Skyrim Special Edition
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MadAborModding_Original Author - Attacko

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MadAborModding

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About this mod

Rebalances and integrates Attacko's Anthropoid Daedroths into Skyrim. Compatible with Requiem via my "Requiem - Auto NPC Patcher"

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Permission & Requirements Notice
As Attacko's Daedra 2's assets are open use, the original mod is not required as this mod contains all the assets needed. However, I recommend you support and endorse Attacko's work as without his mod, this one could not have been created.
SkyPatcher is required for distribution into level lists.


Attacko's Daedra Integration and Rebalance Series
"Attacko's Daedra 2" is a great, relatively new creature mod with very impressive and beautifully designed models.
However, in the original mod, many of the creatures are either overpowered or are poorly integrated into the world (many are just in random sections of wilderness outside towns). Attacko's Daedra Integration and Rebalance is my series of mods that aims to fix that by rebalancing the creatures to be closer to what you would find in vanilla as well as integrating them into the world in a lore-friendly way. Additionally, full Requiem support will be offered through my mod, Requiem - Auto NPC Patcher. 
Daedra Covered so far:
Abhorrent Behemoth • Anthropoid Daedroth • Bipedal Charyboid • Fire-Tounged Daedroths • Sulking Twilight

See Xtudo's texture fixes for Attacko's Daedra too!

Creature: Anthropoid Daedroth (Abominations)

General Changes
"Anthropoid Daedroths" have been renamed to Abominations which is less of a mouthful. This change can be reverted in the FOMOD during installation.
From here on in the description, I will refer to Anthropoid Daedroths as Abominations.

Rebalancing
Abominations have been rebalanced to match trolls more closely, with standard Abominations made similar to standard Trolls and Restless Abominations, a newly added variant, mirroring Frost Trolls. 
To differentiate them from trolls, Abominations have higher damage output but, as a balancing factor, do not regenerate health during combat.
Additionally, they are now classified as undead, inheriting all related resistances and weaknesses.

Integration
Abominations have been integrated into Necromancer and Hagraven factions. 
The following cells now contain Abominations:
Ansilvund Burial Chambers
Boulderfall Cave
Brittleshin Pass
Hillgrund's Tomb
Hob's Fall Cave
Kilkreath Ruins
Wolfskull Cave
Yngvild

*A larger, boss variant of the Abominations can also be found in Wolfskull Cave.

In addition, Abominations have been added to the "Hagraven Companion" level lists at the same level as trolls. Requires SkyPatcher.


Requiem Support
This series is designed with Requiem support in mind through Requiem - Auto NPC Patcher, a patcher I wrote that can automatically adjust the stats of any NPC from any mod to be in line with requiems balancing. 
To use this mod for Requiem, first install Requiem - Auto NPC Patcher and all its requirements. 
Then download and install the "Requiem" version of the main file of this mod. After enabling "AnthropoidDaedra_Integration.esp", you will first run the Requiem for the Indifferent patcher and, afterwards, run Requiem - Auto NPC Patcher.
Details on how to patch any mod with Requiem - Auto NPC Patcher are included on its nexus page.

My other Mods:

Requiem - Auto NPC Patcher -  Makes any mod playable in Requiem. A Synthesis Patcher and SPID configuration that adjusts the stats, perks, and levels of NPCs added by any mod to be in line with Requiem's Balancing.


Mehrunes Dagon's Shrine Unlocked - Pieces of the Past Alternate Ending - Voiced - 40 new lines of dialogue. Adds methods to enter Mehrunes Dagon's Shrine without helping Silus Vesuius or having to side with Mehrunes Dagon. Additionally, you can reforge the Razer yourself without Dagon if skilled enough.


My Requiem Patches:
Requiem - Reqtificator 254 Master Limit Workaround - xEdit and Mod Organizer
Requiem - Ryn's Mehrunes Dagon's Shrine
Requiem - Vampire Armor Expansion - Vampire Clothing Expansion