visual and audio aspects, is there a risk that they interfere with the others ?
      (- Remove landscape vertex color
      - StandardLightningTemplates
      - AOS-ISC Patcher)

      And finally, on the subject of xLODgen (terrain) and Dyndolod (objects), it's best to disable Synthesis.esp and 3 RFTI.esp before to generate LODs, isn't it ?
      Whether you have the time and energy to reply or not, I'm grateful and I thank you for your attention and even more for this method allowing us to play Requiem with a vast load order. Have a wonderful day.
    3. MadAborModding
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      Always leave the 3 RFTIs enabled when running synthesis. They are essentially one RFTI just split into 3 parts.

      All those Synthesis patchers should work fine together. You can always create a new group for each patcher in synthesis (its an option in the top left of the gui. Each group generates it's own esp) so you can generate them separately, one after the other. That would allow you to check them out in xedit after if you are ever worried about them conflicting with each other (with the ones you mentioned, I do not think that would be necessary).

      I don't have specific requiem patcher suggestions but two general ones I use are AI-Overhaul-Patcher which, if you use AI overhaul, removes the need to download AI Overhaul Patches for most mods. And SynSetESL which just flags the generated patch as an esl.  
       
      As for dyndolod, I haven't used it in awhile but I don't think it matters whether the RFTIs or your Synthesis patches are enabled or not. I'd just leave them enabled if they are already made.
    4. PariaZ
      PariaZ
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      Got it! Thank you for your valuable advices, I'm really looking forward to getting started in a few days.
  3. Magink666
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    very nice work