Skyrim Special Edition
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BlaikeQC

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BlaikeQC

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33 comments

  1. joshady75
    joshady75
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    Had two CTD's in a row, crash log pointed to exclusively this both times. First time I tried to take the carriage from Whiterun, second time crashed on the road approaching the Riften stables after the fort (Greenwall?).

    Disabled mod, got to Riften no problem. 
  2. TrippyPapii
    TrippyPapii
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    Incompatible with riften docks, for anyone who uses it
    1. BlaikeQC
      BlaikeQC
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      If you're talking about Riften docks overhaul, I use it.  So it's definitely compatible.
    2. TrippyPapii
      TrippyPapii
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      Nope, I cleaned this mod and put it towards the bottom of my LO and part of the docks completely disappeared. 
    3. BlaikeQC
      BlaikeQC
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      There's no reason for it, since this just adds new static objects.  Regardless I would put it at the top of your LO, not the bottom.
    4. TrippyPapii
      TrippyPapii
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      ahh thats probably where i went wrong, ill give it a try
  3. nazarethblood
    nazarethblood
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    This looks awesome. Is this compatible with JKs Skyrim or other overhauls?
    1. BlaikeQC
      BlaikeQC
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      Anything that doesn't move Riften's walls.
    2. nazarethblood
      nazarethblood
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      Awesome! Thanks.
    3. nebulous235
      nebulous235
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      what about mods like SR Exterior Cities?
  4. aatrnasyn
    aatrnasyn
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    Wrye Bash reports 2 deleted references in RiftenOcclusionWeen.esp. Was that by design?

    
    1. BlaikeQC
      BlaikeQC
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      Yes, the original gates are gone.
    2. Skotnikov
      Skotnikov
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      Why not the "Initially disabled" flag + "Player Ref -> Set Enable State to Opposite of Parent" method?
    3. BlaikeQC
      BlaikeQC
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      Cause I doubt another mod would ever touch those and I'm a lazy noob
    4. Skotnikov
      Skotnikov
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      Fair point.
    5. Gonzeh84
      Gonzeh84
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      Run the ESP through AutoClean if you're too lazy to manually fix deleted refs. Deleted refs are a big NO NO. Regardless what other mods may ever touch them, the risk of crashing with deleted refs is always there.
    6. aatrnasyn
      aatrnasyn
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      That's what I went ahead and did, in xEdit
  5. hydrogenengine
    hydrogenengine
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    For as long as I play this game, I am never uninstalling this. It's a gem of a mod!
  6. Tenz81
    Tenz81
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    Gonna try ASAP, this is the most needed kind of mods.
    p.s.
    3 fps gained in the only corner I was not capped (watching Mara Temple from the forge). Gonna try Gonzeh reimagined asap
    pps
    runs smooth with gonzeh too, on that corner I lost 6 fps from the vanilla but elsewhere I'm capped
    Only place there is a incompatibility that I found is here, near the graveyard https://ibb.co/YhYgYGG 
    1. BlaikeQC
      BlaikeQC
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      Thanks, what mod is that with the fence and clutter?
    2. nazarethblood
      nazarethblood
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      deleted
    3. Tenz81
      Tenz81
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      ah I didn't link Gonzeh
  7. 0Keed0
    0Keed0
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    I downloaded because of the filename. 
  8. ftwranger
    ftwranger
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    work with dyndolod occlusion plugin?
    1. BlaikeQC
      BlaikeQC
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      Definitely!
    2. Tenz81
      Tenz81
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      I had to load it after dyndolod occlusion if not I had worse fps than without.
  9. 7927spy
    7927spy
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    Adding the ESL flag seems to have no problem
    1. 7927spy
      7927spy
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      No, I was wrong. I can't do that. After compressing the form and adding the ESL flag, if I go out through the door next to Mistwatch, it will cause CTD. Everything is normal when using the original file. I don't understand why this is happening
    2. BlaikeQC
      BlaikeQC
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      I got you.  I did have it as an ESL but resaved it and forgot
  10. ftwranger
    ftwranger
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    np fps gain for me most likely because I have weaker cpu compared to gpu